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#1 |
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Apprentice
Join Date: Jun 2012
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WIP: Quake3 for PS3
h everyone.
After having some free time granted, I decided to gb2 a project I had started long ago, which is Quake 3 for PS3 (only Linux so far, sorry kids). To reproduce my works, you need to do the following: 1. You boot your PS3. 2. You make a trick. The actual work behind those words goes much further than just going through 2 steps. I'm pretty sure someone will say that this is the reason why Sony baleeted their livejournal and OtherOS along the way. Quake3 for PS3 playing a demonstration gameplay with palpable evidence that this is in fact executed on a PS3: http://i.imgur.com/Zq6Qn.jpg http://i.imgur.com/C9HgI.jpg http://i.imgur.com/OTBJg.jpg http://i.imgur.com/AzYZO.jpg http://i.imgur.com/SP0U6.jpg http://i.imgur.com/KcYt8.jpg http://i.imgur.com/W3UQE.jpg http://i.imgur.com/26Vey.jpg http://i.imgur.com/P3z7V.jpg Notice that there are a lot of artifacts. By next post I will probably have those fixed. That is, if it will be possible for me to fix it. Edit1: Oh, yeah, and obligatory disclaimer: it's an engine-only release. To play it, you'll need your own Quake3 CD and Point Release data. Last edited by jankowalski; 06-07-2012 at 07:03 PM. |
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Likes: (3) |
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#2 |
![]() ![]() Join Date: Jan 2008
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lol thanks for the amusing post, my favourite part is "2. You make a trick."
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Likes: (1) |
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#3 |
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Apprentice
Join Date: Jun 2012
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Update 1
Sound support added. How to? 1. You boot your Linux. 2. Follow the instructions and install OpenAL library from source or your distro repo. How to? Code:
For Debian/Ubuntu: su -c "apt-get install libopenal1" For RHEL/Fedora/CentOS: su -c "yum install openal-soft" Else: source Last edited by jankowalski; 06-08-2012 at 08:20 PM. |
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#4 | |
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Member
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__________________
"Whoever has ears, let them hear."
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Likes: (1) |
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#5 |
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Apprentice
Join Date: Jun 2012
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I personally prefer custom kernel, but yes, I have sound support in it. It just wouldn't load the module.
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#6 |
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Apprentice
Join Date: Jun 2012
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Update 2
Originally, this project depended on Cell Mesa driver. It turns out, that this driver did not fully support twiddling and multiple rendering contexts, which explains the textures going fubar. |
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