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Old 05-08-2012   #51
KDSBest
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Originally Posted by SuperDre View Post
http://www.ps3devwiki.com/wiki/Cell_Programming_IBM

As far as I see, it does have elf support, but you're propably right on the sony structure..
As I said, keep up your own project, it's a great fun project. You can use the ibm emulator (as it's source) for the missing parts
I still don't see where I can debug my source on an X86 System.

For the missing parts is no help needed just my time. I got alot in anergistic and Memory Management and DMA Functions, I already read all about it in the IBM docs.

PS: RPCS3 is way oversized and not for my needs . I need a supreme SPU Debugger and really don't need any PPU stuff. For my purpose. But that is a great project too. And it looks like alot SPU commands are missing for example shufb, which I need for the metldr for sure!

Conclusion: I can't use RPCS3 for my needs and the need of many other devs and the tool focus on something completly different!

Last edited by KDSBest; 05-08-2012 at 09:13 AM.
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Old 05-08-2012   #52
NoNeedforMe
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Hi
Guys wow we have a lot of opinions here. If you are willing to read you can follow me in the realm of emus.

First things first I use a lot of emulators over the years from my old PSX emu over a kind of different Nes and Snes emus. I also use Dolphin and three different PSP emus.
Well in general if you look at all these emus on thing is in common, you need nearly 3 times the power of the original system to run them at full speed here 30 FPS
One thing is fact even the best PS2 emu out there still has trouble emulating games for PCSX2, http://pcsx2.net/compat.php?c=key

Dolphin still struggles too and you need a realy realy potent machine to get these emus on decent FPS, and most PSP Emus have evident problems, like sound bugs and so on and so on.

So a PS3 emu well is relay not possible in the next 3-5 years for sure, to the RPCS3 well at the moment it is more a PSP emu than anything else a PSN game (an in this case too) you only need the power of a PSP/PS2.For the Marvel vs. Capcom 3 on RPCS3 they only get the first frame and that’s it over and out.

RPCS3 isn’t even close to what KDS emulator can do today sorry to burst you bubble.

If you want more insight on the topic pls don’t hesitate to ask, I wanted to keep that short as possible.
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Old 05-09-2012   #53
KDSBest
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Originally Posted by NoNeedforMe View Post
Hi
Guys wow we have a lot of opinions here. If you are willing to read you can follow me in the realm of emus.

First things first I use a lot of emulators over the years from my old PSX emu over a kind of different Nes and Snes emus. I also use Dolphin and three different PSP emus.
Well in general if you look at all these emus on thing is in common, you need nearly 3 times the power of the original system to run them at full speed here 30 FPS
One thing is fact even the best PS2 emu out there still has trouble emulating games for PCSX2, http://pcsx2.net/compat.php?c=key

Dolphin still struggles too and you need a realy realy potent machine to get these emus on decent FPS, and most PSP Emus have evident problems, like sound bugs and so on and so on.

So a PS3 emu well is relay not possible in the next 3-5 years for sure, to the RPCS3 well at the moment it is more a PSP emu than anything else a PSN game (an in this case too) you only need the power of a PSP/PS2.For the Marvel vs. Capcom 3 on RPCS3 they only get the first frame and that’s it over and out.

RPCS3 isn’t even close to what KDS emulator can do today sorry to burst you bubble.

If you want more insight on the topic pls don’t hesitate to ask, I wanted to keep that short as possible.
You giving me hope, that at least some people understand the whole different .
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Old 05-09-2012   #54
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Originally Posted by vgturtle127 View Post
You mean rpcs3? 99 steps taken real quick...
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A debugger, interpreter, assembler, and disassembler are already available. RPCS3!
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10 years? RPCS3 has basic homebrew support already. It runs a PSN game even! (Don't flame me just because the game it plays sucks ). At full speed! I'd say that already more than 500 commits to the repository is sign of a decent emulator THIS year.

This is really cool, and I will definitely contribute and play with this thoroughly...
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Even if you found the IBM Cell SDK, it doesn't work the same, different goal. It hasn't been updated in forever as well.
lol you don't have much of an idea of what you're talking about. Trust me when I say that we won't see a full-speed emulator for the PS3 anytime soon...

God of War 3 running at 60fps in the next few years? LOL, call me when it happens!
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Old 05-09-2012   #55
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PS3 emu? Stable? 30FPS?...*Was upon a time..a tale..* Day dreaming again.
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Old 05-09-2012   #56
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I don't think this emulator has much to do with playing games on your pc. There are a lot of things that can be learned if one is able to emulate this process. I could not link to the devwiki right now, I was getting a 504 error when I was trying to log on, but if I could I would link you to some of the processes that we can better understand with this emu. I believe something to do with metldr.... AES is handled by spu..
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Old 05-12-2012   #57
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Originally Posted by cfwprpht View Post
No offence but on the Wii Emulator are more peoples working and till now the couldn't bring it on a stage where Wii games run perfectly without any lose on a normal standart pc.

