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#221 |
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Apprentice
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Call of Duty Black OPS update 1.11 : af0a8f0a8909f09234091afadf909af0
Thank's Asure |
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#222 |
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#223 |
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Apprentice
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Thanks alot Azure and Longhorn.
Finally i can fix the updates of my games which nobody cares. Like: Little Big Planet 2 (1.07) Monopoly (1.02) Motorstorm Apocalypse (1.05) But this self and sprx is ****ing all. Socom 4 (1.05) s4_g.self(24,2 MB) and libspace_g.sprx(337,36 KB) Battlefield 3 (1.05) Engine.BuildInfo_Ps3_Retail.sprx(5.77 KB) ************* [ - Post Merged - ] ************* And i donīt understand something. Call of Duty Black Ops (1.13) Have 2 self. t5_ps3.self and t5mp_ps3.self. Is there any difference between this files and the older versions? |
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#224 |
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Member
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Does anyone know if Call of juarez the cartel could be fixed or is it 3.7?
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#225 | |
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Apprentice
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follow this thread : Code:
http://www.ps3hax.net/showthread.php?t=40920 |
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#226 | |
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Member
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checkout this batch from asure: http://www.ps3hax.net/showpost.php?p...&postcount=220 more info in previous comments...sprx seems to be a self, i don't know if the decoding process is the same
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#227 |
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Apprentice
Join Date: Sep 2010
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But... but... I must be missing something: you can decrypt .sprx with scetool without the need to specify any additional klicensee.
In Portal 2, for instance all .sprx are decryptable straight away, and Portal 2 does not contain any .self (appart from eboot.bin). So why is there a need to find the klicensee from Portal2? |
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#228 |
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I beg to differ. I tried 3 times to decrypt the 21 sprx's and each time only 18 would decrypt.
Ifcaro managed it first and explained how he did it recently.
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#229 |
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Apprentice
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Weird!
The testing we did must have been done on a different version then. With BLUS30732 all 22 (not 21) .sprx elfs decrypt without any complain from scetool. Do you remember which specific .sprx failed on your try? Do you have a link to Ifcaro explanation? Thanks for the answer. |
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#230 | |
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Apprentice
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I donīt understand very well the method |
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