Go Back  
Reply
 
Thread Tools
Old 10-01-2012   #51
merlin478
Member
 
merlin478's Avatar
 
Join Date: Nov 2011
Posts: 101
Likes: 29
Liked 39 Times in 25 Posts
Mentioned: 5 Post(s)
Tagged: 0 Thread(s)
Originally Posted by OGzxFTW View Post
Nonono, the only way to decide this is with a game of croquet
Tidily winks Ftw


Sent from my speak'n'spell using Tapatalk HD
merlin478 is offline   Reply With Quote
Old 10-01-2012   #52
stevorkz
Member
 
stevorkz's Avatar
 
Join Date: Sep 2011
Location: Next door...
Posts: 704
Likes: 592
Liked 439 Times in 239 Posts
Mentioned: 36 Post(s)
Tagged: 0 Thread(s)
Originally Posted by Annelies View Post
The only way to settle this is through one hefty game of basketball. Devs vs PS3Hax Sceners. Name the time and place. 5v5.
Lol. Im sure If I had to see certain devs from the ps3 scene in person, it wont end pretty with a basket ball game
__________________
stevorkz is offline   Reply With Quote
Likes: (1)
Old 10-01-2012   #53
vanpeli
Member
 
vanpeli's Avatar
 
Join Date: Jul 2012
Location: Sometimes here and sometimes there
Posts: 184
Likes: 103
Liked 49 Times in 37 Posts
Mentioned: 20 Post(s)
Tagged: 0 Thread(s)
Cool

Originally Posted by DEFAULTDNB View Post
@benzinjiq That and BD playback is all thats really holding me back from DEXing.

@harryoke LOL
The BD playback is very easy to build
They are now easier ways to build a BD drive and a BD Game..
The best is that I can play my old 3.55 backups and the new ones at 4.21 DEX..
No need anymore to downgrade on DEX...
__________________

WHO IS TOBI?
vanpeli is offline   Reply With Quote
Old 10-01-2012   #54
DEFAULTDNB
 
DEFAULTDNB's Avatar
 
Join Date: Mar 2012
Posts: 8,909
Likes: 6,257
Liked 3,817 Times in 2,481 Posts
Mentioned: 947 Post(s)
Tagged: 0 Thread(s)
Originally Posted by vanpeli View Post
The BD playback is very easy to build
They are now easier ways to build a BD drive and a BD Game..
I dont follow you mate..

Are you saying you can rebuild DEX to support BD movie (Disc) playback??

I thought this wasn't possible due to hrl/drl/crl
__________________
DEFAULTDNB is online now   Reply With Quote
Old 10-01-2012   #55
JonahUK
Senior Member
 
Join Date: Jul 2011
Location: Salford, UK
Posts: 1,263
Likes: 578
Liked 780 Times in 494 Posts
Mentioned: 166 Post(s)
Tagged: 0 Thread(s)
For Movie playback on DEX (direct playback), you would need to patch VSH.self to include the retail functions (also possibility of patching other needed self files) then add in the missing files which would need to be appropriately signed.

You would have more chance of an open source player being released!

Last edited by JonahUK; 10-01-2012 at 07:31 AM.
JonahUK is online now   Reply With Quote
Likes: (1)
Old 10-01-2012   #56
vanpeli
Member
 
vanpeli's Avatar
 
Join Date: Jul 2012
Location: Sometimes here and sometimes there
Posts: 184
Likes: 103
Liked 49 Times in 37 Posts
Mentioned: 20 Post(s)
Tagged: 0 Thread(s)
Originally Posted by DEFAULTDNB View Post
I dont follow you mate..

Are you saying you can rebuild DEX to support BD movie (Disc) playback??

I thought this wasn't possible due to hrl/drl/crl
Sorry to explain myself in the wrong way.. What I meant with BD playback was that BD Games are easy to build ..
I should read next time the answer twice before I sent it
__________________

WHO IS TOBI?
vanpeli is offline   Reply With Quote
Likes: (1)
Old 10-01-2012   #57
M8nTrap
Member
 
Join Date: Feb 2009
Location: France
Posts: 58
Likes: 7
Liked 9 Times in 7 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
hello! apparently yesterday the step three appeared onto another website... i cannot put a ccrunch link, i think!

