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Old 07-18-2012   #51
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Originally Posted by donglehater View Post
I have a wireless gamecube controller that I got for about 15 bucks that works great..........cant remember the brand right off the top of my head, but I think they are pretty common and easy to find.

i have lost my gamecube extension cable so wireless would be great.
i will look on ebay and a few other sites.

thanks man
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Old 07-19-2012   #52
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Devolution r101 update released today.

http://www.tueidj.net/gc_devo.zip

First page updated

Star Wars Rogue Leader NTSC is fixed. The sample loader will now not use memory card emulation if it detects a memory card in slot A.
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Old 07-22-2012   #53
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Devolution r104 Updated today:
http://www.tueidj.net/gc_devo.zip
r104 (working title "F*ck The Hobbit") is up:
- Fix Rayman Hoodlum Havoc; audio now plays and Murfy doesn't act brain damaged
- Fix ISI crash in The Hobbit
- Fix tlbie crash in The Hobbit
- Fix audio for The Hobbit
- Fix BINK video playback speed for The Hobbit
- Fix memcard vendor ID query
- Log cosmetics
- Optimize VMEM handling when DSI is triggered by a store to an unmapped page

Seriously, play The Hobbit for five minutes and not only does Gandalf pimp you out to a bunch of dwarves (god knows what he's getting out of it) but it seems every other bumpkin in the shire wants your help with tying their shoelaces or picking their nose for them. Can't these people do anything for themselves?
Front page updated
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Old 08-02-2012   #54
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http://www.tueidj.net/gc_devo.zip r115 (slipped through my all seeing net...)

Change log:

r115 is now available.
- Patch memory card unlocking to use MEM2 instead of ARAM
- Memory card dumps from any type of card are now supported
- Fixes for Vexx, X-Men Legends 2, Smuggler's Run: Warzones, SSX Tricky, Legends of Wrestling, Def Jam Vendetta

The source code for the sample loader has been updated to allow memcard.bin to be any size >= 512KB instead of always requiring it to be at least 16MB, other loaders should do the same so they can properly support all memory card dumps.
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Old 08-03-2012   #55
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How would this work for multidisc games?
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Old 08-03-2012   #56
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Originally Posted by Mackdanny View Post
How would this work for multidisc games?
According to the creator:

While the game is running
You may notice the disc slot being lit at random, it is used as an indicator for when Devolution is doing work in the background.
If a multi-disc game asks to switch discs, press the eject button. The next .ISO file will be loaded (provided it is either in the /games directory or the loader told the engine where to find it) and the game should continue. If the next .ISO can't be found it will be as if you ejected and re-inserted the same disc. If you press the eject button while the game isn't asking for a new disc, nothing will happen.
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Old 08-13-2012   #57
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r120 released:

- fix possible bug when switching discs on a volume with clusters <= 8KB
- fix regression for PoP patch
- rewrite patch for Metroid Prime 1+2 to cover all regions properly
- enable paired singles instructions before launching (fixes Midway Arcade 2)
- add workaround for bug in SDK's GXInitTlutObj()
Download:
http://www.tueidj.net/gc_devo.zip

First post updated.
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Old 08-13-2012   #58
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Nice Wii news.
Maybe its time to get Wii....
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Old 08-13-2012   #59
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Might as well wait for WiiU, Tueidj already said that WiiU runs IOS same as Wii and so Devolution should be compatible once and exploit is found
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Old 08-18-2012   #60
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Im guessing most people are running DM or DML now but has anyone checked to see if devolution would make a backup of a burned GC disk running with a CMios like wiigator or wanikoko's?

Although I would assume Tueidj would have accounted for this, I havent had a day off that i could install it and try myself.
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