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#211 | ||||
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Homebrew Developer
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But what is missing for you? (for me: Clut details, some PocketStation flags and icons details, save data example?)
http://asia.playstation.com/hk/en/su...sDetail/251260
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#212 |
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Homebrew Developer
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With PS1 tables i dont see things missing (or i cant see them because i ignore most of it, i just taked a look at the format one day... weeks ago, and i was looking for other thing)
Is just the big table is a bit... "huge", it can be reduced a lot But for this is needed to see if is possible to explain things with less words... or move things out of the table (e.g: the little table i did of "Available blocks") Some of the edits that was lost when the wiki went down was my "lifting" to this table... i made it smaller with the idea of making this page a bit more "user friendly" (most people has no interest in the file structures, and is normal when there is a tool that manages them) And i think this section: http://www.ps3devwiki.com/wiki/Game_....28original.29 And this section: http://www.ps3devwiki.com/wiki/Game_...PS1_.28.VM1.29 Needs to be moved together (all the info in ".VM1" moved to "PS1 original") because is the same format, also seems some parts are duplicated (maybe all can be integrated in the table in some way) Take a look what i did with PS2 formats, a table and a small explain in "PS2 original".... and not much in ".VM2" (the .VM2 section was prepared to add more info... but there is not much to add... simply "PS2 original" and ".VM2" are the same) ----PSvita----- Hmm, there is a new icon at top of "game" column for PSvita with (at least) 2 subfolders, i see ![]() More links http://blog.us.playstation.com/2012/...es-to-ps-vita/ http://uk.ign.com/videos/2012/02/13/...es-on-the-vita This video explains how to copy a "psp game" from ps3--->psvita. Note the different contents displayed in vita screen around minute 1:00 Last edited by sandungas; 07-13-2012 at 01:56 AM. |
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#213 |
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Homebrew Developer
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Location: Outher Heaven
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hi sandungas and ada, i'm here to ask where you guys are.. from reverse engineering to homebrewing and now back to reverse. i'd like to know if i can be useful to help you guys. i'll try to read all the progress here (from my last message to now) just to know where are you guys :D
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#214 | |
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Homebrew Developer
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Shopping list:Thanks you for the message and help. Things unclear/need more investigations for me: About homebrew/reverse and SFO: flags N7&8 not tested yet? (at least lack of trustable feed back to make sure about them, especially the PS VITA HD remote play who can have some interest) About: dev_bdvd/PS3_GAME/L00/PARAM.SFO you found ( there are may be one more path related i can add, will check and add on the wiki if so)---as already said probably about location but there aren t so much more infos or use. Same ideas about disc.sfo, there are probably something more to know/reverse. About fake blue ray structure and PS3 DISC.SFB: there are fews structure not working yet (if possible) about pictures, music, and extra content (web content...a big achievement will be to use and mount java homebrew) About param.sfo and .pfd: here also a big goal, but nothing i can understand/help. For personal interest, not related to SFO: about memory card adaptor, more infos about dev_mca (i can provide specifics dump with it, with PS1/PS2 memory card or PocketStation plugged, and even make somes notes. But as notes, it s just easy reading related to ps1 infos) (note: there are probably already available infos related about within the source of Free MC boot with PS3 Memory Card Adapter, complete magic gate reverse ..but i didn t have a look, don t seems to be on the wiki and it s not something i can understand really+ sensitive infos to disclose at least fews years ago ) Goal: having full PocketStation emulator/Memory card emulator ( and so, game can communicate with it) (about Pocketstation, i might be able to provide fews more little things not yet in the wiki but can be found on internet and can test on ps1, ps2 if she still work and ps3. I suspect one thing specific to PS3 and icons, but was lazy to test on ps1) The 2 things from that list more important for general purpose: PARAM.PFD (not easy at all) and PS3 DISC.SFB (if there are something possible, and can required a lot of test) Thanks you.
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#215 | |||||
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Homebrew Developer
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About N7&8 Flags, i need to read a few things before trying them.
