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#241 |
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Homebrew Developer
![]() Join Date: Jan 2012
Posts: 105
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Hum... maybe a Hybried of DEX BIOS and retail FW files.
************* [ - Post Merged - ] ************* sry for put that out so late but i have some private troubles and i can't work that much anymore. But @Natedogg20050 motivated me to finally release "SOMETHING". Here we go... The Alphabetical Sort Mod for the games Category: It's just a tiny patch in the registory.xml. A changed value (+ 2 -) and a bit of changing the deffination. We kick out "Common.timeCreated+Game:" and put on the end "Common.title-Game:" before "Game.category</String></Pair>" What a mighty patch ![]() You can do that also for other categorys or self made segments. Self made segments don't need to be patched in the registory.xml. You can do that in the segment code's direct by only change the value from + to - or other way arround. Patch: Code:
Orig value in registory.xml: <Table key="sort_game"> <Pair key="time_created_descend"><String>sort=-Game:Common.stat.rating-Game:Common.timeCreated+Game:Common.titleForSort-Game:Game.category</String></Pair> <Pair key="time_created_ascend"><String>sort=-Game:Common.stat.rating+Game:Common.timeCreated+Game:Common.titleForSort-Game:Game.category</String></Pair> <Pair key="time_executed_descend"><String>sort=-Game:Common.stat.rating-Game:Common.stat.timeLastUsed+Game:Common.titleForSort-Game:Common.timeCreated-Game:Game.category</String></Pair> <Pair key="title_ascend"><String>sort=-Game:Common.stat.rating+Game:Common.titleForSort-Game:Common.timeCreated-Game:Game.category</String></Pair> <Pair key="format_ascend"><String>sort=-Game:Common.stat.rating+Game:Game.gameCategory-Game:Common.timeCreated+Game:Common.titleForSort</String></Pair> </Table> Code:
Patched Value in registory.xml: <Table key="sort_game"> <Pair key="time_created_descend"><String>sort=+Game:Common.stat.rating+Game:Common.titleForSort-Game:Common.title-Game:Game.category</String></Pair> <Pair key="time_created_ascend"><String>sort=+Game:Common.stat.rating+Game:Common.titleForSort-Game:Common.title-Game:Game.category</String></Pair> <Pair key="time_executed_descend"><String>sort=-Game:Common.stat.rating-Game:Common.stat.timeLastUsed+Game:Common.titleForSort-Game:Common.timeCreated-Game:Game.category</String></Pair> <Pair key="title_ascend"><String>sort=-Game:Common.stat.rating+Game:Common.titleForSort-Game:Common.title-Game:Game.category</String></Pair> <Pair key="format_ascend"><String>sort=-Game:Common.stat.rating+Game:Game.gameCategory-Game:Common.timeCreated+Game:Common.titleForSort</String></Pair> </Table> The ADD Xtra PARAM.SFO values to the XMB Mod: To add two additional sfo param's (X0&X4) to the xmb we also first need to patch the registory.xml. After that you can use them in your own made segment and they will only pop up there. So we patch the registory.xml to exclude it from the game category. The sfo param's are no hack. It seems that they are speciall non used sfo param's which also can be set with official sony sdk tools like ps3sys.exe. Patch: Code:
Orig Value in registory.xml: <Table key="cond_game"> <Pair key="all_default"><String>cond=An+Game:Game.category GD+An+Game:Game.category 2D+An+Game:Game.category CB+An+Game:Game.category HM+An+Game:Game.category AT+An+Game:Game.category AV+An+Game:Game.category AM+An+Game:Game.category AP+An+Game:Game.category VF+AL+Game:Common.stat.rating 299</String></Pair> <Pair key="all_shop_guest"><String>cond=An+Game:Game.category GD+An+Game:Game.category 2D+An+Game:Game.category CB+An+Game:Game.category HM+An+Game:Game.category AT+An+Game:Game.category AV+An+Game:Game.category AM+An+Game:Game.category AP+An+Game:Game.category VF+An+Game:Common.fileName SCEAPPS01+An+Game:Common.fileName SCEAPPS02+An+Game:Common.fileName SCEAPPS03+AL+Game:Common.stat.rating 299</String></Pair> <Pair key="all_but_1p_pp"><String>cond=An+Game:Game.category GD+An+Game:Game.category 2D+An+Game:Game.category CB+An+Game:Game.category 1P+An+Game:Game.category PP+An+Game:Game.category HM+An+Game:Game.category AT+An+Game:Game.category AP+An+Game:Game.category AV+An+Game:Game.category AM+An+Game:Game.category VF+AL+Game:Common.stat.rating 299</String></Pair> </Table> Code:
Patched Value: <Table key="cond_game"> <Pair key="all_default"><String>cond=An+Game:Game.category GD+An+Game:Game.category 2D+An+Game:Game.category CB+An+Game:Game.category X4+An+Game:Game.category X0+An+Game:Game.category HM+An+Game:Game.category AT+An+Game:Game.category AV+An+Game:Game.category AM+An+Game:Game.category AP+An+Game:Game.category VF+AL+Game:Common.stat.rating 299</String></Pair> <Pair key="all_shop_guest"><String>cond=An+Game:Game.category GD+An+Game:Game.category 2D+An+Game:Game.category CB+An+Game:Game.category X4+An+Game:Game.category X0+An+Game:Game.category HM+An+Game:Game.category AT+An+Game:Game.category AV+An+Game:Game.category AM+An+Game:Game.category AP+An+Game:Game.category VF+An+Game:Common.fileName SCEAPPS01+An+Game:Common.fileName SCEAPPS02+An+Game:Common.fileName SCEAPPS03+AL+Game:Common.stat.rating 299</String></Pair> <Pair key="all_but_1p_pp"><String>cond=An+Game:Game.category GD+An+Game:Game.category 2D+An+Game:Game.category CB+An+Game:Game.category X4+An+Game:Game.category X0+An+Game:Game.category 1P+An+Game:Game.category PP+An+Game:Game.category HM+An+Game:Game.category AT+An+Game:Game.category AP+An+Game:Game.category AV+An+Game:Game.category AM+An+Game:Game.category VF+AL+Game:Common.stat.rating 299</String></Pair> </Table> Code:
