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Old 09-17-2012   #21
hellsing9
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I don't get my hopes up neither...but we never know.
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Old 09-17-2012   #22
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Sounds promising.
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Old 09-17-2012   #23
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i sure hope someone does something with files

i haven't uploaded in days, im wasting a lot of paid services...
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Old 09-17-2012   #24
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Originally Posted by Pingoo View Post
Nothing really came out of that HDD decryption thing a few days ago. I doubt anything will come out of this either. Will love to be proved wrong.
Nothing has come out of it yet. Its quite useful to decrypt a HDD because you can take all your stuff and transfer it to your pc then transfer it back to a HDD and encrypt it
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Old 09-17-2012   #25
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Originally Posted by zecoxao View Post
there's a reference to PSISOIMG0000 inside decrypted ISO.BIN.EDAT of my ff7.
Offset 0x100400
One for each disc, as i explained here
http://www.ps3devwiki.com/wiki/Iso.bin.edat
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Old 09-17-2012   #26
Ada Love Lace
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It s a really nice post , resume lot of different file (and some file having the same name but different in encryption and use).
I ll try to give some details:
For eboot.pbp from Tommydanger:
Keys.bin is required when it s on psp and need at least LCFW. It s probably unique per user account and per game, meaning the keys.bin for FF7 US will not work with the FF7 UE.
It s not really important because either you can run the game as iso (and so, the need of keys.bin is patched, and this way of patching have changed according to the cfw on psp, but to resume the same key.bin, originally for hot shot golf, was used for others games)
This file is not required on PS3 but can be added on the folder CONTENT if you want to prepare your ps1 game to be exported (ps3 to psp copy ) or added later on PSP directly.

The iso bin edat can be see as more secure equivalent of this keys.bin file but on PS3.

Document.dat (manual of the game) as already said, it s not tied to the eboot.pbp but to the type of it (so document.dat for ps1 don t work on MINIS, and MINIS document.dat might have 2 different versions with the pgd algo)

Manual of the game will also appear in different way, since PS1 game don t have xmb in game. Minis s manual will appear when you press home button ( you can trigger this on other hdd game category by changing your psn game to MN on param.sfo...but manual will not load)

The idea is to use this xmb function (as described, bunch of png read by the "pdf viewer" of ps3) on homebrew/ps3 games and to have custom manual.

Config.bin is probably use to load the number disc according to the save data (when you start one game directly at disc 2)

Save games on ps3/psp are not completely documented on the ps3 wiki but it s not really important because we can do without the missing part (the only really important part will be on header of .psv so you can use modified save data on higher ofw)

The other part of the article "so far we have" is not something i can understand (or only the fact the key is static)

The last part, "What we can do with this?:" if we have more advance, i m sure lot of tools/homebrews will be ready to use from other scene (yaroze or psp)
May be one thing is to post on the wiki decrypted iso bin edat if you have them.

Team N0drm also is not so far, according to them "no thanks to you leeches we got around the need for that SDK update and pwned latest EDAT format! "...MINIS2.edat being used recently for psp remastered.

edit: to resume, keys.bin (and i suspect the value can be also on iso.bin edat but will ask @sandungas about it), eboot.pbp format, document.dat, config.bin are less or more documented, even the pgd algo) and not really important, even this new key for PSISOIMG0000 might not be so important. The .edat file is probably more important (and so, the need of tools and example)
But the part "what we know so far" and the focus on ps1 game by some advance user is really promising (and in same area, i remember cobra s user saying final fantasy crisis core working).
(sorry my post might look even more confuse now)

edit2:
about keys.bin, i might be wrong about the part of unique per user account after thinking ( well, it s trivial and easy to check if you already purchased ps1 game)
For minis and export, i don t know how to make it working.
The export function is easy to trigger, but there are fews checks on 3.55 and Sony might have change it and make it much more secure on higher FW.
The interesting part of export will be for someone with PS VITA and PP category. Also during test for vbhl, irrc, some users were doing it with that function but have encounter some issue.


Here some example for keys.bin for research intended (edit: id of the game mentioned for avoid INTERNET research but it s not what make keys.bin really match );
Click here to see full text

Chronos Cross SLUS01041:
56 88 57 C6 70 2D 42 2B 3A FA 8C B3 F1 1B 06 DC

Final Fantasy 7 SCES00868:
6A B9 09 C8 4D 2B A2 CA CA FD 07 7A 5F BD A0 5C

Final Fantasy 8 SLUS00892:
D3 47 EF 28 17 6F 6C 58 90 DF 5E 22 75 BD B1 E2

Metal Gear Solid SLUS00594:
E1 79 13 B7 37 22 F7 AF 80 E2 04 4E 5A 6E E3 7E

Legend of Mana SLUS01013 :
E2 ED 4D C0 D3 F2 50 BC BC 15 D9 37 47 70 B6 02


About config, the little i understand , it s like SYSTEM.CNF on original PS1 games.

Last edited by Ada Love Lace; 09-18-2012 at 01:12 AM.
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Old 09-17-2012   #27
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Thanks for the insight, in time all good things, eh?
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Old 09-17-2012   #28
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PS1 eboot? Is there one for No Fear Downhill Mountain Biking?
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Old 09-18-2012   #29
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Tommydanger really done a neat job with that research.
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Old 09-18-2012   #30
Ada Love Lace
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Originally Posted by hellsing9 View Post
Tommydanger really done a neat job with that research.
well, i was going to say it was already on the wiki but after checking the link on the new and see the date...2006... i might not say anything.
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