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Old 07-15-2012   #221
deroad
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Originally Posted by sandungas View Post
lol
Ok, this table you are cropping is what i called "X table"... but you used wrong offsets:
http://www.ps3devwiki.com/wiki/PARAM.PFD#X_table
From 0x78 to 0x240
Size = 456 bytes
Entry lenght = 8 bytes
Number of entries = 57

This 0x39 is part of the header (is the number of entries in this X table).... is always 0x39 (57 entries... that is half of the total 114 signatures the whole file can store)
The other 57 are spreaded in the "protected file table"
http://www.ps3devwiki.com/wiki/PARAM...ed_files_table

This makes the total of 144 signatures... but obviously this are not signatures... to me seems to be a "virtual index" of this signatures
that's wrong. that 0x39 is for the paramsfo. i'm pretty sure. i'll explain now why.
the number of entries is 60.
each entry has a specific ID (i still don't know why them)

before each file name there is a value that say that there is something every each 0x110.

an example (from RESISTANCE)
Code:
00000240  00 00 00 00 00 00 00 72  50 41 52 41 4d 2e 53 46  |.......rPARAM.SF|
From (GT5)
Code:
00000350  00 00 00 00 00 00 00 72  50 52 4f 46 49 4c 45 2e  |.......rPROFILE.|
From Heavy Rain
Code:
00000680  00 00 00 00 00 00 00 72  33 00 00 00 00 00 00 00  |.......r3.......|
as you can see there is always a 0x72 before it starts. this means that that 0x72 before the PARAM.SFO file name is the same 0x72 for every each file listed on that PFD

as you can also see, there is a 0x39 in the "index table" (as i call it) because it always has a SFO listed in it. what change is the ID.

anyway at the and of each 0x100 section you can see the file size.
an example
Code:
00000240  00 00 00 00 00 00 00 72  50 41 52 41 4d 2e 53 46  |.......rPARAM.SF| <- file name. (max name lenght 0x16)
00000250  4f 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |O...............|
00000260  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000270  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000280  00 00 00 00 00 00 00 00  00 00 00 00 ef 39 b2 aa  |.............9..|
00000290  57 ff fd 20 5a 47 d8 92  bb ac 26 dd df 9f 48 ec  |W.. ZG....&...H.| <--- 0x14 sha1-hmac hashes
000002a0  ef ae 66 1e 97 ee 73 8d  02 56 fd 01 92 3c a0 b9  |..f...s..V...<..|
000002b0  75 26 c3 09 3d 92 95 f6  4a fb 2e 9e 7c ee f3 72  |u&..=...J...|..r|
000002c0  2e b0 a0 91 bf 37 2d d5  51 fd 26 8f 11 8d 8b a9  |.....7-.Q.&.....|
000002d0  83 c3 af d6 09 3f 81 61  27 00 ea 08 ae 5e 7c b9  |.....?.a'....^|.|
000002e0  58 5e 4d 5a 6d f5 aa 7d  fa e1 ac bd 73 1c e4 9d  |X^MZm..}....s...|
000002f0  c4 25 e4 e6 31 91 84 97  29 f7 bd 30 52 a0 b0 30  |.%..1...)..0R..0|
00000300  8a 22 f3 4c ea b3 5e c7  35 f8 17 b7 0d 96 50 1b  |.".L..^.5.....P.|
00000310  ab 71 99 4a ce 2d 28 26  b8 38 ed b8 4b 60 d3 69  |.q.J.-(&.8..K`.i|
00000320  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000330  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000340  00 00 00 00 00 00 00 00  00 00 00 00 00 00 0a b0  |................| <--- filesize (0x0ab0 = 2736, exactly the byte size of the SFO)
************* [ - Post Merged - ] *************
hmmm heavy rain PFD completely messed up my expectation..

for your X_table, i seriously don't know what is it. it's quite absurd..

this is my heavyrain X_table

Code:
00000060  00 00 00 00 00 00 00 39  00 00 00 00 00 00 00 72  |.......9.......r|
00000070  00 00 00 00 00 00 00 4c  00 00 00 00 00 00 00 1f  |.......L........|
00000080  00 00 00 00 00 00 00 25  00 00 00 00 00 00 00 32  |.......%.......2|
00000090  00 00 00 00 00 00 00 3a  00 00 00 00 00 00 00 46  |.......:.......F|
000000a0  00 00 00 00 00 00 00 1c  00 00 00 00 00 00 00 2a  |...............*|
000000b0  00 00 00 00 00 00 00 31  00 00 00 00 00 00 00 3e  |.......1.......>|
000000c0  00 00 00 00 00 00 00 48  00 00 00 00 00 00 00 22  |.......H......."|
000000d0  00 00 00 00 00 00 00 2b  00 00 00 00 00 00 00 36  |.......+.......6|
000000e0  00 00 00 00 00 00 00 40  00 00 00 00 00 00 00 1a  |.......@........|
000000f0  00 00 00 00 00 00 00 24  00 00 00 00 00 00 00 2e  |.......$........|
00000100  00 00 00 00 00 00 00 38  00 00 00 00 00 00 00 42  |.......8.......B|
00000110  00 00 00 00 00 00 00 1b  00 00 00 00 00 00 00 26  |...............&|
00000120  00 00 00 00 00 00 00 30  00 00 00 00 00 00 00 37  |.......0.......7|
00000130  00 00 00 00 00 00 00 44  00 00 00 00 00 00 00 72  |.......D.......r|
00000140  00 00 00 00 00 00 00 72  00 00 00 00 00 00 00 72  |.......r.......r|
00000150  00 00 00 00 00 00 00 72  00 00 00 00 00 00 00 72  |.......r.......r|
00000160  00 00 00 00 00 00 00 06  00 00 00 00 00 00 00 15  |................|
00000170  00 00 00 00 00 00 00 1e  00 00 00 00 00 00 00 28  |...............(|
00000180  00 00 00 00 00 00 00 33  00 00 00 00 00 00 00 3d  |.......3.......=|
00000190  00 00 00 00 00 00 00 47  00 00 00 00 00 00 00 4a  |.......G.......J|
000001a0  00 00 00 00 00 00 00 29  00 00 00 00 00 00 00 34  |.......).......4|
000001b0  00 00 00 00 00 00 00 3c  00 00 00 00 00 00 00 49  |.......<.......I|
000001c0  00 00 00 00 00 00 00 23  00 00 00 00 00 00 00 2d  |.......#.......-|
000001d0  00 00 00 00 00 00 00 35  00 00 00 00 00 00 00 41  |.......5.......A|
000001e0  00 00 00 00 00 00 00 17  00 00 00 00 00 00 00 20  |............... |
000001f0  00 00 00 00 00 00 00 4b  00 00 00 00 00 00 00 39  |.......K.......9|
00000200  00 00 00 00 00 00 00 43  00 00 00 00 00 00 00 3f  |.......C.......?|
00000210  00 00 00 00 00 00 00 27  00 00 00 00 00 00 00 2f  |.......'......./|
00000220  00 00 00 00 00 00 00 3b  00 00 00 00 00 00 00 45  |.......;.......E|
00000230  00 00 00 00 00 00 00 0a  00 00 00 00 00 00 00 13  |................|

