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#231 | |
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Each number is a language from this list: http://www.ps3devwiki.com/wiki/Conte...iles#Languages When a game boots.... the language used is the one you have configured in XMB settings column (the system language for the whole PS3) So if this game is booting in french is because your XMB is in french, change it to english and your games will boot in english ![]() There are a few games that contains a language selector... but even this ones boots as explained before And some games stores the audio languages in compressed files, e.g: GLOBAL.STREAM <---- 2GB file... this are the in-game "shared" sounds not language related, like a river, the wind, etc... DEFAULT.STREAM <--- 1GB file... only in-game english sounds FRENCH.STREAM <--- 1GB file... only in-game french sounds SPANISH.STREAM <--- 1GB file... only in-game spanish sounds etc... You can remove the "not used" ones (better replace them by a 0kb dummy file with the same name)... or you can rename them In this example i used.... you can rename DEFAULT.STREAM to FRENCH.STREAM... this way you can keep your XMB in french... but the game will boot using the english files Edit: Ops, i forgot other problem... the .BIK (video files)... can contain several audio tracks, that are indexed with a number for each language If you want to modify language files in a game... this audio tracks needs to be "reindexed" (with rad video tools) A good question deserves a good answer
Last edited by sandungas; 07-27-2012 at 08:17 AM. |
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#232 |
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Homebrew Developer
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About BV and WT category, i ll try a guess
BV being the new category instead of AV but i can t imagine why. or only AV needed holidays. BV was probably already long time ago implemented and was waiting patiently for her turn. WT is really new in the city, from 3.70, but can t really decide if it s for PSP remastered/PS VITA cross game, or o save data. Both are HDD content. May be if Andreus can have somes more clues since it was originally from xmb data base. Edit there are for sure an other way than using AV category on param.sfo, to have the apps going to TV col. That can be specific to the user account and probably end up into one of the file of the hdd0/home. But i m lost as this point, need more investigation. Last edited by Ada Love Lace; 07-30-2012 at 09:00 PM. |
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#233 |
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Homebrew Developer
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We need an explain of this category's... are in the wiki too much time ago listed as "unknown"
![]() I personally always thought that are wrong (not disrecpectfull)... but i cant find a place in XMB for them (maybe with photos folders or musics folders, but i think there is no PARAM.SFO with this kind of files) I think was found in one of the XMB .xml's (inside .rco's)... not inside the XMB database files where i find no reference to them This last days i been talking with @andreus , next day i will ask him to read this thread to see if he can help to clarify this, i think he is registered in the forum *The TV column contents are managed by different files (that i dont remember right now) where are listed the channels, paths to icons, url's, etc, etc... is like a "database" of video channels Last edited by sandungas; 07-30-2012 at 10:00 PM. |
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#234 | |
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From this thread ---> http://www.ps3hax.net/showthread.php?t=41220
Testing XMB In-Game Background Music in old games...
So all the other flags for patches works in the same way, and are all together (in the Third Byte of ATRIBUTE) Patches CANT use the values of the Third Byte of ATTRIBUTE In Bootable content (this means... Install Disc, Install Packages, Game Purchase Enabled, PCEngine, License Text Hidden... CANT be used in patches)... this has sense Btw... while i was writing this i realized the flag to activate Move Controller Compatible in games.... is the same one used in patches to Overwrite Move Controller Compatible... this has sense also... is one of the things that was "removed" from the table months ago because was very confusing
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#235 | ||
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Homebrew Developer
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but may be try it on talk page or more probably send you on PM)From what it look like, there are still somes attributs in patches to be discover... ![]() when it will be more clear how parameters/attributs from different game category are working with update (cumulative or not)...the other playground will be the eboot param sys thing and the ps3 data base file. ( i will need couple of days but there are something i wanted to get, the specific title registered in the data base/ tool ( that i have example... the SFO eating automatically my attributs) and from how to activate and link to other category ( TV or Home) from the eboot (and in that case not yet registered) Thanks you for this work (and i now how update can be annoying to test compare to classic DG/HG) |
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#236 | ||
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Homebrew Developer
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Casually today i imagined a way to make the table a bit smaller by moving the "required flag" inside "flag" column Is a big change, lest wait a bit to see if there are ways to reduce the size without losing info ![]() Are ordered chronologically, and we know the last ones was used, so the older ones was used too Appart of the choronologicall order maybe are ordered by what value affects: parameters at top.... and ATTRIBUTES at bottom (remember the first games doesnt have ATTRIBUTE ?.... heheh... this was implemented later) The last thing we know is the olders "uknowns" overwrites "simple" values that was present in the firmware lot of time ago (probably at the same time the patches was implemented).. this ones are simple parameters, maybe things like TITLE, PARENTAL_LEVEL, etc... -------------------------------------- I hate to admit that what i wrote today about patches in the wiki is not accurate, there are things that are obvious right (e.g. there are values taken from the original sfo.... and other taken from the patch sfo)... but there is also a problem that makes all my explain invalid... and this sucks but is the only way for me to update the wiki, we will se later how to close the circle to give all a sense ![]() The problem is the update for "heavy rain" patch v2.00... it adds support for the move controller (+ 3 warning screens) Compare the flags with the tables --_> http://www.ps3devwiki.com/wiki/PARAM...UTE_in_Patches (the ATTRIBUTE is marked in yellow in the pictures and matches with the column "Little Endian" in wiki tables) Original from disc (APP_VER = 01.00) ![]() From the move patch (APP_VER = 02.00) ![]() If the explain i wrote today is correct... to activate the Move Controller Compatible flag its needed to activate one of the "overwrite flags for patches": Overwrite ATTRIBUTE flag: Move Controller Compatible... no problem with this ones because is the same, there are no conflicts with other flags, maybe the ps3 is taken the value 2 times wich is correct There are also 3 more flags activated for the "warning screens": Move Controller, Navigation Controller, Eye Cam (warning screens), but are not using one of the "overwrite flags for patches" so there is a problem here ![]() Edit: is very difficult to explain with my english sorry... please go to the tables in wiki and compare the flags used in the "heavy rain move patch v02.00" with the other flags that are "supposed" to be used to "overwrite" the move features... and you will see that in this patch the "overwrite" flags are not used ![]() I need to take a look to a good amount of patches to understand this with examples... but patches are one of the most time-consuming things left in the PARAM.SFO wiki page... and there are other things related with patches that i would like to add to the page, so for me understand "patches" is like a separated project for itself With this i mean im not going to get crazy with patches now, but if i see somebody interested in it, making tests or updating the wiki i will keep helping, giving ideas, or writing notes in wiki pages Edit: btw... the next thing i want to do is a huge clean up of both PARAM.SFO pages (front and talk)... i will "erase" all the obsolete content from talk page, then move all speculation from "front"... to... "talk" ordered by sections... and last i will update the main page with some eyecandy (some sections of the front page has not been updated in months) Last edited by sandungas; 08-14-2012 at 06:12 PM. |
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#237 | |
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Homebrew Developer
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...i ll try it and send you on PM with wiki format if i have time and still stick to this idea)
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#238 | |
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Homebrew Developer
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But for this is needed the "erase" all the old contents from the "talk" page... after this we can make a new "index" with separated sections to add whatever thing people consider are interesting "notes" that helps understand how things works (e.g: its needed a section for "patches"... and another for "X categories"... and another for "undocumented categories", and lot more, etc...) In other words.... i would like to have an "index" in the talk page with separated sections for speculation and to add whatever notes or brainstorming we find eventually... most of the sections will be tiny but the point is to be able to see a list of all them in the "index" of "talk" page ------------- With the "subsections" in ATTRIBUTE... and the decission of join together all them... Actually are not in the correct order... i ordered this way to left an empty area at the bottom of the last one to use as our "speculation backyard laboratory" (all the texts after X categories explains)... but if we move this to the talk page, then the sections can be reordered this way: Code:
4.5 ATTRIBUTE
4.5.1 ATTRIBUTE In Bootable content
4.5.2 ATTRIBUTE in Patches
4.5.3 ATTRIBUTE in SaveData
4.5.4 ATTRIBUTE in Discs Subfolders
Last edited by sandungas; 08-16-2012 at 06:11 AM. |
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#239 | |
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Homebrew Developer
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About attribute, (after thinking, it s much better to have them separate from category than my intial idea) the little thing is about X0 PCEngine. The flag N22, i call it X maker, and so X0 as flag N22 + byte N4 : 00. And X category can stand up as eXtra game ( but that is just from me). I m looking about the "new" page for SF0, waiting a little more and i ll copy the way you did and add it for eboot.pbp ( and i wanted to make clear about one specific category on .pbp before also, otherwise it will be nothing new or really related to ps3 but for the wiki s harmony and history on SFO) Hope you don t mind
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#240 | |||
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Homebrew Developer
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![]() Actually i think all the pages that we where editing can be improbed a bit with eye candy But wait a bit because im not 100% happy with the new templates i added yesterday (this blue icon templates i added in all sections... also i need another modification of this template for "code") And is important you know there is a problem with the templates that are created by default when the wiki was "installed"... some of this templates are broken, i have no idea how to fix them and are several ones ![]() By now we can make our owns manually by coping others: Use this page for taking a look at all the templates to look for the interesting ones http://www.ps3devwiki.com/wiki/Category:Templates And use this page to make tests (and publish it if you build something interesting) http://www.ps3devwiki.com/wiki/Wiki_Sandbox_Test The problem.... is we cant make new complex templates replacing the broken ones (even if we can... is not good to do it)... this needs a good repairment and a cleanup/update of the template database in wiki This things uses to break others when updated, i bet this is what happened time ago ![]()
flag nș flag required The way we have assigned this numbers to the flags is completly wrong, i think there is no identification of them by this number neither in pc editors... neither in ps3 firmware Also... this is not the chronologicall order when them was implemented So in resume... this column in not accurate, but is very intuitive to use this numbers when talking about them Also.... is the only way in the table i see to "relink" some flags to others (using this "flag x requires flag y" and the colors) firmware-date This info is needed to understand the order how the flags are cummulated in the table.... and is the chronologicall order Note that this 2 columns are related ONLY with "flags in bootable content" By removing this 2 columns we can join all the flags together (we need 3 more columns for "atribute in savedata", "atribute in discs", and "atribute in patches", but in my mind doesnt looks too pretty, im not sure but i will not forget the idea ![]() --------------------------- About X0-X7... im sure we will understand some day without effort, we just need to wait for sony to use some of this "reserved" flags, hehhehe By now looks very incomplete, but all the test we did (trying to find the other flags related with X0-X7) was epic fails, so there is not much to do with them by now The day we understand how this works we can decide what to do with this flags (maybe a table appart for them or a section) Last edited by sandungas; 08-22-2012 at 07:15 PM. |
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