So till a full working PS3 emulator on 25-30fps will be released it will be for sure 5 years maybe longer.
Dolphin has 7 devs. And It runs every GameCube/Wii game in HD, fast, and totally stable. On a "standard" PC? That doesn't make sense. The games work amazing. Look at the Dolphin-emu website. The guy runs the games in FULL HD, MAX SETTINGS, flawlessly on a $300 PC. Just saying.
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Originally Posted by KDSBest View Post
I still don't see where I can debug my source on an X86 System.

For the missing parts is no help needed just my time. I got alot in anergistic and Memory Management and DMA Functions, I already read all about it in the IBM docs.

PS: RPCS3 is way oversized and not for my needs . I need a supreme SPU Debugger and really don't need any PPU stuff. For my purpose. But that is a great project too. And it looks like alot SPU commands are missing for example shufb, which I need for the metldr for sure!

Conclusion: I can't use RPCS3 for my needs and the need of many other devs and the tool focus on something completly different!
I agree, I was just saying there already was one on it.
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Originally Posted by NoNeedforMe View Post
Hi
Guys wow we have a lot of opinions here. If you are willing to read you can follow me in the realm of emus.

First things first I use a lot of emulators over the years from my old PSX emu over a kind of different Nes and Snes emus. I also use Dolphin and three different PSP emus.
Well in general if you look at all these emus on thing is in common, you need nearly 3 times the power of the original system to run them at full speed here 30 FPS
One thing is fact even the best PS2 emu out there still has trouble emulating games for PCSX2, http://pcsx2.net/compat.php?c=key

Dolphin still struggles too and you need a realy realy potent machine to get these emus on decent FPS, and most PSP Emus have evident problems, like sound bugs and so on and so on.

So a PS3 emu well is relay not possible in the next 3-5 years for sure, to the RPCS3 well at the moment it is more a PSP emu than anything else a PSN game (an in this case too) you only need the power of a PSP/PS2.For the Marvel vs. Capcom 3 on RPCS3 they only get the first frame and that’s it over and out.

RPCS3 isn’t even close to what KDS emulator can do today sorry to burst you bubble.

If you want more insight on the topic pls don’t hesitate to ask, I wanted to keep that short as possible.
I think settings and user knowledge comes into effect with most emulators. My computer that I usually run has specs that make people laugh, yet I can play GameCube, Wii, PS2, PSP, etc. They all run fine. Only weirdly coded foreign games aren't currently running, nobody cares about those titles anyway. They are things like Pro Cycling Manager EU version (PSP) and stuff. All this runs fine on my crappy computer form 2001. Why is everyone else having problems? Oh well, I will see if I can post my specs and a vid or something.
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Originally Posted by Persian McLovin View Post
lol you don't have much of an idea of what you're talking about. Trust me when I say that we won't see a full-speed emulator for the PS3 anytime soon...

God of War 3 running at 60fps in the next few years? LOL, call me when it happens!
I know there aren't 60 FPS PS3 games, but if the devs have enough time this year, then progress will be made. That's all I care about. First PS3 emulator, but still. And it is full speed, the homebrew runs fine.
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Originally Posted by hellsing9 View Post
PS3 emu? Stable? 30FPS?...*Was upon a time..a tale..* Day dreaming again.
Yeah, homebrew and test/SDK stuff runs at full speed. I am day dreaming, but about SPE's and the per_console_key_0 function, as well as some EID dumping goodness.

By the way, I liked your open letter to Sony, would you mind if I went through and proofread it?

Last edited by vgturtle127; 05-12-2012 at 02:31 AM.
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Old 05-12-2012   #58
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@vgturtle127 be my guest
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Old 05-12-2012   #59
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Originally Posted by vgturtle127 View Post
I think settings and user knowledge comes into effect with most emulators. My computer that I usually run has specs that make people laugh, yet I can play GameCube, Wii, PS2, PSP, etc. They all run fine. Only weirdly coded foreign games aren't currently running, nobody cares about those titles anyway. They are things like Pro Cycling Manager EU version (PSP) and stuff. All this runs fine on my crappy computer form 2001. Why is everyone else having problems? Oh well, I will see if I can post my specs and a vid or something.
Yeah right.... I've got a P4 3.6Ghz (ht), 4GB mem, 460GT1GB, Windows 7 64bit and it really struggles with dolphin to get it running on the original Wii resolution (games like lego batman, mad dog maccree), and your 2001 PC is able to run it.. You're full of **** boy...
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Old 05-16-2012   #60
vgturtle127
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Originally Posted by SuperDre View Post
Yeah right.... I've got a P4 3.6Ghz (ht), 4GB mem, 460GT1GB, Windows 7 64bit and it really struggles with dolphin to get it running on the original Wii resolution (games like lego batman, mad dog maccree), and your 2001 PC is able to run it.. You're full of **** boy...
Depends on your settings, mine runs fine. I know 'cause I was there. If you unpack/UnECM your iso's it makes all the difference. Just like in the PSP emu thread, everyone who unpacked and decrypted their iso's had much better results. Make sure to update your drivers and run the latest SVN build as well. Make sure things in the options like the dynamic recompiler and shaders are set correctly for your system.
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