better showed by this (i wrote something to show me the value in a easy way):

39 72 4C 1F 25 32 3A 46 1C 2A
31 3E 48 22 2B 36 40 1A 24 2E
38 42 1B 26 30 37 44 72 72 72
72 72 06 15 1E 28 33 3D 47 4A
29 34 3C 49 23 2D 35 41 17 20
4B 39 43 3F 27 2F 3B 45 0A 13
this is the hash table in the end.

Code:
00)  9193BBDAF4E46BD130EED03A85FE58C26CC13B22
01)  FEBC8E5E87AE756727C4AE4B91868A4C947C5D4F
02)  91428EAAC43E82CE9E9503D7D15B00B85A37526C
03)  B890D0A002CCA5FED7C00B69947302F380BE9197
04)  2EDD03F02A137877C2667D5DED567F386B362E7F
05)  41B6DB1903808E44107324607D9724F54B3AE582
06)  40675AD96C2A3DABC2C337C745DAC01C1AE29FB5
07)  65B4BBFA5C3EC11F1742F3F12158435C03BAC7F9
08)  25FEDDDBC7C292F7689C560FC42973F0C8DEF2EE
09)  FA68F3F56F3E429BB2397FD1BC01F06CDACE028F
10)  268F6F7B2D6148FF88D6C2913CE12CEDAC45527E
11)  27EA003FBFB0F1500FF0144D8A5E97A79DAB76CA
12)  EDAC1AA4DB49432C16A3B933DFDEECC1BC81AC42
13)  50922A8CCFCD3DB451988E4F5BD02AD9410D71E7
14)  F185C60D55A900A2617DE09F1948D683D675B46E
15)  5783676AC1B7D8B77D8357B9FEF2470AB55EB292
16)  C8AEDFBA85076108A52D0ECDBB5A0B2BF35F0AF7
17)  D08E46FE65C421DF4AE5B551A9CCEC7710BA0EBE
18)  7E457BAB670ED016C1CB854305C6360417D9487B
19)  A0797BA6473F7DDC162D46CD47DD60FC8D018600
20)  8F94BD6D852EE8A77F63F5001843EEFF11587F87
21)  ADF17B292FBDFED16BBE41091975CB8D3E2430DC
22)  99D8062E99128F749E481A63E52F17476A4B9D45
23)  5B918FD8DA5A26B9B5F179834D3A4E71126BBA2B
24)  091C729564E7A955E0380B9401A751BA7612F637
25)  091C729564E7A955E0380B9401A751BA7612F637
26)  091C729564E7A955E0380B9401A751BA7612F637
27)  091C729564E7A955E0380B9401A751BA7612F637
28)  091C729564E7A955E0380B9401A751BA7612F637
29)  A34C31F631CB18F0E0FCD6866FE3B9A76F2FE90F
30)  704C4C0C6EFA84F828236B314BE3E18DAD36368D
31)  185C89326141C1DED5B3BF73E3E4AEBA925132F9
32)  FF9686411ED6FD3C249FFA3EFFB611651B094F3A
33)  DC0E8E3744D81983A7A287AC69132A3F84E3C8D2
34)  61841F33A55352117011FB3FE87BA9C559E43BFF
35)  D1EA5755BF9F21D3C541DF75BD072A855966C7D8
36)  0B9E5F56F7060265CC1FC6354FA47627E97760EA
37)  53473709847ADA77CF1157BE3BF8827AE2E595E8
38)  3BF73D5E04C86109C3E46EB5F7E6B557653C2D50
39)  5A7F360638085F1670CBE3638DD8321608DB165A
40)  9872CF52E34188D3E5BDE6D724BE1639A1A16A4D
41)  A2E87ABB3C86448CC9FD7CE7A20813683F600A2E
42)  2E99B00534B07E669D89E7C7EF74F69CEAD1028B
43)  54AE62E1E6D47ED4F5075C66913982262F3015E9
44)  37448C8EA2E74F7D144401D964B0A3CC99160642
45)  00D7C5F73B8C7603E8CF9C474ECAE4C1FADBA302
46)  9E162B8FBD0A47E2683E13ED76F710F3541385C4
47)  0250F735B4C6B3E22B713AF0A2ACF2C97E00DF43
48)  5A9AF68A5BD47E34FEAD65851F1385AC26F87E49
49)  FB7554111E5D24E7362FBDCC92356DAD8AFB2535
50)  96D11F758A547275A8B4636E56ABA4BFF6E3538D
51)  0B9964A8E3841E5524634A9884565750DDA5BEA5
52)  F5C6C404B174AB0346FCC0E68C46DF42585A763C
53)  7F835890B8D1AE688D7283F0FA5BE704B2E099A2
54)  26C36BE3D36C40D8193E37D5F2D7C7CC36A85757
55)  6D12FC7D4AED9E9970A8F737359A7F33C779FCD9
56)  3A446DB4862CCF256A9FBEE14499D79444D8006C
57)  0000000000000000000000000000000000000000
58)  0000000000000000000000000000000000000000
as you say that 0x39 (57) exist on the hash table and also on th X table..
************* [ - Post Merged - ] *************
New edit.. sorry for this Big post. i just found what is wrong :D