"Step 3 :

Welcome to the world of Sony

I just want to say a hello to Geo (no the one you are thinking) and tell him that

Remember 2OFive ? Are you making a new dongle, the first commercial one was not enough ? Sony Still keep the dongle plan alive (win money with commercial hacking/piracy) ? SONY MAKE.BELIEVE PIRACY

Anyway

Back to the past"

Code:
+#define DEVICE_NAME        "ps3disk"
+
+#define BOUNCE_SIZE        (64*1024)
+
+#define PS3DISK_MAX_DISKS  16
+#define PS3DISK_MINORS     16
+
+#define KERNEL_SECTOR_SIZE 512
+
+
+#define PS3DISK_NAME       "ps3d%c"
+
+
+struct ps3disk_private {
+   spinlock_t lock;        /* Request queue spinlock */
+   struct request_queue *queue;
+   struct gendisk *gendisk;
+   unsigned int blocking_factor;
+   struct request *req;
+   u64 raw_capacity;
+   unsigned char model[ATA_ID_PROD_LEN+1];
+};
+#define ps3disk_priv(dev)  ((dev)->sbd.core.driver_data)
+
+
+#define LV1_STORAGE_SEND_ATA_COMMAND   (2)
+#define LV1_STORAGE_ATA_HDDOUT     (0x23)
+
+struct lv1_ata_cmnd_block {
+   u16 features;
+   u16 sector_count;
+   u16 LBA_low;
+   u16 LBA_mid;
+   u16 LBA_high;
+   u8  device;
+   u8  command;
+   u32 is_ext;
+   u32 proto;
+   u32 in_out;
+   u32 size;
+   u64 buffer;
+   u32 arglen;
+};
+
+enum lv1_ata_proto {
+   NON_DATA_PROTO     = 0,
+   PIO_DATA_IN_PROTO  = 1,
+   PIO_DATA_OUT_PROTO = 2,
+   DMA_PROTO = 3
+};
+
+enum lv1_ata_in_out {
+   DIR_WRITE = 0,          /* memory -> device */
+   DIR_READ = 1            /* device -> memory */
+};
+
+static int ps3disk_major;
+
+
+static struct block_device_operations ps3disk_fops = {
+   .owner      = THIS_MODULE,
+};
+
+
+static void ps3disk_scatter_gather(struct ps3_storage_device *dev,
+                  struct request *req, int gather)
+{
+   unsigned int sectors = 0, offset = 0;
+   struct bio *bio;
+   sector_t sector;
+   struct bio_vec *bvec;
+   unsigned int i = 0, j;
+   size_t size;
+   void *buf;
+
+   rq_for_each_bio(bio, req) {
+       sector = bio->bi_sector;
+       dev_dbg(&dev->sbd.core,
+           "%s:%u: bio %u: %u segs %u sectors from %lu\n",
+           __func__, __LINE__, i, bio_segments(bio),
+           bio_sectors(bio), sector);
+       bio_for_each_segment(bvec, bio, j) {
+           size = bio_cur_sectors(bio)*KERNEL_SECTOR_SIZE;
+           buf = __bio_kmap_atomic(bio, j, KM_IRQ0);
+           if (gather)
+               memcpy(dev->bounce_buf+offset, buf, size);
+           else
+               memcpy(buf, dev->bounce_buf+offset, size);
+           offset += size;
+           flush_kernel_dcache_page(bio_iovec_idx(bio, j)->bv_page);
+           __bio_kunmap_atomic(bio, KM_IRQ0);
+       }
+       sectors += bio_sectors(bio);
+       i++;
+   }
+}
+
+static int ps3disk_submit_request_sg(struct ps3_storage_device *dev,
+                    struct request *req)
+{
+   struct ps3disk_private *priv = ps3disk_priv(dev);
+   int write = rq_data_dir(req), res;
+   const char *op = write ? "write" : "read";
+   u64 start_sector, sectors;
+   unsigned int region_id = dev->regions[dev->region_idx].id;
+
+#ifdef DEBUG
+   unsigned int n = 0;
+   struct bio *bio;
+   rq_for_each_bio(bio, req)
+       n++;
+   dev_dbg(&dev->sbd.core,
+       "%s:%u: %s req has %u bios for %lu sectors %lu hard sectors\n",
+       __func__, __LINE__, op, n, req->nr_sectors,
+       req->hard_nr_sectors);
