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#21 |
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Member
![]() Join Date: Sep 2011
Posts: 878
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But they did... how do you think the PS2 classics from the PSN work?
It just took them some time... Shame they want to make money off it and not make an update to allow running disc PS2 games (although without profiles the compatibility might be lower than the partial soft emu the CECHC and CECHE models have, but it's still something.
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PS3 Slim CECH-3004A 160GB (500GB)
PS2 Slim SCPH-70004 - FMCB 1.8b |
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#22 |
![]() ![]() Join Date: May 2009
Location: in your pants
Posts: 672
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i'm not complaining about a timeframe even though i haven't contributed (i feel like you meant to say the opposite). i just want like hope or something. it's great they're working on a ps3 port but until there's information then there's nothing.
it's hard for me to word after a few shots, but it's kinda like the dude who collected gold in aesop fables; the moral was like if he does nothing with it, then it had no value to begin with. i don't want a rushed and/or incomplete project, i'm just a very anxious person who likes to hear that something is still going on every once in a while. if a bunch of people work on it but don't get anywhere and don't tell me/us that, it really sucks. i'd rather know that a project is at a stand still than hear nothing until some 3rd party lets me know they're having trouble. if i didn't have any shots, i probably wouldn't be saying anything (not nothing). i tend to get in trouble once i'm loosened up. |
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#23 |
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Senior Member
![]() Join Date: Mar 2008
Posts: 1,163
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Nope, because PS3's PSP emu allocate only the EBOOT.PBP files, and nothing else from the USRDIR folder which is important for the functions of pretty like all PSP homebrew I've seen to date, especially emulators. Also I remember someone telling the technical reasons it wouldnt boot without a partial rewrite of the source code because of the 32/64MB dynamic memmory allocation that the N64 emulator is depended on and is incompatible with PS3's PSP emu which is built using files from a firmware that blocked such functions (5.55 PSP OFW I think). The good thing is that the Hello World exploits released on Vita work on that emulator aswell which makes me think that they share the same emulator and that HBL could be ported on PS3 that way, I know it's kinda weak/funny but still something in such a rotting scene...
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![]() ...and the worlds shall reconnect. |
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#24 |
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Member
![]() Join Date: Mar 2008
Location: helmond.nl
Posts: 508
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Liked 126 Times in 84 Posts
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Why not use the daedalus64 code as a base for the PS3, that would be much MUCH simpler, if the PSP can run it, the PS3 can certainly run it...
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#25 |
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Member
![]() Join Date: Aug 2011
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People could try porting Gli Gli's Mupen64-360 to the PS3 might make things easier than starting fresh.
https://github.com/gligli/mupen64-360 |
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#26 |
![]() ![]() Join Date: May 2009
Location: in your pants
Posts: 672
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Liked 171 Times in 120 Posts
Mentioned: 14 Post(s)
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that's what i've always thought. the compatibility is more than enough to tie me over, even when mario 64 could run at almost complete framerate but without sound
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