let's take this X table
Code:
00000060  00 00 00 00 00 00 00 39  00 00 00 00 00 00 00 72  |.......9.......r|
00000070  00 00 00 00 00 00 00 4c  00 00 00 00 00 00 00 1f  |.......L........|
00000080  00 00 00 00 00 00 00 25  00 00 00 00 00 00 00 32  |.......%.......2|
00000090  00 00 00 00 00 00 00 3a  00 00 00 00 00 00 00 46  |.......:.......F|
000000a0  00 00 00 00 00 00 00 1c  00 00 00 00 00 00 00 2a  |...............*|
000000b0  00 00 00 00 00 00 00 31  00 00 00 00 00 00 00 3e  |.......1.......>|
000000c0  00 00 00 00 00 00 00 48  00 00 00 00 00 00 00 22  |.......H......."|
000000d0  00 00 00 00 00 00 00 2b  00 00 00 00 00 00 00 36  |.......+.......6|
000000e0  00 00 00 00 00 00 00 40  00 00 00 00 00 00 00 1a  |.......@........|
000000f0  00 00 00 00 00 00 00 24  00 00 00 00 00 00 00 2e  |.......$........|
00000100  00 00 00 00 00 00 00 38  00 00 00 00 00 00 00 42  |.......8.......B|
00000110  00 00 00 00 00 00 00 1b  00 00 00 00 00 00 00 26  |...............&|
00000120  00 00 00 00 00 00 00 30  00 00 00 00 00 00 00 37  |.......0.......7|
00000130  00 00 00 00 00 00 00 44  00 00 00 00 00 00 00 72  |.......D.......r|
00000140  00 00 00 00 00 00 00 72  00 00 00 00 00 00 00 72  |.......r.......r|
00000150  00 00 00 00 00 00 00 72  00 00 00 00 00 00 00 72  |.......r.......r|
00000160  00 00 00 00 00 00 00 06  00 00 00 00 00 00 00 15  |................|
00000170  00 00 00 00 00 00 00 1e  00 00 00 00 00 00 00 28  |...............(|
00000180  00 00 00 00 00 00 00 33  00 00 00 00 00 00 00 3d  |.......3.......=|
00000190  00 00 00 00 00 00 00 47  00 00 00 00 00 00 00 4a  |.......G.......J|
000001a0  00 00 00 00 00 00 00 29  00 00 00 00 00 00 00 34  |.......).......4|
000001b0  00 00 00 00 00 00 00 3c  00 00 00 00 00 00 00 49  |.......<.......I|
000001c0  00 00 00 00 00 00 00 23  00 00 00 00 00 00 00 2d  |.......#.......-|
000001d0  00 00 00 00 00 00 00 35  00 00 00 00 00 00 00 41  |.......5.......A|
000001e0  00 00 00 00 00 00 00 17  00 00 00 00 00 00 00 20  |............... |
000001f0  00 00 00 00 00 00 00 4b  00 00 00 00 00 00 00 39  |.......K.......9|
00000200  00 00 00 00 00 00 00 43  00 00 00 00 00 00 00 3f  |.......C.......?|
00000210  00 00 00 00 00 00 00 27  00 00 00 00 00 00 00 2f  |.......'......./|
00000220  00 00 00 00 00 00 00 3b  00 00 00 00 00 00 00 45  |.......;.......E|
00000230  00 00 00 00 00 00 00 0a  00 00 00 00 00 00 00 13  |................|
what is wrong? simple! a stupid thing.
This is a static value. i don't know what it does, but it should say the number of hash (0x39) that 0x72 is unknown..
Code:
00000060  00 00 00 00 00 00 00 39  00 00 00 00 00 00 00 72  |.......9.......r|
then you will find the number of the files listed
Code:
00000070  00 00 00 00 00 00 00 4c  00 00 00 00 00 00 00 1f  |.......L........|
in this case it is 0x4C (76 files); i checked inside the folder and there was 78 files, but one is the PARAM.PFD and one is the Savegame image; this means that 78-2 = 76 (0x4C).

that 0x1F is the ID of the file

this is an example that i made with a simple app that i made now:

