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Old 10-23-2012   #11
dub Foo
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Originally Posted by DEFAULTDNB View Post
PS364 (by team emulatemii) requires a dynamic recompiler built specifically for PS3.

Without that it is dead in the water.
I know exactly what it needs. I wanted to do it without that at first but then I realized that it was impossible so I changed it up a bit. That's where the help is needed. Team Emulatemii has dissapeared -_-
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Old 10-24-2012   #12
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Originally Posted by ploggy View Post
Mupen64-360 is being released sometime next week. Maybe it will help a Ps3 version.

(This isn't a "rub it in" post I would very much like to see a N64 emulator for PS3 too)
Where have you been LOL. I have had this for almost a year. I just played some OOT with my daughter over the weekend
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Old 10-24-2012   #13
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If only DH/jaicrabs dynarec could be utilised? I know DH/MAD/JFW whatever it was: was horse sh!t fw, but still the dynarec element is intriguing...

Service Pack 1.3 brings in a wealth of improvements and new features such as the Grid system, a plugins manager, the ability to dualboot GameOS and Linux and of course Dynarec which throws in support for PSX ISOs.
I am surprised no one has looked into this more. I am no dev, I would just love to see an N64 emu for the PS3
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Old 10-24-2012   #14
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Dynarec source releasing, porting to 3.55

Originally Posted by DEFAULTDNB View Post
If only DH/jaicrabs dynarec could be utilised? I know DH/MAD/JFW whatever it was: was horse sh!t fw, but still the dynarec element is intriguing...

I am surprised no one has looked into this more. I am no dev, I would just love to see an N64 emu for the PS3
That is a fact my friend. Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.

First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.

http://www.mediafire.com/?97259az0ny6rayx

http://www.ps3devwiki.com/wiki/User_talk:Ing_pereira

Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.

If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...

PS3SX Last ver compiled
http://www.mediafire.com/?bzuoebb0gvopo22

You can test it on 3.55 first by porting this patchs, i will be porting this, maybe someone can do it more quick..

Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.

Sorry because my language...

Last edited by IngPereira; 10-24-2012 at 05:29 AM.
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Old 10-24-2012   #15
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VERY interesting info @IngPereira

Thank you for sharing!

If it helps us in anyway to get an N64 emu off the ground, this would be fantastic!
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Old 10-24-2012   #16
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Originally Posted by BobbyBlunt View Post
Where have you been LOL. I have had this for almost a year. I just played some OOT with my daughter over the weekend
Hmm, maybe I should clarify. a NEW version of Mupen64-360 is going to be released sometime next week.

Some of the notable changes are.. Conkers bad fur day/Donkey kong 64 are very much payable and overall speed is up compatibility is up.

If you watch close to the end of the vid you'll see.
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Old 10-26-2012   #17
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Originally Posted by IngPereira View Post
That is a fact my friend. Here is the source of Dynarec that was implemented in JFW356MA. It was a PKG for example but also can be done as patch on ps3mfw lv2_kernel.self, I will when I have time.

First modify the offsets (This is 3.56 lv2 memory space) to 3.55 fw(memory and Lv2_kernel.self) if we do this there will not be necessary any PKG although this patch is very experimental (Because that never put it on kernel directly) and this one needs a bit to be corrected.

http://www.mediafire.com/?97259az0ny6rayx

http://www.ps3devwiki.com/wiki/User_talk:Ing_pereira

Well this patcher (like lv2patcher) can enable the dynarec execution, i tested it with last ps3sx version i compiled.

If you disable interpreter in emu options it will use a Dynarec created by Anonymous when he coded the ps3sx source and you will need to enable bios loading not hle (load a scph1001.bin) and you will see that is more quick using the dynamic recompilation but has many bugs...

PS3SX Last ver compiled
http://www.mediafire.com/?bzuoebb0gvopo22

You can test it on 3.55 first by porting this patchs, i will be porting this, maybe someone can do it more quick..

Thanks to anyone and maybe we can try to help with this so the ps3 can be capable of running jit dynamic recompilation.

Sorry because my language...
I remember reading that message on your Talk page a long time ago and wondering what it meant.

Just what is 0x8000000000500000 and 0x80000000007fffff in shortended form? xD
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