|
|
#201 |
![]() ![]() Join Date: Mar 2011
Posts: 463
Likes: 306
Liked 1,114 Times in 307 Posts
Mentioned: 146 Post(s)
Tagged: 0 Thread(s)
|
I'm pretty sure they're not unfortunately
![]() Sent from my GT-I9100 using Tapatalk 2 |
|
|
|
|
Likes: (1) |
|
|
#202 |
|
Member
![]() Join Date: Oct 2011
Posts: 175
Likes: 25
Liked 42 Times in 30 Posts
Mentioned: 6 Post(s)
Tagged: 0 Thread(s)
|
wasnt it almost sort of complete last year. i remember reading something about it even seeing a video. or was it bs like darkzl and his dreamcast ps3 port ?
|
|
|
|
|
|
#203 |
|
Member
![]() Join Date: Oct 2011
Posts: 72
Likes: 36
Liked 18 Times in 14 Posts
Mentioned: 3 Post(s)
Tagged: 0 Thread(s)
|
Can anyone confirm if this is still in the works? Seem like Wii64 is taking up what little time the team have and PS364 is dead.. If so then have they release the code? I know the beta is not functional to a playable level but it would still be fun to try it if anyone has the pkg?
|
|
|
|
|
|
#204 | |
![]() ![]() Join Date: Mar 2012
Posts: 9,252
Likes: 6,475
Liked 4,023 Times in 2,620 Posts
Mentioned: 1001 Post(s)
Tagged: 0 Thread(s)
|
Afaik there are no known pkgs or source for this :-( I wonder if DH/jaicrab dynarec was legit and/or could be useful too.
__________________
|
|
|
|
|
|
|
#205 |
|
Member
![]() Join Date: Oct 2011
Posts: 72
Likes: 36
Liked 18 Times in 14 Posts
Mentioned: 3 Post(s)
Tagged: 0 Thread(s)
|
@DEFAULTDNB
Holy **** speedy reply!
Yeh thats totally understandable just a bummer I had high hopes Luckily I still got my N64 with 4 controllers 2 of which are brand new and Im sure it will outlive my PS3s by many many years
|
|
|
|
|
|
#206 | |
![]() ![]() Join Date: Mar 2011
Posts: 463
Likes: 306
Liked 1,114 Times in 307 Posts
Mentioned: 146 Post(s)
Tagged: 0 Thread(s)
|
![]() Sent from my GT-I9100 using Tapatalk 2 |
|
|
|
|
|
Likes: (1) |
|
|
#207 |
|
Senior Member
![]() Join Date: Jan 2011
Location: Texas
Posts: 2,292
Likes: 427
Liked 611 Times in 452 Posts
Mentioned: 174 Post(s)
Tagged: 0 Thread(s)
|
Its dead. They stopped working on it because it is impossible.
__________________
Helpful Links: |MinVerCk|PS3DateCheck|SKU_Models|How to downgrade|My Image Host|
More: |PS3DEVWIKI|Kiosk Reverters|Jig|Progskeet|E3Flasher|EliteMossy| Index| ![]() |
|
|
|
|
|
#208 |
|
Senior Member
![]() Join Date: Feb 2012
Posts: 1,280
Likes: 454
Liked 329 Times in 234 Posts
Mentioned: 69 Post(s)
Tagged: 0 Thread(s)
|
You just replied to a bot. Don't worry I've done that before
__________________
![]() |
|
|
|
|
Likes: (2) |
|
|
#209 |
|
Senior Member
![]() Join Date: Sep 2011
Location: In a van down by the river
Posts: 1,388
Likes: 1,402
Liked 1,054 Times in 590 Posts
Mentioned: 110 Post(s)
Tagged: 0 Thread(s)
|
We last heard from the team over a year ago(My bad I just notice they posted on the 18th). They've just been collecting donations since then. I know they've done good work before but I think it's time to accept this is probably not going to happen. There's a 64 emulator for the Android and the 360. I hardly doubt this is impossible. I'm sure it's not as easy but I don't think the interest is there from the dev's end.
Here's the teams latest post on September 18th. It's about the Wii64 but they're pretty much sister projects by the same team. http://emulatemii.com/wordpress/?cat=4 Posted on September 18, 2012 by emukidid 64 Wow, 2012, who would’ve thought we’d still be updating Wii64 nearly 5 years after its inception. I won’t be the first to admit that we have been putting off updating this blog – but sadly there hasn’t been all too much to talk about. When Wii64 started, as a team, we were all just university students messing about with our new understanding on how hardware works. Fast forward 5 years, we have mortgages to pay, relationships, etc… and real life doesn’t have a time slot in the day labelled “Wii64 development” on most days/weeks/months. Don’t get me wrong, there’s still the drive to get Wii64 to a nice and polished version, but it is taking its time now due to real life really hampering down on everything. Now that the excuses/truth are out of the way, it’s time to actually divulge the progress (or lack thereof) we’ve made. Dynamic recompiler re-write “rec2″ Tehpola has been working out the finer/final details surrounding the design and implementation of the new recompiler core which we’ve simply labelled “rec2″. In the interim, we’ve removed the non pure interpreter out of Wii64 as it was never working nor going to be useful for us. Rec2 is actually at the point of being coded now but not in a working state obviously as there is still the current recompiler to rip out. Once coding is complete, there’s bug fixes, potential minor re-writes if the design doesn’t cover a specific use case, etc. Rice / glN64 There have been some minor improvements to glN64, but the big addition in the next release will be Rice, which is substantially faster than glN64 and supports more ucodes. Rice still has some combiner issues that need to be ironed out. Also, Rice doesn’t currently support framebuffer textures. We’d at least like to fix the combining issues before the next release. Miscellaneous / Optimizations I have been keeping Wii64 up to date behind the scenes with all the various libOGC changes/advancements. I’ve also been making minor optimizations such as saving 512KB of RAM by consolidating some memory structs, adding more previously interpreted instructions to the recompiler and other small adjustments. There are also other things we’ve picked up from other emulators that should help us gain further compatibility such as Blast Corps and DK64 intro fixes. Before you all ask, why haven’t you released partial builds with the above features? It’s simply because, due to the recompiler changes, major parts of the emulator are unstable or totally broken when compared to the last publicly released version. Not64 In case you haven’t seen it already, Not64 is a “Experimental Modification” of Wii64 v1.1 by Extrems over at GC-Forever. It attempts to gain performance by doing some GC/Wii specific hardware optimizations as well as integrating patches from various mupen64plus sources. It is also compiled with the latest libOGC/etc so you will have better device (USB amongst other things) support compared to the last public release of Wii64. I personally recommend it if you’re looking for something newer than Wii64 1.1 to hold you over until the next official release. Last edited by BobbyBangin; 10-08-2012 at 11:54 PM. |
|
|
|
|
|
#210 |
![]() ![]() Join Date: Mar 2012
Posts: 9,252
Likes: 6,475
Liked 4,023 Times in 2,620 Posts
Mentioned: 1001 Post(s)
Tagged: 0 Thread(s)
|
I would like to think they got the PS3 version to a point where all they need is one breakthrough (dynarec) for PS3 to be released and they can bundle it up and release it immediately.
There was an official video waaay back when it was first conceptualised, does anyone have that beta? (not the rar with a data.ash and ps3_64.exe)
__________________
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|