Code:
File: /media/360GB/PS3/SAVEDATA/BCES00797-0/PARAM.PFD
Header          00000000_50464442
Version         00000000_00000003
HashKey         525757965C566206864C16B41D1AF0B7
SHA1-HMAC 1     F53B942F8861ACB4B80A941E879544D10AF8A039
SHA1-HMAC 2     B70EB9E7FA7B659C5490D7CC7F0FF0DE4FFEF611
SHA1-HMAC 3     12E568B835CAFF88DDE03DB7B5DF4F97D18FBF1B
Padding         08770E6E
N Files         76
==== Files ====
Name: PARAM.SFO        Size: 2736 Bytes
Name: 1                Size: 114437 Bytes
Name: 6                Size: 34511 Bytes
Name: 4                Size: 68362 Bytes
Name: 3                Size: 136476 Bytes
Name: 5                Size: 171487 Bytes
Name: 11               Size: 128123 Bytes
Name: 7                Size: 27979 Bytes
Name: 8                Size: 110591 Bytes
Name: 9                Size: 27909 Bytes
Name: 01               Size: 29585 Bytes
Name: 21               Size: 44006 Bytes
Name: 61               Size: 30471 Bytes
Name: 31               Size: 44390 Bytes
Name: 41               Size: 95180 Bytes
Name: 51               Size: 29731 Bytes
Name: 71               Size: 29957 Bytes
Name: 91               Size: 29990 Bytes
Name: 81               Size: 29971 Bytes
Name: 02               Size: 30185 Bytes
Name: 32               Size: 30172 Bytes
Name: 12               Size: 30159 Bytes
Name: 22               Size: 126856 Bytes
Name: 72               Size: 29901 Bytes
Name: 42               Size: 30024 Bytes
Name: 52               Size: 30144 Bytes
Name: 62               Size: 211340 Bytes
Name: 82               Size: 30171 Bytes
Name: 23               Size: 30216 Bytes
Name: 92               Size: 30486 Bytes
Name: 13               Size: 30187 Bytes
Name: 03               Size: 111063 Bytes
Name: 73               Size: 30164 Bytes
Name: 33               Size: 30204 Bytes
Name: 43               Size: 117734 Bytes
Name: 53               Size: 30207 Bytes
Name: 63               Size: 30507 Bytes
Name: 04               Size: 30201 Bytes
Name: 83               Size: 30161 Bytes
Name: 93               Size: 30199 Bytes
Name: 14               Size: 30176 Bytes
Name: 34               Size: 29640 Bytes
Name: 24               Size: 121927 Bytes
Name: 44               Size: 29531 Bytes
Name: 74               Size: 29617 Bytes
Name: 54               Size: 52909 Bytes
Name: 64               Size: 29528 Bytes
Name: 94               Size: 29933 Bytes
Name: 84               Size: 29616 Bytes
Name: 25               Size: 76359 Bytes
Name: 05               Size: 100460 Bytes
Name: 15               Size: 46222 Bytes
Name: 35               Size: 30001 Bytes
Name: 55               Size: 30003 Bytes
Name: 45               Size: 30004 Bytes
Name: 85               Size: 30312 Bytes
Name: 65               Size: 30324 Bytes
Name: 75               Size: 74498 Bytes
Name: 06               Size: 30313 Bytes
Name: 95               Size: 30316 Bytes
Name: 36               Size: 49039 Bytes
Name: 16               Size: 30357 Bytes
Name: 26               Size: 29566 Bytes
Name: 2                Size: 524304 Bytes
Name: 46               Size: 29928 Bytes
Name: 56               Size: 29930 Bytes
Name: 66               Size: 30088 Bytes
Name: 76               Size: 42971 Bytes
Name: 86               Size: 32247 Bytes
Name: 96               Size: 51668 Bytes
Name: 07               Size: 32108 Bytes
Name: 17               Size: 112264 Bytes
Name: 27               Size: 41318 Bytes
Name: 37               Size: 54691 Bytes
Name: STATUS.QDS       Size: 5219 Bytes
Name: STATUS2.QDS      Size: 560 Bytes
==== Hashes ====
00) ID: 1f  Hash: 9193BBDAF4E46BD130EED03A85FE58C26CC13B22
01) ID: 25  Hash: FEBC8E5E87AE756727C4AE4B91868A4C947C5D4F
02) ID: 32  Hash: 91428EAAC43E82CE9E9503D7D15B00B85A37526C
03) ID: 3a  Hash: B890D0A002CCA5FED7C00B69947302F380BE9197
04) ID: 46  Hash: 2EDD03F02A137877C2667D5DED567F386B362E7F
05) ID: 1c  Hash: 41B6DB1903808E44107324607D9724F54B3AE582
06) ID: 2a  Hash: 40675AD96C2A3DABC2C337C745DAC01C1AE29FB5
07) ID: 31  Hash: 65B4BBFA5C3EC11F1742F3F12158435C03BAC7F9
08) ID: 3e  Hash: 25FEDDDBC7C292F7689C560FC42973F0C8DEF2EE
09) ID: 48  Hash: FA68F3F56F3E429BB2397FD1BC01F06CDACE028F
10) ID: 22  Hash: 268F6F7B2D6148FF88D6C2913CE12CEDAC45527E
11) ID: 2b  Hash: 27EA003FBFB0F1500FF0144D8A5E97A79DAB76CA
12) ID: 36  Hash: EDAC1AA4DB49432C16A3B933DFDEECC1BC81AC42
13) ID: 40  Hash: 50922A8CCFCD3DB451988E4F5BD02AD9410D71E7
14) ID: 1a  Hash: F185C60D55A900A2617DE09F1948D683D675B46E
15) ID: 24  Hash: 5783676AC1B7D8B77D8357B9FEF2470AB55EB292
16) ID: 2e  Hash: C8AEDFBA85076108A52D0ECDBB5A0B2BF35F0AF7
17) ID: 38  Hash: D08E46FE65C421DF4AE5B551A9CCEC7710BA0EBE
18) ID: 42  Hash: 7E457BAB670ED016C1CB854305C6360417D9487B
19) ID: 1b  Hash: A0797BA6473F7DDC162D46CD47DD60FC8D018600
20) ID: 26  Hash: 8F94BD6D852EE8A77F63F5001843EEFF11587F87
21) ID: 30  Hash: ADF17B292FBDFED16BBE41091975CB8D3E2430DC
22) ID: 37  Hash: 99D8062E99128F749E481A63E52F17476A4B9D45
23) ID: 44  Hash: 5B918FD8DA5A26B9B5F179834D3A4E71126BBA2B
24) ID: 72  Hash: 091C729564E7A955E0380B9401A751BA7612F637
25) ID: 72  Hash: 091C729564E7A955E0380B9401A751BA7612F637
26) ID: 72  Hash: 091C729564E7A955E0380B9401A751BA7612F637
27) ID: 72  Hash: 091C729564E7A955E0380B9401A751BA7612F637
28) ID: 72  Hash: 091C729564E7A955E0380B9401A751BA7612F637
29) ID: 06  Hash: A34C31F631CB18F0E0FCD6866FE3B9A76F2FE90F
30) ID: 15  Hash: 704C4C0C6EFA84F828236B314BE3E18DAD36368D
31) ID: 1e  Hash: 185C89326141C1DED5B3BF73E3E4AEBA925132F9
32) ID: 28  Hash: FF9686411ED6FD3C249FFA3EFFB611651B094F3A
33) ID: 33  Hash: DC0E8E3744D81983A7A287AC69132A3F84E3C8D2
34) ID: 3d  Hash: 61841F33A55352117011FB3FE87BA9C559E43BFF
35) ID: 47  Hash: D1EA5755BF9F21D3C541DF75BD072A855966C7D8
36) ID: 4a  Hash: 0B9E5F56F7060265CC1FC6354FA47627E97760EA
37) ID: 29  Hash: 53473709847ADA77CF1157BE3BF8827AE2E595E8
38) ID: 34  Hash: 3BF73D5E04C86109C3E46EB5F7E6B557653C2D50
39) ID: 3c  Hash: 5A7F360638085F1670CBE3638DD8321608DB165A
40) ID: 49  Hash: 9872CF52E34188D3E5BDE6D724BE1639A1A16A4D
41) ID: 23  Hash: A2E87ABB3C86448CC9FD7CE7A20813683F600A2E
42) ID: 2d  Hash: 2E99B00534B07E669D89E7C7EF74F69CEAD1028B
43) ID: 35  Hash: 54AE62E1E6D47ED4F5075C66913982262F3015E9
44) ID: 41  Hash: 37448C8EA2E74F7D144401D964B0A3CC99160642
45) ID: 17  Hash: 00D7C5F73B8C7603E8CF9C474ECAE4C1FADBA302
46) ID: 20  Hash: 9E162B8FBD0A47E2683E13ED76F710F3541385C4
47) ID: 4b  Hash: 0250F735B4C6B3E22B713AF0A2ACF2C97E00DF43
48) ID: 39  Hash: 5A9AF68A5BD47E34FEAD65851F1385AC26F87E49
49) ID: 43  Hash: FB7554111E5D24E7362FBDCC92356DAD8AFB2535
50) ID: 3f  Hash: 96D11F758A547275A8B4636E56ABA4BFF6E3538D
51) ID: 27  Hash: 0B9964A8E3841E5524634A9884565750DDA5BEA5
52) ID: 2f  Hash: F5C6C404B174AB0346FCC0E68C46DF42585A763C
53) ID: 3b  Hash: 7F835890B8D1AE688D7283F0FA5BE704B2E099A2
54) ID: 45  Hash: 26C36BE3D36C40D8193E37D5F2D7C7CC36A85757
55) ID: 0a  Hash: 6D12FC7D4AED9E9970A8F737359A7F33C779FCD9
************* [ - Post Merged - ] *************
i have also tested it with GT5

