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#31 | |
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the only difference is that cloud based means that the whole game will be removed for everyone while these bugs are ironed out whereas with physical media, the game remains available until patches are released, even if that means via tunelling or local multiplayer. |
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#32 |
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Member
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Also buying this CLOUD GAMING SERVICE could be SONYS way of bring back PS1/PS2/PSP backwards compatiblity to all PS3 models/Vita and any future playstations hardware.
Surely that would be a welcomed feature. ************* [ - Post Merged - ] ************* Here's some interesting uses for Cloud Gaming that SONY might do. http://nonspecificaction.co.uk/featu...industry-13878 |
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#33 |
![]() ![]() Join Date: Sep 2010
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I barely hit 3.5megabits on a good day with our crappy del service.
Canada is very behind highspeed norms though. I can't even stream dvd quality content without chunking along.
__________________
Help, im stuck!
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#34 | |
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I use eastlink. They offer 20, 30 , 100, and 200 MB service. I'm on 20 MB and it is fast enough for my needs. To play a HD Game like Uncharted 3. 100 MB would be needed for non problematic play. I do not see cloud Gaming catching on mainstream for a very long time. |
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#35 |
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Member
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So it starts downloadable PS2 games coming to Japan. Anyone care to post this as news on front page.
http://www.videogamesuncovered.com/2...s3-this-month/ |
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#36 |
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Member
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That's not backwards compatibility, BC means you can take your own disc and insert it into your console and play it, unless ofcourse it has some detection of the disc and starts a new copy of the game in the cloud, so using your disc only as a check, but even then it still isn't BC.. I want native BC...
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#37 | |
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make a thread in member news and the news posters will see it |
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#38 |
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Member
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if nextgen consoles go completly cloud, i'll just get me a tablet instead of a ****ty Fony console that breaks down all the time
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#39 | |
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Annelies Marie Frank
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Sent from my SGH-T989 using Tapatalk |
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#40 | |
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Member
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