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#181 | |
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1) MONEY - people charge for emulator ports 2) a MUCH larger userbase 3) Easier to code for |
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#182 | |
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Member
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If they develop something for 3.55, something that can't be used for newer versions, they might risk developing it for a "dead world" (although its alive now ), ie. something that cannot be used in the future, and sadly not many wants to do that. ![]() I guess also, it's limited how many developers that potentially could develop some parts of an emulator that actually have a PS3 console - on fw 3.55. |
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#183 |
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Member
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@mudlord
any place i could download a .deb for retroarch? 64bit. http://forum.themaister.net/viewtopic.php?id=12 is what i found following the libretro site.
no, i dont know how to compile stuff from source, never tried or read anything about it.. Maybe about time then?... |
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#184 | |
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Member
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Location: netheRRealm aka Iran
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#185 |
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Senior Member
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Location: In a van down by the river
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#186 |
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Member
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Thanks buddy. not everyone would do this for me
![]() Just downloaded... will try it out later
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#187 |
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Member
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I don't think that this is real cos if a N64 emulator could be ported using the pslight sdk it would've been done already. I remember reading a couple of years ago Reading on ps3-hacks that someone was doing one with pslight but no more was posts were published.
************* [ - Post Merged - ] ************* I don't think that this is real cos if a N64 emulator could be ported using the pslight sdk it would've been done already. I remember reading a couple of years ago Reading on ps3-hacks that someone was doing one with pslight but no more posts were published. |
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#188 |
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It is real. It just wont progress (read: run useably) without a 64-bit dynarec built for PS3.
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#189 |
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Member
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Sorry for going off-topic, but does anyone know where I can find the best Dreamcast emulator for the PC? Is it NullDC?
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#190 | |
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Last edited by DEFAULTDNB; 08-13-2012 at 07:31 AM. |
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