+#endif
+
+   start_sector = req->sector*priv->blocking_factor;
+   sectors = req->nr_sectors*priv->blocking_factor;
+   dev_dbg(&dev->sbd.core, "%s:%u: %s %lu sectors starting at %lu\n",
+       __func__, __LINE__, op, sectors, start_sector);
+
+   if (write) {
+       ps3disk_scatter_gather(dev, req, 1);
+
+       res = lv1_storage_write(dev->sbd.dev_id, region_id,
+                   start_sector, sectors, 0,
+                   dev->bounce_lpar, &dev->tag);
+   } else {
+       res = lv1_storage_read(dev->sbd.dev_id, region_id,
+                      start_sector, sectors, 0,
+                      dev->bounce_lpar, &dev->tag);
+   }
+   if (res) {
+       dev_err(&dev->sbd.core, "%s:%u: %s failed %d\n", __func__,
+           __LINE__, op, res);
+       end_request(req, 0);
+       return 0;
+   }
+
+   priv->req = req;
+   return 1;
+}
+
+static int ps3disk_submit_flush_request(struct ps3_storage_device *dev,
+                   struct request *req)
+{
+   struct ps3disk_private *priv = ps3disk_priv(dev);
+   u64 res;
+
+   dev_dbg(&dev->sbd.core, "%s:%u: flush request\n", __func__, __LINE__);
+
+   res = lv1_storage_send_device_command(dev->sbd.dev_id,
+                         LV1_STORAGE_ATA_HDDOUT, 0, 0, 0,
+                         0, &dev->tag);
+   if (res) {
+       dev_err(&dev->sbd.core, "%s:%u: sync cache failed 0x%lx\n",
+           __func__, __LINE__, res);
+       end_request(req, 0);
+       return 0;
+   }
+
+   priv->req = req;
+   return 1;
+}
+
+static void ps3disk_do_request(struct ps3_storage_device *dev,
+                  request_queue_t *q)
+{
+   struct request *req;
+
+   dev_dbg(&dev->sbd.core, "%s:%u\n", __func__, __LINE__);
+
+   while ((req = elv_next_request(q))) {
+       if (blk_fs_request(req)) {
+           if (ps3disk_submit_request_sg(dev, req))
+               break;
+       } else if (req->cmd_type == REQ_TYPE_FLUSH) {
+           if (ps3disk_submit_flush_request(dev, req))
+               break;
+       } else {
+           blk_dump_rq_flags(req, DEVICE_NAME " bad request");
+           end_request(req, 0);
+           continue;
+       }
+   }
+}
+
+static void ps3disk_request(request_queue_t *q)
+{
+   struct ps3_storage_device *dev = q->queuedata;
+   struct ps3disk_private *priv = ps3disk_priv(dev);
+
+   if (priv->req) {
+       dev_dbg(&dev->sbd.core, "%s:%u busy\n", __func__, __LINE__);
+       return;
+   }
+
+   ps3disk_do_request(dev, q);
+}
+
+static irqreturn_t ps3disk_interrupt(int irq, void *data)
+{
+   struct ps3_storage_device *dev = data;
+   struct ps3disk_private *priv;
+   struct request *req;
+   int res, read, uptodate;
+   u64 tag, status;
+   unsigned long num_sectors;
+   const char *op;
+
+   res = lv1_storage_get_async_status(dev->sbd.dev_id, &tag, &status);
+
+   if (tag != dev->tag)
+       dev_err(&dev->sbd.core,
+           "%s:%u: tag mismatch, got %lx, expected %lx\n",
+           __func__, __LINE__, tag, dev->tag);
+
+   if (res) {
+       dev_err(&dev->sbd.core, "%s:%u: res=%d status=0x%lx\n",
+           __func__, __LINE__, res, status);
+       return IRQ_HANDLED;
+   }
+
+   priv = ps3disk_priv(dev);
+   req = priv->req;
+   if (!req) {
+       dev_dbg(&dev->sbd.core,
+           "%s:%u non-block layer request completed\n", __func__,
+           __LINE__);
+       dev->lv1_status = status;
+       complete(&dev->done);
