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Old 07-14-2012   #41
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I miss the emulation days... highlight for me was when ultrahle hit the cnn and BLEEM tried going to stores. I still love emulation.. atleast 40% the reason i started breaking my systems to play them again... I was 5 when I got my atari 2600 so I guess I'm round one for the gaming generation... no game coming out, no matter what it may offer albeit a nastalgia spoof or otherwise can capture the same essence of the older games. Don't get me wrong at all, I like newer games MORE than has beens, but its like the 60's... or so I hear... I can't help but laugh seeing mario64 on a pspgo, i laugh too at the arcades people are forced to make because no one (states anyway) will help keep em alive. Anyone with a cheap mk usb joystick?
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Old 07-14-2012   #42
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Originally Posted by General Plot View Post
The main official site is here: http://www.pcsx2.net/ and if you're interested in trying it out, I suggest using the latest build, which can be found on our SVN build bot pages here: http://buildbot.orphis.net/pcsx2/ and here http://pcsx2.net/download/development/svn.html. Obvioulsy highest build revision is the newest.


Nah, Ref's a lightweight when it comes to alcohol and rama and the other devs will still be busy with fixes. We even have CKemu (for those familiar with team members) coming in for the wedding, and he's arriving today. It's strange to think the three of us relied on the net to talk, with me being in New York, Ref being here in Plymouth and CK living in Lincoln. This will be the first time we have been in the same place at the same time. Never knew getting in the project would lead to this.
thanks for your time
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Old 07-19-2012   #43
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Originally Posted by CrashSerious View Post

@vgturtle127 You'll notice most, but not all, emulators for the PS3 use SDL or have a SDL port for them available. That's because that's the only cross platform graphics library that's truly available for the PS3 is SDL.
Most of them actually don't. RetroArch and my standalone PS3 emulators (which have now merged into RetroArch) at this point represents 90% of all emus available on PS3, and none of them use SDL for anything - for obvious reasons - that it's not worth it jumping through a dozen fluffy/bloated abstraction layer hoops just to get to the underlying RSX video/Cell audio driver.

SDL is a last resort for a quick and dirty port - but ideally you rewrite the code and find a way around it - I wouldn't recommend going through SDL on any embedded device out there.

And just before you ask - RetroArch compiles on PSL1GHT too in addition to the PS3 SDK - and it still doesn't use SDL for anything. Nor do any of the libretro ports right now that are available for the PS3 or 360 versions of RetroArch.

Last edited by Squarepusher2; 07-19-2012 at 04:22 AM.
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Old 07-22-2012   #44
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Originally Posted by General Plot View Post
Yeah, PCSX2 is preparing for a 1.0 release soon, but I do want to point out one very important note: this is by no means a finished project. People seem to get the impression that going from 0.x to 1.0 means it's pretty much done. Especially with this project, as we've had 0.x versions and subversions for a long time. Just to give an idea, I got into the group during 0.7, and that was 2004. There's still a bit of work left (mostly in GS emulation), but many games are indeed now fully playable. As a side note, the lead developer (my brother in law ), Refraction, is getting married tomorrow.
I know you guys keep saying that, but every game I ever try, works 100%! I have talked to the developers all the time, they always say "It won't be done for a while". I think you guys will say that until all the obscure games work 100% and add every possible feature and implement every single hardware and software device for the PS2. In my opinion, everything you guys add from here until 1.0 is just icing on the wedding cake! Congrats, by the way!
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Originally Posted by spyckotic View Post
Not relevant to the topic but.... wow another person from Kansas..heh I don't see that much on the interwebs
Tech people form Kansas usually don't make themselves known to communities, they are mostly shy in Kansas. I guess I'm more outgoing. I've noticed people tend to keep to themselves, not that people aren't outgoing in Kansas.
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Originally Posted by CrashSerious View Post
I'll weigh in here, I think it is possible but I'm not sure the hurdle is taking an x86 emulator and porting it to PPC... after all, the source is C++ and the compiler would do that for you.

Now, understand-- I haven't looked through the code in it's entirety (nor do I intend to do so) but it appears that the major hurdle is once again the graphics library. However, I've only spend 20 minutes looking at the code... but graphics libraries are typically the hurdle in my experience. (That and sound... still need to fix that in PS3Roar and my still yet unreleased intellivision emulator.) But... maybe that's what you meant by x86 code... that it wasn't written with portability in mind.

@vgturtle127 You'll notice most, but not all, emulators for the PS3 use SDL or have a SDL port for them available. That's because that's the only cross platform graphics library that's truly available for the PS3 is SDL.
Yeah, I remember now I said some things kind of weird on my post (which will be updated today), SDL is awesome no matter what you use it for, though! Yeah, I was thinking it wasn't really designed for embedded and proprietary CPUs/hardware (if you know what I mean).
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Originally Posted by Squarepusher2 View Post
Most of them actually don't. RetroArch and my standalone PS3 emulators (which have now merged into RetroArch) at this point represents 90% of all emus available on PS3, and none of them use SDL for anything - for obvious reasons - that it's not worth it jumping through a dozen fluffy/bloated abstraction layer hoops just to get to the underlying RSX video/Cell audio driver.

SDL is a last resort for a quick and dirty port - but ideally you rewrite the code and find a way around it - I wouldn't recommend going through SDL on any embedded device out there.

