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#11 |
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I know exactly what it needs. I wanted to do it without that at first but then I realized that it was impossible so I changed it up a bit. That's where the help is needed. Team Emulatemii has dissapeared -_-
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#12 |
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Senior Member
![]() Join Date: Aug 2007
Location: Virginia US
Posts: 3,064
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Where have you been LOL. I have had this for almost a year. I just played some OOT with my daughter over the weekend
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Follow me on Twitter @BobbyBlunt83 Contact me via our irc server irc.ps3sanctuary.com/6667 You can figure out how to do so here. Don't start sh!t, there wont be sh!t.
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#13 | |
![]() ![]() Join Date: Mar 2012
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If only DH/jaicrabs dynarec could be utilised? I know DH/MAD/JFW whatever it was: was horse sh!t fw, but still the dynarec element is intriguing...
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#14 | |
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Member
![]() Join Date: Apr 2012
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Dynarec source releasing, porting to 3.55
First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected. http://www.mediafire.com/?97259az0ny6rayx http://www.ps3devwiki.com/wiki/User_talk:Ing_pereira Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled. If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs... PS3SX Last ver compiled http://www.mediafire.com/?bzuoebb0gvopo22 You can test it on 3.55 first by porting this patchs, i will be porting this, maybe someone can do it more quick.. Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation. Sorry because my language... Last edited by IngPereira; 10-24-2012 at 05:29 AM. |
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Likes: (4) |
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#15 |
![]() ![]() Join Date: Mar 2012
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VERY interesting info
@IngPereira
Thank you for sharing! If it helps us in anyway to get an N64 emu off the ground, this would be fantastic!
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Likes: (1) |
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#16 | |
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Member
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Posts: 298
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Some of the notable changes are.. Conkers bad fur day/Donkey kong 64 are very much payable and overall speed is up compatibility is up. If you watch close to the end of the vid you'll see. |
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#17 | |
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Member
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Just what is 0x8000000000500000 and 0x80000000007fffff in shortended form? xD |
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