+       return IRQ_HANDLED;
+   }
+
+   if (req->cmd_type == REQ_TYPE_FLUSH) {
+       read = 0;
+       num_sectors = req->hard_cur_sectors;
+       op = "flush";
+   } else {
+       read = !rq_data_dir(req);
+       num_sectors = req->nr_sectors;
+       op = read ? "read" : "write";
+   }
+   if (status) {
+       dev_dbg(&dev->sbd.core, "%s:%u: %s failed 0x%lx\n", __func__,
+           __LINE__, op, status);
+       uptodate = 0;
+   } else {
+       dev_dbg(&dev->sbd.core, "%s:%u: %s completed\n", __func__,
+           __LINE__, op);
+       uptodate = 1;
+       if (read)
+           ps3disk_scatter_gather(dev, req, 0);
+   }
+
+   spin_lock(&priv->lock);
+   if (!end_that_request_first(req, uptodate, num_sectors)) {
+       add_disk_randomness(req->rq_disk);
+       blkdev_dequeue_request(req);
+       end_that_request_last(req, uptodate);
+   }
+   priv->req = NULL;
+   ps3disk_do_request(dev, priv->queue);
+   spin_unlock(&priv->lock);
+
+   return IRQ_HANDLED;
+}
+
+static int ps3disk_sync_cache(struct ps3_storage_device *dev)
+{
+   u64 res;
+
+   dev_dbg(&dev->sbd.core, "%s:%u: sync cache\n", __func__, __LINE__);
+
+   res = ps3stor_send_command(dev, LV1_STORAGE_ATA_HDDOUT, 0, 0, 0, 0);
+   if (res) {
+       dev_err(&dev->sbd.core, "%s:%u: sync cache failed 0x%lx\n",
+           __func__, __LINE__, res);
+       return -EIO;
+   }
+   return 0;
+}
+
+
+/* ATA helpers copied from drivers/ata/libata-core.c */
+
+static void swap_buf_le16(u16 *buf, unsigned int buf_words)
+{
+#ifdef __BIG_ENDIAN
+   unsigned int i;
+
+   for (i = 0; i < buf_words; i++)
+       buf[i] = le16_to_cpu(buf[i]);
+#endif /* __BIG_ENDIAN */
+}
+
+static u64 ata_id_n_sectors(const u16 *id)
+{
+   if (ata_id_has_lba(id)) {
+       if (ata_id_has_lba48(id))
+           return ata_id_u64(id, 100);
+       else
+           return ata_id_u32(id, 60);
+   } else {
+       if (ata_id_current_chs_valid(id))
+           return ata_id_u32(id, 57);
+       else
+           return id[1] * id[3] * id[6];
+   }
+}
+
+static void ata_id_string(const u16 *id, unsigned char *s, unsigned int ofs,
+             unsigned int len)
+{
+   unsigned int c;
+
+   while (len > 0) {
+       c = id[ofs] >> 8;
+       *s = c;
+       s++;
+
+       c = id[ofs] & 0xff;
+       *s = c;
+       s++;
+
+       ofs++;
+       len -= 2;
+   }
+}
+
+static void ata_id_c_string(const u16 *id, unsigned char *s, unsigned int ofs,
+               unsigned int len)
+{
+   unsigned char *p;
+
+   WARN_ON(!(len & 1));
+
+   ata_id_string(id, s, ofs, len - 1);
+
+   p = s + strnlen(s, len - 1);
+   while (p > s && p[-1] == ' ')
+       p--;
+   *p = '\0';
+}
+
+static int ps3disk_identify(struct ps3_storage_device *dev)
+{
+   struct ps3disk_private *priv = ps3disk_priv(dev);
+   struct lv1_ata_cmnd_block ata_cmnd;
+   u16 *id = dev->bounce_buf;
+   u64 res;
+
+   dev_dbg(&dev->sbd.core, "%s:%u: identify disk\n", __func__, __LINE__);
+
+   memset(&ata_cmnd, 0, sizeof(struct lv1_ata_cmnd_block));
+   ata_cmnd.command = ATA_CMD_ID_ATA;
+   ata_cmnd.sector_count = 1;
+   ata_cmnd.size = ata_cmnd.arglen = ATA_ID_WORDS * 2;
+   ata_cmnd.buffer = dev->bounce_lpar;
+   ata_cmnd.proto = PIO_DATA_IN_PROTO;
+   ata_cmnd.in_out = DIR_READ;
+
+   res = ps3stor_send_command(dev, LV1_STORAGE_SEND_ATA_COMMAND,
+                  ps3_mm_phys_to_lpar(__pa(&ata_cmnd)),
