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#31 |
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Member
![]() Join Date: Oct 2010
Posts: 469
Likes: 91
Liked 145 Times in 104 Posts
Mentioned: 94 Post(s)
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@aldostools
thank you very much for your app(s). this one is very useful to me and i have waited for such a tool a long time, as i first have used the dongle and missed these options/features some other thing, could somebody test the dark souls "0 Damage" code, but only the second one if it works only on player? i know enemys can be killed with this one but dunno if player can be damaged 00002000 0199C79C 60000000 Last edited by haxxxen; 08-26-2012 at 12:25 AM. |
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Likes: (1) |
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#32 |
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Apprentice
Join Date: Aug 2012
Posts: 1
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I'm having some issue with this, I try adding Dragons Dogma code 00002000 008BFC44 60000000, after I add and save the code and st.dat, I went to test the code and it didn't work, so I went back and check the code again and it was different then what I enter.
00002000 008BFC44 60000000 turn into 00002000 00454545 60000000. don't know what is wrong, I tried it a couple time and it was the same thing. |
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#33 | |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,405
Likes: 284
Liked 812 Times in 418 Posts
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Thanks @aldostools !! ![]() For Point. No. 1 Thanks for implementing .ps3cheat. Great! I strongly feel, you should remove the .txt from both export/import. Force users to adopt .ps3cheat. It will be a net standard for all ps3 community. When you right-click, it should simply say "Import Cheats" instead of "Import Cheats from Text File" I have also made a icon graphic for .ps3cheat. I hope you like it. Do tell me what format/dimension do you require it to be. For Point. No. 4 If it require a lot of work, please forget it! For Point. No. 5 Will it be possible to implement it on your next or future release. The latest Cheat DB (Say it uses TXT format) could alway be included in your release. The cheats DB could reside in C:\Program Files\PS3 Cheats Editor. Beside every game, there could be a check box. There should also be "Select All Check Box" and "Deselect All Check Box". This could be in context menu. Users could select their desired game and export it to st.dat. I can also design a icon for your app plus a cool splash-screen when starting the app. Thanks aldostools! Last edited by gingerbread; 08-26-2012 at 03:26 AM. |
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#34 | |
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Homebrew Developer
![]() Join Date: Feb 2010
Posts: 1,070
Likes: 578
Liked 613 Times in 304 Posts
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i say keep the .txt
__________________
Last edited by samson; 08-26-2012 at 06:02 AM. |
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Likes: (2) |
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#35 | |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,405
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Liked 812 Times in 418 Posts
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![]() .ps3cheat is in txt format. And it will be. Users can use ANY text editors to understand, back up and import their own edits. If there is more than 1 format in the export/import, there will not be any standardisation. If more than 1, some users will post in .ps3cheat while others post in .txt. Our goal is to keep it simple and unified. We just need a single file extension format for standardisation across ps3 community. In that way, there will be rapid progress to code finding and contributing to the cheats DB. We are not removing anything but we are adding value to it for standardisation. As there is no need for duplication, I stand on removing .txt. ![]() BTW devs like @samson and @aldostools are better than sony!
Last edited by gingerbread; 08-26-2012 at 07:06 AM. |
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#36 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 941
Likes: 905
Liked 1,227 Times in 482 Posts
Mentioned: 575 Post(s)
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removed post
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 10-22-2012 at 07:35 AM. |
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#37 | |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,405
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Liked 812 Times in 418 Posts
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I guess I must be suffering from obsessive compulsive disorder. ![]() I have made a new icon that matches your app. Hope you like it! Last edited by gingerbread; 08-26-2012 at 10:37 AM. |
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#38 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 941
Likes: 905
Liked 1,227 Times in 482 Posts
Mentioned: 575 Post(s)
Tagged: 0 Thread(s)
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removed post
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. Last edited by aldostools; 10-22-2012 at 07:35 AM. |
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#39 | |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,405
Likes: 284
Liked 812 Times in 418 Posts
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![]() I have made a slight modification. I have made them in ico format of 128x128, 48x48, 32x32 and 16x16 Code:
http://www.sendspace.com/file/ym4cob Thanks aldostools! |
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#40 |
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Apprentice
![]() Join Date: Feb 2009
Posts: 11
Likes: 4
Liked 1 Time in 1 Post
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Great Job aldostools, the app is coming along nicely.
Just asking, but is there a guide to making code for games? As I need an item in FF XIII-2 to complete a task but due to the game being patched, and something going wrong, the minigames aren't working so I'd like to cheat that item into my inventory Plus it'll be good practice.
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