<View id="seg_brew"> <Items> <Query class="type:x-xmb/folder-pixmap" key="gamDir" attr="gameDir" src="xcb://localhost/query?limit=2048&table=MMS_MEDIA_TYPE_HDD&sort=-Game:Common.stat.rating-Game:Common.title&cond=Aa+Game:Common.title+Ae+Game:Game.category X0" /> </Items> </View> SRY for being listed MM as last and not after LV2 Loader but that's in case of ANSII and MM start's with a "m" and not with a "M". By the way i don't know if it is knowen well but you can use the source of SELF/SPRX Decrypter v0.6 of ".oO Heden / DeLiGhT'2012 Oo." to decrypt some of the DEX 4.21 FW files. If i recall right it was /dev_flash/sys/external which @KDSBest and i played arround. (If not external then internal, don't hit me :P ) Have Fun. |
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#242 | |
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Member
![]() Join Date: Oct 2010
Location: C:\Windows\System32
Posts: 210
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#243 |
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Hired Gun
![]() Join Date: May 2011
Posts: 6,723
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Thanks
@cfwprpht
__________________
Check Blacklist of FAKE devs
Check Whitelist of TRUSTED devs Tutorial : DEX conversion (TEST-DEBUG) One thread with all DEX information published so far. One thread with PS3 LV0 keys, CFW'S and many more. PS3devwiki your number 1 source. Check it. Console ID's Market Warning thread PS3 Ban, CFW, Unban. How to avoid it. |
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#244 | |
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Member
![]() Join Date: Sep 2010
Posts: 54
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Liked 13 Times in 6 Posts
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Now to my reply. This post is coming from the same person who when DEX conversion was released went on a tirade on how DEX conversion was crap, would amount to nothing and in so many words made people believe they would be worse off with DEX. Well, here we are close to four months later and I think we can all agree DEX was a huge contribution to the community. And we can all see now that your attempts to deter people from it came from your obvious then and now butt hurt because DEX was leaked. So, I am sure you will understand many that are sceptical to believe you when you say this is nothing. Like DEX conversion leak was nothing right? Or so you said back then. And there ie the obvious that you put "DO NOT LEAK!!!" on both the CEX and DEX version you, yourself posted. So, you can see why anyone is skeptical to believe you after the previous antics you pulled with DEX. All I can say is if its real, it will be leaked. Right before Christmas is my guess. As for myself, I do not trust a single thing you say, even a tutorial by you, I make sure to find it by someone else. You are in my honest opinion a liar. And this is due to what you have said and done in the past. Has it been so long that the community forgot you said before DEX leak that there was no DEX conversion? Yes you said it. |
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Likes: (7) |
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#245 |
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Member
![]() Join Date: Sep 2010
Posts: 54
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I hope this merges.
I just got around to reading the entire thread. I must say some people are complete a s smunchers of people who claim to be a dev. The main point here is the people going on about entitlement BS. It goes like this see. If you make yourself a PUBLIC dev, then in terms of disclosure of what you are working on and have working, in this case, a firmware that would be used en-mass, you are assumed to have full disclosure to your peers, i.e. the scene. On the other side of things. If you are a Dev that does not make that info public, that you are a dev, then disclosure is not an issue. I think it is an unwritten understanding that the scene expects a Dev or team who is public and releases anything and is also working towards the same goal as the community, to be honest. If you make yourself to be public and have a dedicated domain to your team, then you should have also accepted the fact that the work you do will be expected to be shared with the community. That is something you should expect as a public Dev. In short, making youself public and gaining efame also adds you to the list of devs expected to share. Especially but not limited to newer cfw and dex conversions. And the reason I say if the new cfw is real it will be leaked... @evilsperm is a lying prick, we know this. And people in his circle know this, eventually he will piss off one of them just by being himself and it will cause a leak. This I know to be fact. Hope this merges with my last post, I didnt hit edit and am too lazy to go back now lol. |
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