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#11 |
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Member
![]() Join Date: Nov 2011
Posts: 199
Likes: 25
Liked 94 Times in 50 Posts
Mentioned: 8 Post(s)
Tagged: 0 Thread(s)
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Cloud gaming sucks!!
This is what I get: "Your bandwidth has dropped below the minimum required for quality gameplay. " |
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#12 |
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Member
![]() Join Date: Sep 2010
Posts: 35
Likes: 0
Liked 6 Times in 4 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
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Cloud computing does away with powerful game stations as the high spec computers doing all the work are sitting in a desert somewhere. All the game station has to is connect to cloud and relay the games. Its defo the way to go, sitting on a train with a clear sheet of film that doubles as a tab utilizing the clouds high spec gaming. Sadly wont work where im at as the internet speeds are less than dsl at times.
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#13 |
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Member
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CloudGaming, same for Digital Distribution, will never (at least for a LONG while) the adopted standard.
You lose internet? No gaming. Company discontinues the service? No gaming. It will never happen. Case and point, I spent over $800 on digital game card for WWF With Authority, THQ then closed the game shortly after year 2. Now I dont even have my collection to look at because the game servers are gone. I will never do such a thing ever again. (yes i know about wap2p)
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Original 60gb - Rogero 4.30 | Slim 160gb - Official 4.31
Vita - Official 2.02 ![]() Last edited by ChaseHammer; 07-02-2012 at 12:00 PM. |
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#14 |
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Apprentice
Join Date: Jan 2011
Posts: 3
Likes: 0
Liked 2 Times in 1 Post
Mentioned: 0 Post(s)
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The world is not ready for a full-time online stream gaming console. There's no way Sony will do that.
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#15 |
![]() ![]() Join Date: Jan 2012
Posts: 339
Likes: 65
Liked 171 Times in 91 Posts
Mentioned: 9 Post(s)
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have 15Mbit/sec connection... can't play ANY game on Gaikai
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#16 |
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Member
![]() Join Date: Apr 2010
Posts: 211
Likes: 211
Liked 69 Times in 42 Posts
Mentioned: 3 Post(s)
Tagged: 0 Thread(s)
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How bad will the bandwidth usage be when this is released or the ps3, Does anyone know? It will be a shame or us that have a monthly limit and notice the bandwidth used after a couple hours.
Apart from that, I think it's a very awesome implement. Looks like sony is on the ball with this one. Except "Your bandwidth has dropped below the minimum required for quality gameplay", It isn't looking like a worldwide success, Will probably be aimed towards US/Asia and europe.
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![]() LOL Last edited by plex; 07-02-2012 at 01:23 PM. |
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#17 | |
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Member
![]() Join Date: Jan 2010
Posts: 107
Likes: 36
Liked 37 Times in 18 Posts
Mentioned: 3 Post(s)
Tagged: 0 Thread(s)
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#18 |
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Member
![]() Join Date: Jan 2011
Posts: 210
Likes: 0
Liked 9 Times in 7 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
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But the Cloud idea is Stolen, OnLive already use this, or i'm wrong!
and yes, this is the future, you will have everything online on servers, like apple is doing! |
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#19 | |
![]() ![]() Join Date: Jun 2009
Location: up sh*t creek without a paddle
Posts: 7,645
Likes: 2,746
Liked 5,253 Times in 2,513 Posts
Mentioned: 358 Post(s)
Tagged: 1 Thread(s)
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onlive were the first however to become proficient at it. gakai were in beta for a year or 2 as i was in the beta program |
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