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Old 08-08-2012   #221
opoisso893
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Call of Duty Black OPS update 1.11 : af0a8f0a8909f09234091afadf909af0

Thank's Asure
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Old 08-08-2012   #222
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Amazing progress @Asure !

"bingo portal 2 fell prey to that method too" = INCREDIBLE
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Old 08-08-2012   #223
Esportes
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Thanks alot Azure and Longhorn.

Finally i can fix the updates of my games which nobody cares.

Like:
Little Big Planet 2 (1.07)
Monopoly (1.02)
Motorstorm Apocalypse (1.05)

But this self and sprx is ****ing all.

Socom 4 (1.05) s4_g.self(24,2 MB) and libspace_g.sprx(337,36 KB)
Battlefield 3 (1.05) Engine.BuildInfo_Ps3_Retail.sprx(5.77 KB)
************* [ - Post Merged - ] *************
And i donīt understand something.

Call of Duty Black Ops (1.13)

Have 2 self. t5_ps3.self and t5mp_ps3.self.

Is there any difference between this files and the older versions?
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Old 08-08-2012   #224
jonnyjaeger
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Does anyone know if Call of juarez the cartel could be fixed or is it 3.7?
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Old 08-08-2012   #225
MHMProSoft
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Originally Posted by jonnyjaeger View Post
Does anyone know if Call of juarez the cartel could be fixed or is it 3.7?
no fix for now.
follow this thread :
Code:
http://www.ps3hax.net/showthread.php?t=40920
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Old 08-08-2012   #226
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Originally Posted by Esportes View Post
Thanks alot Azure and Longhorn.

Finally i can fix the updates of my games which nobody cares.

Like:
Little Big Planet 2 (1.07)
Monopoly (1.02)
Motorstorm Apocalypse (1.05)

But this self and sprx is ****ing all.

Socom 4 (1.05) s4_g.self(24,2 MB) and libspace_g.sprx(337,36 KB)
Battlefield 3 (1.05) Engine.BuildInfo_Ps3_Retail.sprx(5.77 KB)
************* [ - Post Merged - ] *************
And i donīt understand something.

Call of Duty Black Ops (1.13)

Have 2 self. t5_ps3.self and t5mp_ps3.self.

Is there any difference between this files and the older versions?
to decode self's you need a key (klicense) which is in code of eboot.bin (every game has is own klicense)

checkout this batch from asure: http://www.ps3hax.net/showpost.php?p...&postcount=220 more info in previous comments...sprx seems to be a self, i don't know if the decoding process is the same
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Old 08-09-2012   #227
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But... but... I must be missing something: you can decrypt .sprx with scetool without the need to specify any additional klicensee.

In Portal 2, for instance all .sprx are decryptable straight away, and Portal 2 does not contain any .self (appart from eboot.bin).
So why is there a need to find the klicensee from Portal2?
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Old 08-09-2012   #228
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Originally Posted by n0der View Post
In Portal 2, for instance all .sprx are decryptable straight away
I beg to differ. I tried 3 times to decrypt the 21 sprx's and each time only 18 would decrypt.

Ifcaro managed it first and explained how he did it recently.
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Old 08-09-2012   #229
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Weird!
The testing we did must have been done on a different version then. With BLUS30732 all 22 (not 21) .sprx elfs decrypt without any complain from scetool.

Do you remember which specific .sprx failed on your try?
Do you have a link to Ifcaro explanation?

Thanks for the answer.
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Old 08-09-2012   #230
Esportes
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Originally Posted by n0der View Post
Weird!
The testing we did must have been done on a different version then. With BLUS30732 all 22 (not 21) .sprx elfs decrypt without any complain from scetool.

Do you remember which specific .sprx failed on your try?
Do you have a link to Ifcaro explanation?

Thanks for the answer.
Can you make a tutorial how decrypt sprx and selfs ?


I donīt understand very well the method
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