+                  sizeof(ata_cmnd), ata_cmnd.buffer,
+                  ata_cmnd.arglen);
+   if (res) {
+       dev_err(&dev->sbd.core, "%s:%u: identify disk failed 0x%lx\n",
+           __func__, __LINE__, res);
+       return -EIO;
+   }
+
+   swap_buf_le16(id, ATA_ID_WORDS);
+
+   /* All we're interested in are raw capacity and model name */
+   priv->raw_capacity = ata_id_n_sectors(id);
+   ata_id_c_string(id, priv->model, ATA_ID_PROD, sizeof(priv->model));
+   return 0;
+}
+
+static void ps3disk_prepare_flush(request_queue_t *q, struct request *req)
+{
+   struct ps3_storage_device *dev = q->queuedata;
+
+   dev_dbg(&dev->sbd.core, "%s:%u\n", __func__, __LINE__);
+
+   memset(req->cmd, 0, sizeof(req->cmd));
+   req->cmd_type = REQ_TYPE_FLUSH;
+}
+
+static int ps3disk_issue_flush(request_queue_t *q, struct gendisk *gendisk,
+                  sector_t *sector)
+{
+   struct ps3_storage_device *dev = q->queuedata;
+   struct request *req;
+   int res;
+
+   dev_dbg(&dev->sbd.core, "%s:%u\n", __func__, __LINE__);
+
+   req = blk_get_request(q, WRITE, __GFP_WAIT);
+   ps3disk_prepare_flush(q, req);
+   res = blk_execute_rq(q, gendisk, req, 0);
+   if (res)
+       dev_err(&dev->sbd.core, "%s:%u: flush request failed %d\n",
+           __func__, __LINE__, res);
+   blk_put_request(req);
+   return res;
+}
+
+
+static unsigned long ps3disk_mask;
+
+static int __devinit ps3disk_probe(struct ps3_system_bus_device *_dev)
+{
+   struct ps3_storage_device *dev = to_ps3_storage_device(&_dev->core);
+   struct ps3disk_private *priv;
+   int error;
+   unsigned int devidx;
+   struct request_queue *queue;
+   struct gendisk *gendisk;
+
+   if (dev->blk_size < KERNEL_SECTOR_SIZE) {
+       dev_err(&dev->sbd.core,
+           "%s:%u: cannot handle block size %lu\n", __func__,
+           __LINE__, dev->blk_size);
+       return -EINVAL;
+   }
+
+   BUILD_BUG_ON(PS3DISK_MAX_DISKS > BITS_PER_LONG);
+   devidx = find_first_zero_bit(&ps3disk_mask, PS3DISK_MAX_DISKS);
+   if (devidx >= PS3DISK_MAX_DISKS) {
+       dev_err(&dev->sbd.core, "%s:%u: Too many disks\n", __func__,
+           __LINE__);
+       return -ENOSPC;
+   }
+   __set_bit(devidx, &ps3disk_mask);
+
+   priv = kzalloc(sizeof(*priv), GFP_KERNEL);
+   if (!priv) {
+       error = -ENOMEM;
+       goto fail;
+   }
+
+   ps3disk_priv(dev) = priv;
+   spin_lock_init(&priv->lock);
+
+   dev->bounce_size = BOUNCE_SIZE;
+   dev->bounce_buf = kmalloc(BOUNCE_SIZE, GFP_DMA);
+   if (!dev->bounce_buf) {
+       error = -ENOMEM;
+       goto fail_free_priv;
+   }
+
+   error = ps3stor_setup(dev, ps3disk_interrupt);
+   if (error)
+       goto fail_free_bounce;
+
+   ps3disk_identify(dev);
+
+   queue = blk_init_queue(ps3disk_request, &priv->lock);
+   if (!queue) {
+       dev_err(&dev->sbd.core, "%s:%u: blk_init_queue failed\n",
+           __func__, __LINE__);
+       error = -ENOMEM;
+       goto fail_teardown;
+   }
+
+   priv->queue = queue;
+   queue->queuedata = dev;
+
+   blk_queue_bounce_limit(queue, BLK_BOUNCE_HIGH);
+
+   blk_queue_max_sectors(queue, dev->bounce_size/KERNEL_SECTOR_SIZE);
+   blk_queue_segment_boundary(queue, -1UL);
+   blk_queue_dma_alignment(queue, dev->blk_size-1);
+   blk_queue_hardsect_size(queue, dev->blk_size);
+
+   blk_queue_issue_flush_fn(queue, ps3disk_issue_flush);
+   blk_queue_ordered(queue, QUEUE_ORDERED_DRAIN_FLUSH,
