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#11 |
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Homebrew Developer
![]() Join Date: Sep 2010
Location: dev_hdd0/game/BLES80608
Posts: 936
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FYI I have integrated this awesome tool by MAGiC333X to my BruteForce tool 2.2.0
__________________
~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration. |
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Likes: (9) |
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#12 |
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Senior Member
![]() Join Date: Aug 2011
Posts: 1,269
Likes: 178
Liked 838 Times in 391 Posts
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way to go, love your work.
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Likes: (1) |
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#13 |
![]() ![]() Join Date: Sep 2010
Posts: 1,030
Likes: 699
Liked 263 Times in 191 Posts
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dont no what it does but if its good for the community its good for me
might try it one day oh just checked your cpu what a quensident my ones running at the same clock
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Likes: (1) |
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#14 |
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Homebrew Developer
Join Date: Oct 2009
Posts: 6
Likes: 3
Liked 30 Times in 3 Posts
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Released version 1.1
Hi all!
I've just released version 1.1 of my tool. Forum-attachment link in first post, or here: klicencebruteforce-1.1 (MediaFire). Changes: Version 1.1 (October 7, 2012) - Keys stored as hex-strings in keydata file will now be found - Added option to select search mode (see USAGE for directions) - Flushing output of progress updates to allow for better integration - Performance increase (~40%) |
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Likes: (1) |
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#15 | |
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Senior Member
![]() Join Date: Aug 2011
Posts: 1,269
Likes: 178
Liked 838 Times in 391 Posts
Mentioned: 61 Post(s)
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#16 |
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Homebrew Developer
Join Date: Oct 2009
Posts: 6
Likes: 3
Liked 30 Times in 3 Posts
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Released version 1.2
Hi,
Just released version 1.2 of my KLicence Brute-force Tool. See first post for forum-attachment, of download here. Changes: Version 1.2 (October 7, 2012) - Removed restriction on hex-string search mode - (BugFix) Found hex-string is now displayed, instead of data at address |
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Likes: (2) |
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#17 |
![]() ![]() Join Date: Jan 2008
Posts: 14,462
Likes: 8,204
Liked 14,567 Times in 5,584 Posts
Mentioned: 1320 Post(s)
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[Released] KLicence Brute-force Tool Version 1.2 By MAGIC333X
MAGIC333X has updated hisKLicence Brute-force Tool, here is a quote of the changes:[quote]Hi all!
... [Read More] You can download the update and view the release thread here: [Released] KLicence Brute-force Tool - by MAGIC333X Last edited by GregoryRasputin; 10-07-2012 at 04:43 PM. |
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#18 |
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Homebrew Developer
![]() Join Date: Mar 2009
Location: Super Mario Land
Posts: 160
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Liked 299 Times in 87 Posts
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770000 on a debug compiled version or released?
Released is faster than debug, way faster . Dolphin Debug 40 Frames, Dolphin Release 100+ Frames ![]() So I really recomment you to try a release build. If it was release build just don't care my **** .2. Running 4 instance should be slower than Threader. Since you got a OS overhead to manage them properly. 3. Code:
#pragma once Code:
#if 0 //fixes MS VC++ 2010 Express PCH warning #endif For me the error didn't occure because my solution doesn't use precompiled header. You have to turn that off, don't remember where this crap ist. 4. a uint64_t is a unsigned long long or unsigned __int64. In case you want to get rid of that warning. The warning is only crucial if it comes to big numbers. Which might happen I didn't read through the whole code. I'm just bored and wanted to give my 2 cents. Thanks for doing this tool. I don't need it but this will help some people I guess. Well done
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#19 |
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Apprentice
Join Date: Dec 2011
Posts: 9
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Liked 1 Time in 1 Post
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any chance someone can teach me how to use it.
I have literally blown the dust off my PS3 ... first time it was fired up in almost a year. I have the disc uncharted 3 .... copied it to the HDD of the PS3 then I can ftp into it and pull down files. I was assuming all I needed to pull down was the eboot.bin but I have no clue. |
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#20 | |||
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Homebrew Developer
Join Date: Oct 2009
Posts: 6
Likes: 3
Liked 30 Times in 3 Posts
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When i first tried a release version, i was pretty amazed by the difference. Speed about doubled ![]() Btw, new version does a little over 1 million on my system ![]()
![]() 3. I tried turning that option off, but couldn't get the errors to go away. Even tried making new solution, turning the option off in the wizard and then adding the source files, but it didn't work for me. Using '#pragma once' looks cleaner, indeed. But when i was writing this, i was more concerned with getting rid of the errors ![]() This limits the maximum size of the header to about 2gb, so it shouldn't give any problems. But thanks for your input! Just noticed it could really use a couple of sanity checks there
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