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Old 06-08-2012   #81
Squarepusher2
 
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Originally Posted by GregoryRasputin View Post
lol id be more than happy to donate, but i think it would be beneath you to take anything from me...

In fact i think i offered before.....
Don't remember you did.

But anyway, yeah I have no problem with accepting one from you or anyone else.
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Old 06-08-2012   #82
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Every time i try to change the core/change emulators it still shows the prboom core up top .. no matter which core i choose always shows that.


*edit nvm. it seems to NOT swtich cores unless i restart retroarch.

is this confirmed or just me?
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Old 06-09-2012   #83
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Originally Posted by damingraham View Post
Every time i try to change the core/change emulators it still shows the prboom core up top .. no matter which core i choose always shows that.


*edit nvm. it seems to NOT swtich cores unless i restart retroarch.

is this confirmed or just me?
Yes, you're right - you need to restart RetroArch for the changes to take effect.

I'll make this more clear in the next release - it will pop up a message saying exactly that.
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Old 06-09-2012   #84
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Originally Posted by Squarepusher2 View Post
Yes, you're right - you need to restart RetroArch for the changes to take effect.

I'll make this more clear in the next release - it will pop up a message saying exactly that.
no way past this at all? i mean it kinda defeats the purpose. we could just use all the stand alones since we have to get back to the XMB anyway
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Old 06-09-2012   #85
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Originally Posted by damingraham View Post
no way past this at all? i mean it kinda defeats the purpose. we could just use all the stand alones since we have to get back to the XMB anyway
What do you mean? You only need to restart when you change the core in the main settings (Select) menu.

When you have got a Rom loaded, Press R3 to get the in game settings and choose "change libretro core". RetroArch will then restart itself with the new core loaded.

If you don't want some of the cores, you could delete them using multiman. They are located in /dev_hdd0/game/SSNE10000/USRDIR/cores/
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Old 06-09-2012   #86
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Originally Posted by damingraham View Post
no way past this at all? i mean it kinda defeats the purpose. we could just use all the stand alones since we have to get back to the XMB anyway
If you want I can include another option so that you can directly launch another core without having to first boot up a game. The 'Default libretro core' option is there so that you can select which libretro core RetroArch should start at startup - it's not meant to directly launch the core.

So I guess I'll just add an option to directly launch a core then.

And like peteuk said - if you've got a game started, you can press R3 and select 'Change libretro core' - that will do what you want.
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Old 06-09-2012   #87
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Originally Posted by Squarepusher2 View Post
If you want I can include another option so that you can directly launch another core without having to first boot up a game. The 'Default libretro core' option is there so that you can select which libretro core RetroArch should start at startup - it's not meant to directly launch the core.

So I guess I'll just add an option to directly launch a core then.
Sounds a really good idea I'm sure it will stop a lot of the confusion.
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Old 06-09-2012   #88
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Bundling all these systems together is great, but I wish there was something new here. Square - any interest in adding systems that haven't been emulated on the ps3 yet?

Specifically - Atari 7800 (Prosystem emu) or Colecovision (Colem)?

I have access to the source for my versions of the PSP ports (and the iriginal Windows ports as well) of these if you'd be willing to take a peek at them.
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Old 06-09-2012   #89
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Originally Posted by underball View Post
Bundling all these systems together is great, but I wish there was something new here. Square - any interest in adding systems that haven't been emulated on the ps3 yet?

Specifically - Atari 7800 (Prosystem emu) or Colecovision (Colem)?

I have access to the source for my versions of the PSP ports (and the iriginal Windows ports as well) of these if you'd be willing to take a peek at them.
To be honest here, I don't really have much interest in those systems - the only 8bit computer I hold any nostalgia for is Commodore 64 and videogame consoles after that.

But nothing's stopping anyone from making a libretro port themselves - it's possible to port that stuff. I provide some documentation on how to make such a port on www.libretro.org, and if anyone needs more info beyond that I'm more than happy to provide it to them.

As for myself, I currently have my hands full with upcoming new ports (both platform ports and new libretro ports) - hopefully more people will embrace this multi-platform ideal that we're trying to achieve with libretro and make libretro ports that run on all the platforms that Retro Arch supports.

It's also possible to make your own RetroArch implementation for that matter on something like the PSP - it would be very much like how I did the 360 and PS3 ports.

Last edited by Squarepusher2; 06-09-2012 at 11:22 AM.
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Old 06-09-2012   #90
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The Atari 7800 was after the C64, and was a direct competitor of the NES and SMS. It was released in 1987. It failed because Nintendo locked all the big 3rd party debs into exclusivity contracts, but pretty much every common arcade port the 7800 had was vastly better than the NES or SMS versions.

Bummer.

I'm not technically literate enough to port it to the PS3, and was hoping you'd have interest, since it was a contemporary of the systems you've already ported, and especially since it has a very active and deep post-2000 homebrew library/current dev scene on atariage.com that dwarfs all of its original competitors homebrew entries. Most of the homebrew releases are deeper and better than anything the NES or SMS or even C64 ever saw.
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