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#11 |
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Where are the built in visualizations stored? in rco's or PRX's? if so can we use the psp tool: prx decrypter to open them up?
I browsed around most of my internal files via MM filemanager and couldn't find a thing. EDIT: this link looks useful if psp principles can be applied, atleast for decompiling..but we would need a pc-side/ps3-side app to dump it...? http://forums.qj.net/psp-general/142...-4-01-m33.html
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Last edited by DEFAULTDNB; 05-10-2012 at 09:05 AM. |
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#12 | |
![]() ![]() Join Date: Jan 2008
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#13 |
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Homebrew Developer
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DEFAULTDNB, I took no offense...cause i didn't read your post...now i'm pissed...lol j/k
I wasn't talking about the subject, more about my status on the scene. I'll gather up some of my info and make a short tutorial on how to modify it, since I did on my PS3 a while back...but would have to look through my messy workstation and find the steps I wrote down... also, If there's one app i would release is Condor Updater 2 for nands, I finalized it, and seems to work fine... but need more tests on different model PS3's. I'll also update on that soon rather than later. caw!
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#14 |
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I think you mean trivia618?
Or did I say something offensive ? /baffled :P
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#15 |
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Homebrew Developer
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oops, sorry... using a phone to post, not a good idea. ;p
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#16 | |
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Homebrew Developer
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![]() maybe look at @Glowball1 wave modding tut or ask him for some help with it. also his PSP wave does funny things while playing music.
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Last edited by samson; 05-10-2012 at 04:13 PM. |
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#17 |
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Homebrew Developer
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I'll post them in a little bit, unmodified.
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