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Old 07-16-2012   #11
gankutsuo
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Originally Posted by CaptainCPS-X View Post
Interesting =), I wish Gunner54 released the source code.

btw, If Gunner54 is reading, you can actually link the C/C++ runtime libraries statically by doing this in your project:

Configuration Properties -> C/C++ -> Code Generation -> Runtime Library

Then select: Multi-threaded (/MT)

This will save users the need to install any runtime libraries to their PCs to use this.

Oh and please consider releasing the source code, so that this method can be documented easily. Anyway, thanks =)

SeeYa!
I want to see source code too. Sometimes It's har to found a source code of scene apps just to adjust stuff for personal usage. It happened to me a lot in Wii scene... hope the dev listen.
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Old 07-16-2012   #12
joaorikard
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Originally Posted by lordofcombo View Post
here comes the inevitable question :
i have everything ready with my shiny converted to dex console,
what can i do that other cex consoles can' do?
anyone correct me if i'm wrong, but it allows to run unsigned pkgs - BUT WITHOUT peek-poke.
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Old 07-16-2012   #13
novadragon849
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All we are missing is those damn dex eboots....must be a way to convert them....
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Old 07-16-2012   #14
lipe
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would be great if someone make a video of the whole process for us newbies
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Old 07-16-2012   #15
malex
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I guess I better start doing research on dumping my nand.... and finding a used copy of Tales of Graces... damn you Namco port Vesperia NOW!

*EDIT* $40 for a used copy?... NAH! I can wait *EDIT*

Last edited by malex; 07-16-2012 at 02:25 PM.
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Old 07-16-2012   #16
haxxxen
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nevermind...

Last edited by haxxxen; 07-16-2012 at 02:20 PM.
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Old 07-16-2012   #17
SuperDre
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Originally Posted by mckenziesdaddy View Post
So We can use this program with this one http://www.ps3hax.net/2012/05/released-memdump-v0-01/, And only use another program to flash it back without Linux? or am I understanding this wrong?
If that one actually creates the needed memorydumps then It should definitly be added to a tutorial (I haven't seen that one in the long CEX->DEX thread). But as you said, the other problem is flashing the PS3 without Linux.
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Old 07-16-2012   #18
4218kris
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Originally Posted by SuperDre View Post
If that one actually creates the needed memorydumps then It should definitly be added to a tutorial (I haven't seen that one in the long CEX->DEX thread). But as you said, the other problem is flashing the PS3 without Linux.
i just asked the same question, if it works. on another forum.
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Old 07-16-2012   #19
Griff
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pretty sure i could pull this off, but if someone could make a youtube video id appreciate that.... all our current backups will still work right?
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Old 07-16-2012   #20
hamtah
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Originally Posted by Griff View Post
pretty sure i could pull this off, but if someone could make a youtube video id appreciate that.... all our current backups will still work right?
I believe backups won't work.
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