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#151 |
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Homebrew Developer
![]() Join Date: Mar 2009
Location: Super Mario Land
Posts: 160
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Of course. The hardware we need is way too exspensive to buy. So we have to craft it on our own. :'(
************* [ - Post Merged - ] ************* I can easily trigger core dumps of stuff, if i know the Process ID. It just need to get verified if this works with a self for retail (without debug flag). Main Problem here, what Process ID (PID) has the current running Game? ^^ ************* [ - Post Merged - ] ************* PS: It is pretty much known how TB dumps the eboots (at least to me ), if they don't own the keys. Gimme a ref tool I will show you
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Likes: (1) |
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#152 | |
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Apprentice
![]() Join Date: Jul 2012
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You can known process ID of the current running game with Prodg target manager. |
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#153 |
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Last edited by badhabit; 08-23-2012 at 06:46 AM. |
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Likes: (1) |
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#154 | |
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Homebrew Developer
![]() Join Date: Mar 2009
Location: Super Mario Land
Posts: 160
Likes: 32
Liked 299 Times in 87 Posts
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My way of creating Core Dumps is not the TM button HAHA I love people telling my what I can't do and they even don't know what I do. If we would listen to such things, we couldn't even run unsigned stuff on any console ![]() ************* [ - Post Merged - ] ************* Ref tools support something called foot trigger, with that you can write your own Core Dump functions, which will be able todo such stuff. In theory and explained for the not so technical adept people. |
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#155 | |
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Apprentice
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what else??? Last edited by kilom; 08-23-2012 at 07:11 AM. |
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#156 |
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Homebrew Developer
![]() Join Date: Mar 2009
Location: Super Mario Land
Posts: 160
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Liked 299 Times in 87 Posts
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How do you make this syscall while the game is running?
And better question how do you make this syscall while the game is running from the game's Process? If you have no idea: just keep your mouth shut! Last edited by KDSBest; 08-23-2012 at 07:21 AM. |
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#157 | |
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Senior Member
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Location: Inside your mind
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this guy knows what he's talking about....read the devwiki it is full of interesting stuff ![]()
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#158 |
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Member
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While the game is running you can call some functions on sprx like the ingame_xmb.sprx by pressing PS button so if you edit that sprx with your own code you can call while the game is running and get info or do something ...
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#159 | |
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Apprentice
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"I can easily trigger core dumps of stuff, if i know the Process ID. " So i said "via TM or lv2syscall: sys_process_getpid you could " You can do it in user mode. Now you say: "how do you make this syscall while the game is running from the game's Process" it's another story if you want to catch processid in the fly you need to creat a lv2 exploit or other thing... "If you have no idea: just keep your mouth shut! " show me some respect. You re not the only one dev in this forum, and i know what i am talking about. OMG I would like to attach a program to a process but i don't know how !!!fail!!! Someone do it long time ago Here EBOOT TB dumper from shadoxi
removed because it's not from me Last edited by kilom; 08-24-2012 at 07:32 AM. |
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#160 |
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