+             ps3disk_prepare_flush);
+
+   blk_queue_max_phys_segments(queue, -1);
+   blk_queue_max_hw_segments(queue, -1);
+   blk_queue_max_segment_size(queue, dev->bounce_size);
+
+   gendisk = alloc_disk(PS3DISK_MINORS);
+   if (!gendisk) {
+       dev_err(&dev->sbd.core, "%s:%u: alloc_disk failed\n", __func__,
+           __LINE__);
+       error = -ENOMEM;
+       goto fail_cleanup_queue;
+   }
+
+   priv->gendisk = gendisk;
+   gendisk->major = ps3disk_major;
+   gendisk->first_minor = devidx * PS3DISK_MINORS;
+   gendisk->fops = &ps3disk_fops;
+   gendisk->queue = queue;
+   gendisk->private_data = dev;
+   gendisk->driverfs_dev = &dev->sbd.core;
+   snprintf(gendisk->disk_name, sizeof(gendisk->disk_name), PS3DISK_NAME,
+        devidx+'a');
+   priv->blocking_factor = dev->blk_size/KERNEL_SECTOR_SIZE;
+   set_capacity(gendisk,
+            dev->regions[dev->region_idx].size*priv->blocking_factor);
+
+   dev_info(&dev->sbd.core,
+        "%s is a %s (%lu MiB total, %lu MiB for OtherOS)\n",
+        gendisk->disk_name, priv->model, priv->raw_capacity >> 11,
+        get_capacity(gendisk) >> 11);
+
+   add_disk(gendisk);
+   return 0;
+
+fail_cleanup_queue:
+   blk_cleanup_queue(queue);
+fail_teardown:
+   ps3stor_teardown(dev);
+fail_free_bounce:
+   kfree(dev->bounce_buf);
+fail_free_priv:
+   kfree(priv);
+   ps3disk_priv(dev) = NULL;
+fail:
+   __clear_bit(devidx, &ps3disk_mask);
+   return error;
+}
+
+static int ps3disk_remove(struct ps3_system_bus_device *_dev)
+{
+   struct ps3_storage_device *dev = to_ps3_storage_device(&_dev->core);
+   struct ps3disk_private *priv = ps3disk_priv(dev);
+
+   __clear_bit(priv->gendisk->first_minor / PS3DISK_MINORS,
+           &ps3disk_mask);
+   del_gendisk(priv->gendisk);
+   blk_cleanup_queue(priv->queue);
+   put_disk(priv->gendisk);
+   dev_notice(&dev->sbd.core, "Synchronizing disk cache\n");
+   ps3disk_sync_cache(dev);
+   ps3stor_teardown(dev);
+   kfree(dev->bounce_buf);
+   kfree(priv);
+   ps3disk_priv(dev) = NULL;
+   return 0;
+}
+
+static struct ps3_system_bus_driver ps3disk = {
+   .match_id   = PS3_MATCH_ID_STOR_DISK,
+   .core.name  = DEVICE_NAME,
+   .core.owner = THIS_MODULE,
+   .probe      = ps3disk_probe,
+   .remove     = ps3disk_remove,
+   .shutdown   = ps3disk_remove,
+};
+
+
+static int __init ps3disk_init(void)
+{
+   int error;
+
+   if (!firmware_has_feature(FW_FEATURE_PS3_LV1))
+       return -ENODEV;
+
+   error = register_blkdev(0, DEVICE_NAME);
+   if (error +     printk(KERN_ERR "%s:%u: register_blkdev failed %d\n", __func__,
+              __LINE__, error);
+       return error;
+   }
+   ps3disk_major = error;
+
+   pr_info("%s:%u: registered block device major %d\n", __func__,
+       __LINE__, ps3disk_major);
+
+   error = ps3_system_bus_driver_register(&ps3disk);
+   if (error)
+       unregister_blkdev(ps3disk_major, DEVICE_NAME);
+
+   return error;
+}
+
+static void __exit ps3disk_exit(void)
+{
+   ps3_system_bus_driver_unregister(&ps3disk);
+   unregister_blkdev(ps3disk_major, DEVICE_NAME);
+}
+
+module_init(ps3disk_init);
+module_exit(ps3disk_exit);
+
+MODULE_LICENSE("GPL");
+MODULE_DESCRIPTION("PS3 Disk Storage Driver");
+MODULE_AUTHOR("Sony Corporation");
+MODULE_ALIAS(PS3_MODULE_ALIAS_STOR_DISK);
M8nTrap is offline   Reply With Quote
Old 10-01-2012   #58
Simonbuck
Senior Member
 
