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Old 10-02-2012   #91
LoboGuara
 
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Originally Posted by samson View Post
awesome XD i was thinking about translating the German but dont really need to now its been incorporated into Mm and Solar.

@3141card i can do an English version if you want but not much point now.
/OFF

I went here today thinking about making a £10 donation for the first dev I see posting.

Donation made!

Last edited by LoboGuara; 10-02-2012 at 08:55 AM. Reason: bleh
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Old 10-02-2012   #92
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Great job to all the guys that worked on this!

It would be even better if this could be integrated in the xmb or in game xmb in order for the temperature readings to be as in real time as possible instead of having to waste 5+ seconds to launch mutiman.
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Old 10-02-2012   #93
sandungas
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Originally Posted by ryant001 View Post
Great job to all the guys that worked on this!

It would be even better if this could be integrated in the xmb or in game xmb in order for the temperature readings to be as in real time as possible instead of having to waste 5+ seconds to launch mutiman.
The problem is not the "wasting of time"... is the speeds at what this temperatures changes (is faster than one can imagine initially)... so in 10 seconds maybe changes a lot (with a lot i mean... maybe 10º C)
So well yes... is true we cant meassure the maximuns (with full processing/graphic load)

To make it work in a game we need to use a plugin (a module)... and the obvious candidate is dev_flash/vsh/module/xmb_ingame.sprx
And for completion (to have the same display in main XMB to meassure standby) dev_flash/vsh/module/xmb_plugin.sprx
The use of the syscall is the same, but is needed to rebuild this files, is a little different work but they have pointed how to make this work, lest see what happens this next days

Originally Posted by 3141card View Post
@GraVoX959
temp's like this show you games which real good programmed for ps3 cpu/gpu architecture,
many games are programmed for xbox360 and "easy" portet for ps3,
this game have temp's like:
CPU 80c
RSX 50c
This is true, very notable in some games (in others there is not much difference), so i suggest people to test some different games, probably there are a few that are perfect for "stress testing"

Also, i noticed some games (not all) when you "pause" the game the temperature is the same than when playing (lol)

It depends of the game, so test several, and test the same game with different graphic load (you can play a chapter that is full of things blowing throught the air... in this chapter the temperature is higher than in the "intro")

---------
Again... thanks to all involved

Last edited by sandungas; 10-02-2012 at 08:50 AM.
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Old 10-02-2012   #94
gingerbread
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Implementing temp. display via XMB would risk a brick? When users are playing game, it is more logical to view the temp by press the PS button.

Having said that, it is still great progress! I have to check out the latest MM!
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Old 10-02-2012   #95
sandungas
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Originally Posted by gingerbread View Post
Implementing temp. display via XMB would risk a brick?
Only a "semibrick", because you can break the interface (the XMB has a error and fails when loading the .sprx)... but the rest of the important files of the firmware are fine

In this "semibrick" state you can install a .PUP from a USB with the same firmware and the installation restores the broken files
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Old 10-02-2012   #96
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Can we get this display in English and with a ferenheight temp reading?
PS3 Temp itskamel Edition

english and with temp's in fahrenheit.
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Old 10-02-2012   #97
Cut_Glass
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Ive made a thread specifically for sharing the temps if you guys are interested
Code:
http://www.ps3hax.net/showthread.php?p=444547#post444547
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Old 10-05-2012   #98
tiefputin2
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seems there is a small update for FAN syscall :-)

http://ps3devwiki.com/wiki/LV2_Funct...s_tty_Syscalls

409 returns (id, st, policy, mode, duty) or something anyone knows what that could mean?
this is only reading, not setting. :0
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Old 10-05-2012   #99
sandungas
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Originally Posted by tiefputin2 View Post
seems there is a small update for FAN syscall :-)

http://ps3devwiki.com/wiki/LV2_Funct...s_tty_Syscalls

409 returns (id, st, policy, mode, duty) or something anyone knows what that could mean?
this is only reading, not setting. :0
There are new syscalls updated in the wiki daily, heheh, mysis is doing an awesome work with the syscalls (months ago daily updates)

@3141card i was thinking you can take your app as a "medium-long time" project, probably there are other interesting syscalls (something related with threads and processing load in percentages ?), in my noobs eyes it seems if there is something similar that the temperature reading, you can implement in the same way, and because there are a lot of "unknown" syscalls, there can be interesting things left
There is also other info can be displayed like IDPS, PSID, Hardware references, etc... but this is different than syscalls, another history

In resume, you can convert the app in something like a "system manager"
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Old 10-05-2012   #100
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Originally Posted by ploggy View Post
Lol, no pun intended
the quotes show there was definitely a pun intended...
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