Code:
File: ../GT5.PFD
Header          00000000_50464442
Version         00000000_00000003
HashKey         AB4F62D7C671A50C51088A095B540E0E
SHA1-HMAC 1     40931F86B7B9066D74E3592EC8F03019F4A302BF
SHA1-HMAC 2     7A05C75C65DF4118ED22D89FA801F26C5189D4D3
SHA1-HMAC 3     1AC622C95FCAD53194ACB45973940DF857357AB2
Padding         547DDB90
N Files         2
==== Files ====
Name: PARAM.SFO        Size: 2736 Bytes
Name: GAME_P2.DAT      Size: 13984 Bytes
==== Hashes ====
00) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
01) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
02) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
03) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
04) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
05) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
06) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
07) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
08) ID: 01  Hash: B9D6AEEFBC7D695A4B33585E8F6621DB5AF2CB18
09) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
10) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
11) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
12) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
13) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
14) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
15) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
16) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
17) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
18) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
19) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
20) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
21) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
22) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
23) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
24) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
25) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
26) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
27) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
28) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
29) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
30) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
31) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
32) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
33) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
34) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
35) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
36) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
37) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
38) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
39) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
40) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
41) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
42) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
43) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
44) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
45) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
46) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
47) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
48) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
49) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
50) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
51) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
52) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
53) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
54) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
55) ID: 72  Hash: 29CC0D98370945C4A90974E509CF81DD40DDEA74
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Old 07-15-2012   #222
sandungas
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Ohhh man, i think you have erased correct information, this structure is not easy at all, it needs some hours of investigation and to look at several examples to understand it

I suggest by now lest use the same names for the tables... at beggining i used "index table" (for the X table)... and "weird table" (for the Y table)... but later i thought "by now" while we dont know exactly his function is better to use something more generic ---> "X table" and "Y table" will work for now and cant be wrong because is something "generic"