And just before you ask - RetroArch compiles on PSL1GHT too in addition to the PS3 SDK - and it still doesn't use SDL for anything. Nor do any of the libretro ports right now that are available for the PS3 or 360 versions of RetroArch.
Cool stuff Squarepusher!
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Originally Posted by doc81 View Post
cool info to know about the PS2 v1.0 emu, ill look into it.
Also you did not mention the hard to emulate consoles, like sega saturn and atari jaguar, i still am waiting for a decent jaguar emulator to run kasumi ninja (the first mortal kombat like game on jaguar) and saturn is pretty busy with yabause, so thats in the works.
I have been out of the emu stuff quite a while, i started with neoragex, back in the day heeheheheh (still know the program getright ??? and 56 k modem hehehhe)
I was still hoping for a very good N64 emu that runs perfect and no crackel sound on some games. So my aim is the everdrive64, its like a copy box but compressed in a game card that runs SD cards with lots of roms on a original n64 console.....so emulators are bit out of the run for me.

the last emulator i was getting to run with almost all roms was the ArcadePC loader (you might know it as taito type x) so thats it. Good stuff man.
More news on rare emulators or big updates.

Peace dude
I am so glad you asked!

For the Atari Jaguar - VirtualJaguar all the way. Sega Saturn - you have to use SSF, Yabause, or Saturnin depending on the game and your machine. SSF and Yabause seem to work best, I haven't gone through all my emulators yet to do all the tutorials, but that's on the way! I love NeoRAGEx. It runs everything flawlessly. Best NEO GEO emulator I know. For N64, I usually recommend either 1964 or Project 64 with all the updated libraries and plugins. Mupen64Plus works too, but is harder for an end user to setup.

ArcadePC Loader is good, combined with MAME/MAMEUI/MAMEUIFX/whatever build and all the other arcade emulators you can get anything to play!

Kasumi Ninja runs well on VirtualJaguar, but I remember that game well enough to know that the controls sucked and the moves were ridiculous. But with an emulator you can fix the controls, so I guess the game will be much more fun with an emulator. Still have to hold C while you do forward circle to do specials though...

Last edited by vgturtle127; 07-31-2012 at 11:13 AM. Reason: Corrections
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Old 08-01-2012   #45
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Originally Posted by vgturtle127
I know you guys keep saying that, but every game I ever try, works 100%! I have talked to the developers all the time, they always say "It won't be done for a while". I think you guys will say that until all the obscure games work 100% and add every possible feature and implement every single hardware and software device for the PS2. In my opinion, everything you guys add from here until 1.0 is just icing on the wedding cake! Congrats, by the way!(
Well, some less than obscure games still have glitches, speed issues or just don't run yet. Killzone has corrupted textures in Gsdx hardware mode and MGS 2 & 3 are sluggish still. Dirge of Cerberus is unstable, etc..., but improvements are being made all the time. Thanks, we're looking forward to this release, as it's obviously a major milestone for us.
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Old 08-14-2012   #46
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Originally Posted by General Plot View Post
Well, some less than obscure games still have glitches, speed issues or just don't run yet. Killzone has corrupted textures in GSDX hardware mode and MGS2 & 3 are sluggish still. Dirge of Cerberus is unstable, etc..., but improvements are being made all the time. Thanks, we're looking forward to this release, as it's obviously a major milestone for us.
Oh, you see that's weird. MGS2 and 3 run fine for me. I haven't tried Dirge of Cerberus, I will for reporting purposes. I didn't notice Killzone had any problems, and I was running GSDX (since that's the most recently updated plugin, and makes more games playable to boot). I will have to play them all again and test them with all the various setups. But I will say that 1.0 seems to play most games well on even my crappy machine! You guys should be proud, you are the only people who have made a decent PS2 emulator. I wish I had more PS2 games, but I only have some popular titles so far. Every day I get game donations and borrow them from friends though, so if you guys wanna know if a game works let me see if I have it in my collection. Out of 2016 games I probably have about 200-300. Just a guess though. On my hard drive obviously. Don't wanna use the disc drive.
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Old 08-15-2012   #47
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Ahh, right. Must use skipdraw 2 with Killzone it seems or you get a sliced picture. As reported by refraction on our site:

Beta Date: 01/06/2012 1.0.0 RC r5257 PGO

Conditions Tested Under:

GSdx 5241 SSE41 [01/06/2012]
LilyPad 0.11.0 r5112 [01/06/2012]
cdvdGigaherz r4488 [01/06/2012]
USBnull Driver 0.7.0 [01/06/2012]
SPU2-X r5172 [01/06/2012]
DEV9null Driver 0.5.0 [01/06/2012]
FWnull Driver 0.7.0 [01/06/2012]
Europe v01.70(27/02/2003) Console
Usual Recs + Normal Clamps | MTVU 0 | Console 1

Works fine apart from sliced picture, can be resolved by using Skipdraw 2

Status
Playable
As for the MGS games, I wouldn't be surprised if optimizations had been done to speed them up, I just haven't tested them myself in a while. Seems Dirge of Cerberus is fixed too.
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Old 08-17-2012   #48
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Originally Posted by General Plot View Post
Ahh, right. Must use skipdraw 2 with Killzone it seems or you get a sliced picture. As reported by refraction on our site:



As for the MGS games, I wouldn't be surprised if optimizations had been done to speed them up, I just haven't tested them myself in a while. Seems Dirge of Cerberus is fixed too.
YAY!

I seem to remember back in the svn builds a mention of Dirge of Cerberus...but I can't find it. Oh well. Week 3 is coming up and I gotta write about the 1.0 release!

Nice computer, by the way! I had to sell my good one.
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