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#601 |
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Apprentice
![]() Join Date: Feb 2010
Posts: 16
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I agree with you
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Likes: (2) |
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#602 |
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Member
![]() Join Date: Sep 2010
Location: In My World
Posts: 306
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Liked 136 Times in 74 Posts
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lordv,
Big big THX too clarify this things !!! Now i understand it, this CEX2DEX leak was one of the greatest leak ever ! It shows too everybody, that they dont trust anybody (specialy many Devs) in the scene, at the Moment. Im really out of me , that somebody give wrong informations an this on ps3devwiki !!! This and other more things show me how deep is the lie and the problems in this scene. Edit: And nobody tell me this was a mistake bla bla , No that was intentional and should lead to Misleading ! Last edited by luqi; 07-10-2012 at 04:04 PM. |
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#603 |
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Member
![]() Join Date: Jul 2012
Posts: 43
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Liked 28 Times in 15 Posts
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lordv,
Let me see if I understand you correctly. Are you saying for example 4.20 backups (of your own games or whatever) on 4.20 dex firmware will work if you create an image of them with ps3gen and run from USB with dex bd emu? You don't need fself or debug eboots to run retail/latest games from dex bd emu? Last edited by Eiji; 07-10-2012 at 04:14 PM. |
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#604 |
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Senior Member
![]() Join Date: Jan 2008
Location: Lisbon, Portugal
Posts: 6,681
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there is a small mistake on that original post, that was overlooked (thanks for the tip)
the second 0×10 bytes of the EID0 First Section Key are only 0×00 bytes (this is wrong) it should be: there is no second part the key is only 0x10 bytes long
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<eussNL> judge: ´so why did you torrent 5 million AVI of women moaning´ <eussNL> <TizzyT> i dont judge if it sounds good i listen Last edited by GregoryRasputin; 07-10-2012 at 04:28 PM. |
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#605 |
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Senior Member
![]() Join Date: Aug 2011
Posts: 1,269
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Liked 838 Times in 391 Posts
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thanks for keeping an eye on this after what have happened.
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#606 |
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Member
![]() Join Date: Nov 2011
Location: Vienna
Posts: 237
Likes: 202
Liked 128 Times in 69 Posts
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So... What's the next step?
What can we hope for next? :D
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#607 |
![]() ![]() Join Date: Mar 2012
Posts: 8,856
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First we need someone to varify the tutorial and demonstrate that it works, then we need someone like @PsDev to smash out a tool to automate as much of this process as possible.
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Likes: (3) |
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#608 | |
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Member
![]() Join Date: Nov 2011
Location: Vienna
Posts: 237
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![]() Does anybody know whether somebody is working on that yet?
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Likes: (1) |
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#609 |
![]() ![]() Join Date: Mar 2012
Posts: 8,856
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Not that anyone is aware of. Give it time. Or go balls deep and try it out yourself... I'm going to read up and take a look at individual parts, before even nearly attempting this.
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#610 |
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Member
![]() Join Date: Sep 2011
Location: York,PA USA
Posts: 510
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Liked 92 Times in 60 Posts
Mentioned: 32 Post(s)
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@ElSalvatore
in this scene, I would say not a single person is working on it, Because they are all to busy complaining we know it can be done. So this will sit out here in limbo, Til someone like E3 or TB finds a way to sell it too us.
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