I will need some time to understand what you changed, so i will edit this message several times, but by now... the most easy table:
Originally Posted by deroad View Post
let's take this X table
Code:
00000060  00 00 00 00 00 00 00 39  00 00 00 00 00 00 00 72  |.......9.......r|
00000070  00 00 00 00 00 00 00 4c  00 00 00 00 00 00 00 1f  |.......L........|
00000080  00 00 00 00 00 00 00 25  00 00 00 00 00 00 00 32  |.......%.......2|
00000090  00 00 00 00 00 00 00 3a  00 00 00 00 00 00 00 46  |.......:.......F|
000000a0  00 00 00 00 00 00 00 1c  00 00 00 00 00 00 00 2a  |...............*|
000000b0  00 00 00 00 00 00 00 31  00 00 00 00 00 00 00 3e  |.......1.......>|
000000c0  00 00 00 00 00 00 00 48  00 00 00 00 00 00 00 22  |.......H......."|
000000d0  00 00 00 00 00 00 00 2b  00 00 00 00 00 00 00 36  |.......+.......6|
000000e0  00 00 00 00 00 00 00 40  00 00 00 00 00 00 00 1a  |.......@........|
000000f0  00 00 00 00 00 00 00 24  00 00 00 00 00 00 00 2e  |.......$........|
00000100  00 00 00 00 00 00 00 38  00 00 00 00 00 00 00 42  |.......8.......B|
00000110  00 00 00 00 00 00 00 1b  00 00 00 00 00 00 00 26  |...............&|
00000120  00 00 00 00 00 00 00 30  00 00 00 00 00 00 00 37  |.......0.......7|
00000130  00 00 00 00 00 00 00 44  00 00 00 00 00 00 00 72  |.......D.......r|
00000140  00 00 00 00 00 00 00 72  00 00 00 00 00 00 00 72  |.......r.......r|
00000150  00 00 00 00 00 00 00 72  00 00 00 00 00 00 00 72  |.......r.......r|
00000160  00 00 00 00 00 00 00 06  00 00 00 00 00 00 00 15  |................|
00000170  00 00 00 00 00 00 00 1e  00 00 00 00 00 00 00 28  |...............(|
00000180  00 00 00 00 00 00 00 33  00 00 00 00 00 00 00 3d  |.......3.......=|
00000190  00 00 00 00 00 00 00 47  00 00 00 00 00 00 00 4a  |.......G.......J|
000001a0  00 00 00 00 00 00 00 29  00 00 00 00 00 00 00 34  |.......).......4|
000001b0  00 00 00 00 00 00 00 3c  00 00 00 00 00 00 00 49  |.......<.......I|
000001c0  00 00 00 00 00 00 00 23  00 00 00 00 00 00 00 2d  |.......#.......-|
000001d0  00 00 00 00 00 00 00 35  00 00 00 00 00 00 00 41  |.......5.......A|
000001e0  00 00 00 00 00 00 00 17  00 00 00 00 00 00 00 20  |............... |
000001f0  00 00 00 00 00 00 00 4b  00 00 00 00 00 00 00 39  |.......K.......9|
00000200  00 00 00 00 00 00 00 43  00 00 00 00 00 00 00 3f  |.......C.......?|
00000210  00 00 00 00 00 00 00 27  00 00 00 00 00 00 00 2f  |.......'......./|
00000220  00 00 00 00 00 00 00 3b  00 00 00 00 00 00 00 45  |.......;.......E|
00000230  00 00 00 00 00 00 00 0a  00 00 00 00 00 00 00 13  |................|
Code:
Offset 	Size 	Value 	                          Description
0x60 	0x08 bytes 	0000000000000039 	Max Number of reserved entries in the X table & Hash table (57 in decimal)
0x68 	0x08 bytes 	0000000000000072 	Max Number of reserved entries in the Protected files table (114 in decimal)
0x70 	0x08 bytes 	000000000000004C       Number of files listed (76 in decimal)
Now compare if you have 76 files listed in the "Protected file table" and you will see im right
The "X table" starts after this (at 0x78) and has 57 entries

Originally Posted by deroad View Post
that 0x1F is the ID of the file
Nops, this 0x1F is the "virtual number" assigned to this file
The position of the entry in the "X table" is nº1, and his assigned number is 0x1F (nº31 in decimal)
So.... file 1 is linked to position 31 (when i say "linked" is only speculation... it can be other thing like a parameter for his signature generation)

You can do the same with all the others... the list of numbers is complete (from 0x00 to 0x71 max)... most of the smaller numbers are in the "X table"... the others are in the "protected files table"

************* [ - Post Merged - ] *************
Originally Posted by deroad View Post
before each file name there is a value that say that there is something every each 0x110.

an example (from RESISTANCE)
Code:
00000240  00 00 00 00 00 00 00 72  50 41 52 41 4d 2e 53 46  |.......rPARAM.SF|
From (GT5)
Code:
00000350  00 00 00 00 00 00 00 72  50 52 4f 46 49 4c 45 2e  |.......rPROFILE.|
From Heavy Rain
Code:
00000680  00 00 00 00 00 00 00 72  33 00 00 00 00 00 00 00  |.......r3.......|
as you can see there is always a 0x72 before it starts. this means that that 0x72 before the PARAM.SFO file name is the same 0x72 for every each file listed on that PFD

as you can also see, there is a 0x39 in the "index table" (as i call it) because it always has a SFO listed in it. what change is the ID.