For PARAM.PFD what i know is that thing is encrypted, but i'll look into it. |
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#216 | |
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Homebrew Developer
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About PS3 DISC.SFB, may be the fews games released with movie (one with Tom Cruise and race car, one about Aliens or something with monster and one game demo, sorry i don t remember the names) who might contains .SFB (and i think this structure is already documented by Sandungas ) can help a little but otherwise if it s just BD movie i don t know nothing. The extra content like using the JAVA emulator or mounting the pictures/music as ps3 disc (not related to BD movie) this i can try to test more but i don t know any existing examples (but flags "P"&"M", and structures for extra contents are for sure) Edit: cosmetic about reason "why Sony" sentence Last edited by Ada Love Lace; 07-14-2012 at 11:06 PM. |
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#217 | |
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Homebrew Developer
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hmm ok.
i just looked into the param.pfd on the wiki there are some wrong information. this is an hexdump form a PFD. Code:
00000060 00 00 00 00 00 00 00 39 00 00 00 00 00 00 00 72 |.......9.......r| 00000070 00 00 00 00 00 00 00 02 00 00 00 00 00 00 00 72 |...............r| 00000080 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000090 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000000a0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000000b0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 00 |.......r........| 000000c0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000000d0 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 72 |...............r| 000000e0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000000f0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000100 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000110 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000120 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000130 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000140 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000150 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000160 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000170 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000180 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000190 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000001a0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000001b0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000001c0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000001d0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000001e0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 000001f0 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000200 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000210 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000220 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000230 00 00 00 00 00 00 00 72 00 00 00 00 00 00 00 72 |.......r.......r| 00000240 00 00 00 00 00 00 00 72 50 41 52 41 4d 2e 53 46 |.......rPARAM.SF| ************* [ - Post Merged - ] ************* If you look inside a HeavyRain Savegame, that PFD use all "slot". that's cool because it explain lots of things :D i have written a wrong thing: 00 00 00 00 00 00 00 39 <-- this value is static. inside the pfd heavy rain savegame this value should be 0x0 (because it uses all 60 slots), but it stay as 0x39 ************* [ - Post Merged - ] ************* wrong again. that 0x39 is the PARAM SFO ID Last edited by deroad; 07-14-2012 at 10:07 PM. |
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#218 |
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Homebrew Developer
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Edited the wiki about fews things unclear.
There are may be one or two others category not mentioned and related to blue rays structure but it s pure speculation. Also, less speculation, i got that reference twice about : param.sfo_dat and PS3_DISC.SFB_DAT. At first i though as encrypted versions of .SFO and .SFB but now i m not so sure. @deroad (and readers or future contributers), just in case there are also infos on talk page of param.pfd and how some CD can decrypt this .pfd (with directly Sony SDK ?) |
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#219 | |
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Homebrew Developer
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Location: dev_hdd0/home/
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lol
The problem is when you install it in a PS2... this installations is specific for your bios version (there was around 15 different bios) But i imagine in PS3 this "PS2 bios" (inside the ps2 emulator) is a newer version, probably there is no way to patch it, and probably there are specific protections againgst FreeeMCboot For the pocketstation interoperatibility functions between PS3<---> pocketstation... well this depends of the emulator too, maybe is another road end if sony didnt included The interesting thing in Memory cards PS2 is this "bootable" flag in the saves, by looking at the emulator we can see if this flag is ignored completly (then is a road end) But who knows... maybe with a lot of patching in the emulator we can run ps2 hombrew .elf's from a memory card game save (this is important, it means ALL PS2 hombrew running in a PS3) ------------------------- About the PARAM.PFD format... hmmm, is the first page i wrote in the wiki and i finished a bit overloaded with all this cryptography puzzle, i could identify the areas and entries, and understand a few ones, but all the security in this file is unknown for me Let me read again what i wrote and compare with yours @deroad , this is the kind of things that are a bit more clear when you take a second sight ************* [ - Post Merged - ] ************* Ok, this table you are cropping is what i called "X table"... but you used wrong offsets: http://www.ps3devwiki.com/wiki/PARAM.PFD#X_table From 0x78 to 0x240 Size = 456 bytes Entry lenght = 8 bytes Number of entries = 57 This 0x39 is part of the header (is the number of entries in this X table).... is always 0x39 (57 entries... that is half of the total 114 signatures the whole file can store) The other 57 are spreaded in the "protected file table" http://www.ps3devwiki.com/wiki/PARAM...ed_files_table This makes the total of 144 signatures... but obviously this are not signatures... to me seems to be a "virtual index" of this signatures Last edited by sandungas; 07-15-2012 at 12:42 AM. |
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#220 | |
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Homebrew Developer
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About PocketStation and memory card ps1: the (bad) difference i noticed was the HUB USB not working with PocketStation (and blocking other usb device after???how is that?). There are still may be one little thing really specific about transfer icons and need to check it s not on PS1/PS2 (but most probably i will feel disappointed )----- Thinking with humor: I should have described PocketStation as unique ARM device who have access to gameOS in newest FW instead of "personal interest"
Last edited by Ada Love Lace; 07-15-2012 at 05:00 AM. |
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