Simonbuck's Avatar
 
Join Date: Nov 2011
Posts: 1,731
Likes: 788
Liked 1,198 Times in 678 Posts
Mentioned: 207 Post(s)
Tagged: 0 Thread(s)
Originally Posted by M8nTrap View Post
hello! apparently yesterday the step three appeared onto another website... i cannot put a ccrunch link, i think!

"Step 3 :

Welcome to the world of Sony

I just want to say a hello to Geo (no the one you are thinking) and tell him that

Remember 2OFive ? Are you making a new dongle, the first commercial one was not enough ? Sony Still keep the dongle plan alive (win money with commercial hacking/piracy) ? SONY MAKE.BELIEVE PIRACY

Anyway

Back to the past"

No M8 it appeared here yesterday at post #27 of this thread

http://www.ps3hax.net/showpost.php?p...1&postcount=27
Simonbuck is online now   Reply With Quote
Old 10-01-2012   #59
M8nTrap
Member
 
Join Date: Feb 2009
Location: France
Posts: 58
Likes: 7
Liked 9 Times in 7 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
I loose the story wire! sorry !!
M8nTrap is offline   Reply With Quote
Old 10-01-2012   #60
quincy
Apprentice
null
 
Join Date: Mar 2012
Posts: 25
Likes: 1
Liked 5 Times in 5 Posts
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
Originally Posted by evilsperm View Post
gambaownsu:

Ask me if I give a sh*t what you think
I dont need anyone to worship me and I dont ever ask for that, and if I'm such lying scum to all of you trolls you make it all the easier for me to make my decisions o.O
You have a take on REBUG now? Sorry but i think the proportion for you and cyberskunk is

cyberskunk and the rest = 99% since the birth of dinausaurs
evilsperm = 1% Press Release, It used to be 80% to 20% but due to PR gone bad acting like a "dev" well you'll never be malthieul, hes a legend your a reporter.

Btw Cyberskunk decides not you, your just the devil on his shoulder.
__________________
i could have done it and released it but forget it! i guess its stays in my vault. anonymous

Last edited by quincy; 10-01-2012 at 10:48 AM. Reason: Due to apostrophe nazy thought they were extinct
quincy is online now   Reply With Quote
Likes: (1)
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



PS3Hax.net is Copyright © 2010-2013.
Use of this site is governed by our Terms of Use and Privacy Policy. All Trademarks and images are owned by their respected owners.
Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of ps3hax.net
All times are GMT -5. The time now is 07:48 AM.