anyway at the and of each 0x100 section you can see the file size.
an example
Code:
00000240  00 00 00 00 00 00 00 72  50 41 52 41 4d 2e 53 46  |.......rPARAM.SF| <- file name. (max name lenght 0x16)
00000250  4f 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |O...............|
00000260  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000270  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000280  00 00 00 00 00 00 00 00  00 00 00 00 ef 39 b2 aa  |.............9..|
00000290  57 ff fd 20 5a 47 d8 92  bb ac 26 dd df 9f 48 ec  |W.. ZG....&...H.| <--- 0x14 sha1-hmac hashes
000002a0  ef ae 66 1e 97 ee 73 8d  02 56 fd 01 92 3c a0 b9  |..f...s..V...<..|
000002b0  75 26 c3 09 3d 92 95 f6  4a fb 2e 9e 7c ee f3 72  |u&..=...J...|..r|
000002c0  2e b0 a0 91 bf 37 2d d5  51 fd 26 8f 11 8d 8b a9  |.....7-.Q.&.....|
000002d0  83 c3 af d6 09 3f 81 61  27 00 ea 08 ae 5e 7c b9  |.....?.a'....^|.|
000002e0  58 5e 4d 5a 6d f5 aa 7d  fa e1 ac bd 73 1c e4 9d  |X^MZm..}....s...|
000002f0  c4 25 e4 e6 31 91 84 97  29 f7 bd 30 52 a0 b0 30  |.%..1...)..0R..0|
00000300  8a 22 f3 4c ea b3 5e c7  35 f8 17 b7 0d 96 50 1b  |.".L..^.5.....P.|
00000310  ab 71 99 4a ce 2d 28 26  b8 38 ed b8 4b 60 d3 69  |.q.J.-(&.8..K`.i|
00000320  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000330  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000340  00 00 00 00 00 00 00 00  00 00 00 00 00 00 0a b0  |................| <--- filesize (0x0ab0 = 2736, exactly the byte size of the SFO)
Partially correct, all this was documented in the page before, this is refered to the "Protected files table", each entry in this table is composed by:
Code:
Size 	Value 	Description
0x8 	00000000000000** 	File index
0x16 	EXAMPLE.WTF 	Name of the file included the point and the extension in ASCII (Null-terminated)
0xBC 	 ????????... 	Certificate for the file. When the file is PARAM.SFO then the certificate is bigger in size and uses imput data from the attribute "PARAMS" and/or "ACCOUNT_ID" inside PARAM.SFO. Method unknown (Null-terminated)
0x4 	1A2B3C4D 	Size of the file in bytes
"""as you can see there is always a 0x72 before it starts""" <--- this is not correct, you need to look at more example files

The way are "marked" is the same than the "X table"..... if you found a 0x72... it means that is "not used" (it points out of the table)
But you will find that sometimes is used... ( this depends of the number of files are listed in the "protected files table"
The "problem" is the "X table" can only store 57 "indexed files"... but the format is able to store 114 signatures for files.... so if you need to "index" more than 57 files.... the "X table" is not big enought... and the rest of this index are "spreaded" in the "Protected files table"

And when i say the word "spreaded" is because there is no relationship in the positions of this "index" between tables (look at this very carefully, because this is the real nonsense of all the structure)
It seems completly random (im sure is not)... but is not so easy
This is what i called a "virtual index"

This is hard to explain... but e.g:
Imagine you are a game developer and you need to secure 80 files... so you need to include the signatures for this 80 files in the "protected files table", ok ?... well...
The problem is you need to "index" this files... and in the "X table" you can only "index" 57 files... in other words... you need to "index" the other 23 in the "protected files table" ifself

If you make a list with all this "indexed files" (the ones spreaded in "X table" + the ones spreaded in "protected file table")... you will see you have a complete list with ALL the files ordered by number

----------
Edit:
Great, i think i was able to explain all this "virtual index"
This is the "big secret" of this format, im glad now we are in the same road and we are crashed with the same concrete wall

Last edited by sandungas; 07-15-2012 at 06:51 PM.
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Old 07-16-2012   #223
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Originally Posted by sandungas View Post
Ohhh man, i think you have erased correct information, this structure is not easy at all, it needs some hours of investigation and to look at several examples to understand it
Ops.. sorry..
Originally Posted by sandungas View Post
Great, i think i was able to explain all this "virtual index"
This is the "big secret" of this format, i'm glad now we are in the same road and we are crashed with the same concrete wall
i understood most of the things. the only thing that i don't understand is the correlation between the X_table and the Protected Files Table. the Y Table can be called without any problem Hash Table. because they should be sum1-hmac hashes.

i also don't understand the values on the X Table. i understood what you say, but that isn't true. initially i thought that those values was linked to the File table, but they aren't.

at the same time, those numbers doesn't have (now) a meaning because what you say is not true. in Heavy Rain SaveGame that thing isn't true. the same thing for the GT5 savegame.

That 0x39 is a mystery. i understood that in dec it is 57 and seems to have a correlation with the X Table, but
Why make a Static value?
Why 0x39?

