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#41 |
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Apprentice
![]() Join Date: Jun 2012
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I miss the emulation days... highlight for me was when ultrahle hit the cnn and BLEEM tried going to stores. I still love emulation.. atleast 40% the reason i started breaking my systems to play them again... I was 5 when I got my atari 2600 so I guess I'm round one for the gaming generation... no game coming out, no matter what it may offer albeit a nastalgia spoof or otherwise can capture the same essence of the older games. Don't get me wrong at all, I like newer games MORE than has beens, but its like the 60's... or so I hear... I can't help but laugh seeing mario64 on a pspgo, i laugh too at the arcades people are forced to make because no one (states anyway) will help keep em alive. Anyone with a cheap mk usb joystick?
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#42 | |
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Member
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#43 | |
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SDL is a last resort for a quick and dirty port - but ideally you rewrite the code and find a way around it - I wouldn't recommend going through SDL on any embedded device out there. And just before you ask - RetroArch compiles on PSL1GHT too in addition to the PS3 SDK - and it still doesn't use SDL for anything. Nor do any of the libretro ports right now that are available for the PS3 or 360 versions of RetroArch. Last edited by Squarepusher2; 07-19-2012 at 04:22 AM. |
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#44 | |||||
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Member
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I have talked to the developers all the time, they always say "It won't be done for a while". I think you guys will say that until all the obscure games work 100% and add every possible feature and implement every single hardware and software device for the PS2. In my opinion, everything you guys add from here until 1.0 is just icing on the wedding cake! Congrats, by the way!************* [ - Post Merged - ] ************* ************* [ - Post Merged - ] *************
Yeah, I was thinking it wasn't really designed for embedded and proprietary CPUs/hardware (if you know what I mean).************* [ - Post Merged - ] *************
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For the Atari Jaguar - VirtualJaguar all the way. Sega Saturn - you have to use SSF, Yabause, or Saturnin depending on the game and your machine. SSF and Yabause seem to work best, I haven't gone through all my emulators yet to do all the tutorials, but that's on the way! I love NeoRAGEx. It runs everything flawlessly. Best NEO GEO emulator I know. For N64, I usually recommend either 1964 or Project 64 with all the updated libraries and plugins. Mupen64Plus works too, but is harder for an end user to setup. ArcadePC Loader is good, combined with MAME/MAMEUI/MAMEUIFX/whatever build and all the other arcade emulators you can get anything to play! Kasumi Ninja runs well on VirtualJaguar, but I remember that game well enough to know that the controls sucked and the moves were ridiculous. But with an emulator you can fix the controls, so I guess the game will be much more fun with an emulator. Still have to hold C while you do forward circle to do specials though...
Last edited by vgturtle127; 07-31-2012 at 11:13 AM. Reason: Corrections |
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#45 | |
![]() ![]() Join Date: Aug 2008
Location: Plymouth, England
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285 2.5 TB Hard Drive Space | Windows 7 Ultimate x64 Official betatester of PCSX2 |
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#46 | |
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Member
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#47 | |
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Ahh, right. Must use skipdraw 2 with Killzone it seems or you get a sliced picture. As reported by refraction on our site:
Seems Dirge of Cerberus is fixed too.
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285 2.5 TB Hard Drive Space | Windows 7 Ultimate x64 Official betatester of PCSX2 |
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#48 | |
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Member
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![]() I seem to remember back in the svn builds a mention of Dirge of Cerberus...but I can't find it. Oh well. Week 3 is coming up and I gotta write about the 1.0 release! ![]() Nice computer, by the way! I had to sell my good one.
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