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#11 |
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If some sort of counter strike clone could be made with this, would it be plausible to add net-play peer to peer?
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#12 | |
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But this may open up the porting of some opensource engines like irrlich or 3d-engine ogre (which itself is a base for many game-engines). I'm already glad if some of the simple opengl 3d-games are ported, because you won't see any advanced 3D-game engines being ported anytime soon.. Hmm.. although now it may be easier to actually port the Quake3 engine.. Oops, I meant Doom3.. LOL.. ahh, and before I forget, how about the this week opensourced Torque3D (http://www.garagegames.com/) Last edited by SuperDre; 09-14-2012 at 02:14 PM. |
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#13 |
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with this is it now possible to make a n64 emulator?
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#14 |
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^ too lazy to read posts #4 and #6 >.<
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#15 |
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Noooooooooooooooooooooooooooooo.
@SuperDre whatever happened to the open sourced FPS engine that was reported on a few months (probably more like a year or so ago) back? The first thing I thought of was a CS clone for that. Here's hoping the doom 3 engine can be utilised, that would be great!
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#16 | |
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#17 |
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Apprentice
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This is exciting news! Could this also be a viable way of getting XBMC to run on a PS3?
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#18 |
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XBMC would be awesome
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#19 | |
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But if someone with some porting skills has the time and interest, there propably could be a port.. It shouldn't be difficult to get a version up and running as it's using SDL and OpenGL which are now available through HW-acceleration on the PS3, and there is already a PowerPC version which could serve as a base, since the CELL's PPU is based on the PowerPC.. |
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#20 |
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Ps3flow would be great!
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