The same question for the Hash table (Y Table). why also there 57 Hashes?
Why if the files listed are 2, or anyway less then 57, to keep 57 Hashes? instead of 2 and then all zeros?

another last question. it's possible that what you call Hashed Key and Hashed Padding isn't what you think. probably it's a Hash itself. 3 Hashes instead of 2 + Hashed Key + padding.

anyway give a look into my reader. http://pastie.org/private/hcir9ukjmdqaj3pccs7xw

Last edited by deroad; 07-16-2012 at 02:11 AM.
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Old 07-16-2012   #224
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I been editing the talk page, take a look
http://www.ps3devwiki.com/wiki/Talk:...EFUL_game_save

I think i will move this tables to front page later


The relationship between the tables is explained at the bottom like a "virtual index"

The part about encryption areas in the header was edited by mysis... he was looking at the output from vtrm




All that i edited today is the completly file mapped... no areas missing in the tables, and all this "indexed" numbers mapped... you can see with your own eyes is true what i explained (months ago, but with my crappy english is difficult)

Last edited by sandungas; 07-16-2012 at 04:00 AM.
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Old 07-25-2012   #225
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Im done with PARAM.PFD by now (round 2)
Today i added a theory about how to blank the tables... but for this to work is needed to "crack" the header hashes

Im sure that somebody will crack the header one day... and i bet my idea about blanking the tables has high chances to work, so it worths a try... if it works, it means the whole security of the file has been defeated
The funny part is we dont need to rebuild the tables (so we dont need to understand them)

I have more interesting notes that can help understand how the file is built, and another table (based in timestamps... this is how the files are ordered in the protected files table when the file is built) but by now this is other theory i prefer to keep for me for fully understand how it works (I know is related with timestamps... but i still dont get how are assigned this ID's and why sometimes "jumps" from one table to the other)
I have some ideas, and the other day when i imagined the thing with the timestamps i was like "eureka, now i see it"... but not completly

----------------
About what we was discussing... forget the section "the virtual table" if you dont like it...this is only one way to order this ID's
But dont forget the number of ID's is the same than the number of "protected files".... so obviously the ID's are asigned to the files
And also the weird fact this ID's are spreaded between the "X table" (can contain 57 ID's) and the protected files table (can contain 114 ID's)... this makes a total of 171 possible positions for the ID's... but only 114 ID's can be used (one ID for each file in the protected files table)... so max 114 protected files = 114 max ID's spreaded between 171 positions in 2 tables

Last edited by sandungas; 07-25-2012 at 11:03 PM.
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Old 07-25-2012   #226
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For PARAM.SFO....well the flag N8 is confirmed to be for PSVITA remote play (852x480). Sandungas got this flag fews months ago by looking at Torne update and reading the Japanese changelog of Torne...(and it was cryptic not so well explained even you fully understand Japanese) and at that time it was probably the only little hint possible to get flag N8. The hunt still continue for our beloved flags, parameters and category.

After that, there are one or two users trying it (on cfw 3.55 + PS vita) saying it look like having some effect ( less sound problems, less blur image), so anyone who has PS VITA and PS3 should try and give somes reports.
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Old 07-25-2012   #227
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Nice, ni hao, now i realize i know japanese :D

This "vita remote play" completes all the valid flags for the "first byte" of ATTRIBUTE right ? (wiki is too slow today and i dont remember where is placed)

And this verifyes in some way the order used in the table is correct (is chonologically, but separated bytes are used for similar functions)... e.g: the first byte seems to be for "Multimedia XMB features" (remote play, or XMB ingame modes, one of them with music)

And btw.... because this first byte is completed... if they need to add another "Multimedia XMB feature" it needs to be in another byte... so this way to order them can be changed in the future (probably the last flags of byte 4 will be used as "miscelaneous")




Edit:
btw... the "PSvita" icon is stored inside "explore_plugin_full.rco" (i missed it the first time because all the others are inside "explore_category_game.rco")

And i realized this icon existed (before finding it) because i noticed there is a "youtube" app that uses it in this video (in minute 4:13)
http://www.ps3hax.net/showthread.php?t=40289

Last edited by sandungas; 07-25-2012 at 11:25 PM.
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Old 07-26-2012   #228
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Originally Posted by sandungas View Post
Nice, ni hao, now i realize i know japanese :D
well, the Japanese part seems to be still confusing with other language but no doubt you caught this flag from really one little footprint hint.

Originally Posted by sandungas View Post
This "vita remote play" completes all the valid flags for the "first byte" of ATTRIBUTE right ? (wiki is too slow today and i dont remember where is placed)

And this verifyes in some way the order used in the table is correct (is chonologically, but separated bytes are used for similar functions)... e.g: the first byte seems to be for "Multimedia XMB features" (remote play, or XMB ingame modes, one of them with music)

And btw.... because this first byte is completed... if they need to add another "Multimedia XMB feature" it needs to be in another byte... so this way to order them can be changed in the future (probably the last flags of byte 4 will be used as "miscelaneous")
Yes first bythe is completed. Full set of flag is there and make sense as you said (chronologically )about functions around XMB/remote play.
But the wiki will probably required to be edited for the cumulative flags used for both PSP/PSVITA remote ( not recycled but you might think a bit different about how to add news flags after seeing the psp/psvita remote flag). May be by having the 8 first flags described if not the case (wiki is also slow for me)
The only one being not confirmed from PS3 is the n7 (but form the way it was captured, it should be fine)

Originally Posted by sandungas View Post
Edit:
btw... the "PSvita" icon is stored inside "explore_plugin_full.rco" (i missed it the first time because all the others are inside "explore_category_game.rco")

And i realized this icon existed (before finding it) because i noticed there is a "youtube" app that uses it in this video (in minute 4:13)
http://www.ps3hax.net/showthread.php?t=40289
About this, at first i though PS VITA icon was already since fews week, and was surprise when i saw you edited the wiki recently for it. Probably because it was already on speculation. There are 2 more rco i found suspicious: "original" and "vc-1" but it doesn t have the name as format so probably related to sound or video function.
PS vita is hard to get without having it to test/visualize, there are the trophy thing as you know already implemented..
There are this WT category also waiting to be captured.

But attention should be on PARAM.PFD from you and Deroad.
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Old 07-26-2012   #229
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nevermind.
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Old 07-26-2012   #230
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@sandungas can u change a games language through the sfo....like lets say the games plays with french audio....can it be change to english?
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