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#51 |
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Member
![]() Join Date: Jan 2012
Posts: 93
Likes: 91
Liked 19 Times in 16 Posts
Mentioned: 2 Post(s)
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Shouldn't leave mate... a brain like yours will always be looking for the next puzzle. Why not focus on 3k/4k models? It's people like you that pushes the scene forward. Thank you very much killing the snake and showing the stick hehe. Cheers!
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#54 |
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Apprentice
Join Date: Aug 2011
Posts: 4
Likes: 2
Liked 5 Times in 3 Posts
Mentioned: 4 Post(s)
Tagged: 0 Thread(s)
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i usually don't comment a lot, but this i have to comment!
@JuanNadie , you really made it! What a genius you are! I hope you don't leave the scene, but if you leave i'm glad for you also and hope all users are too! I only have one thing to say you: Thanks for your endless hours you certanily spent trying to reach this point! You deserve a good place in this world not for what you've done for the ps3 scene, but for i suspect you are as a person... If you leave or not, it's you're choice, and i hope all people respect it as i will. Hope you all have all the luck and success!!v You deserve it! |
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#55 |
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Member
![]() Join Date: Oct 2011
Posts: 741
Likes: 425
Liked 743 Times in 289 Posts
Mentioned: 118 Post(s)
Tagged: 0 Thread(s)
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it's on twitter xD it only has the alphabet, not the keys. my specific console didn't have the luck to get them xD
__________________
"Whoever has ears, let them hear."
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Likes: (1) |
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#56 | |
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Member
![]() Join Date: Feb 2011
Location: Germany
Posts: 279
Likes: 372
Liked 81 Times in 59 Posts
Mentioned: 9 Post(s)
Tagged: 0 Thread(s)
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#57 |
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Member
![]() Join Date: Jan 2011
Posts: 187
Likes: 51
Liked 62 Times in 39 Posts
Mentioned: 9 Post(s)
Tagged: 0 Thread(s)
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neither did mine mate... guess it must be addapted 355DEX CECH2004A btw
Last edited by r07f1; 10-26-2012 at 04:15 PM. |
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#58 | |
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Apprentice
Join Date: Sep 2012
Posts: 6
Likes: 0
Liked 6 Times in 1 Post
Mentioned: 2 Post(s)
Tagged: 0 Thread(s)
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Thanks JuanNadie, do so many good works .
as I know, many peoples working hard for the scene, some release it, some not. FF13 CFW fix -- 100% exploited trueblue LV2, with VM step tracing bldr1&2 act.dat&rif algo -- someone has got it few years ago --from PSP here is some step debugging code
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#59 |
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Homebrew Developer
![]() Join Date: Oct 2011
Posts: 20
Likes: 11
Liked 369 Times in 19 Posts
Mentioned: 68 Post(s)
Tagged: 0 Thread(s)
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@zecoxao
: What you posted it the content of the buffers used by the program. I though I have changed that so the second argument was the dump. THE ACTUAL DUMP IS at dump.bin.
If the algo worked if should say "interrupt:". If for your bootloader version didn't work try changing line 799: correctPacket(0x40, 0, 0); increase the 0x40 to something bigger I edited the first message to the reflect it. @marcan 42, perdona el malentendido. Vosotros fuisteis los que abristeis el camino. De hecho me alegra saber que lo que pensamos para el bug es similar a lo que pensasteis vosotros. Una pena lo de la demanda Thanks to all of you... I really didn't expect this response. I don't think that I deserve it. Thanks to all the devs that decided to publish their info on ps3devwiki. That's the real exploit of the scene... so much info that I doubt no one comprehend it fully. I haven't posted the names of the other people that worked in this cause I don't know if they want to be credited (if you want tell me and it will be added). The bug wouldn't had been found with out their work. They (and other members of their group) are what really keep moving the scene. |
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#60 |
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Apprentice
![]() Join Date: Jan 2012
Posts: 18
Likes: 6
Liked 3 Times in 2 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
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And what can we do with the bootldr ?
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