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Old 10-09-2012   #21
vgturtle127
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Originally Posted by qlum View Post
FYI not all comments here are equally serious.
What do you mean?
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Originally Posted by KDSBest View Post
PC got much better and more RAM than PS3 so that in hand brings great power... Of course game emulation shouldn't be possible for state of the art ps3 games.

I guess those guys should start working on a recompiler else it wouldn't be possible in 5+ years. Since an interpreter is WAY!!! To slow.

Just my 2 cents ^^
I'm glad you said something, KDSBest. Actually some of the improvements and additions were suggested by me and other posters to integrate some of your SPU simulator instructions into the build. Also, a recompiler is in the works, the interpreter is done. Well, mostly. It still needs instructions to be added of course. But the functionality of the ones that are there are good.
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Originally Posted by synce View Post
I'm glad to see the project is still alive and I admire their optimism but I highly doubt the PS3 will ever be emulated even on the level of PS2. Aside from the work involved you'd need a lot of determination, and I just don't see it when so many PS3 games are just PC and 360 ports, and will probably be ported to PS4 in 1080p or 4K
EVERYTHING is emulated eventually.
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Originally Posted by bubbleboy View Post
It's not just about power.. it's mainly a problem of complexity. There are simply too many elements to simulate/emulate for it to ever be feasible. IMHO.

I would love to be proven wrong though, and I admire the devs tackling such a holy grail as PS3 emulation. Having that (if successful) on your resume guarantees you a $100k a year job!
Considering all the hardware is well documented and most of the software is open source, I don't understand what you mean. And what do you mean by too many? There is the hardware (CPU, GPU, RAM, HDD, mobo, SPU) and the software (BIOS, OS). Other than that, all you have to do is figure out the security measures (which is mostly already done BTW). IMHO, the "Holy Grail" would be Xbox and Xbox 360, because they are using a Windows kernel with PC like hardware. However they wrap it in proprietary software that nobody has really unlocked. Sony and Nintendo products use open source technology and software. Just saying. Just a friendly discussion.
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Old 10-09-2012   #22
condorstrike
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Originally Posted by vgturtle127 View Post
Ok. A lot of people have been trying to use PKG files and other file types. What do the programs do? If you don't mind me asking.
sorry, was away. I've tried every option available, trust me.
here's one of the apps:
http://condorstrike.com/forums/viewtopic.php?f=3&t=2

and also tried really less complicated apps i've made like helpmme which only displays static images, still no go.
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Old 10-09-2012   #23
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Originally Posted by condorstrike View Post
sorry, was away. I've tried every option available, trust me.
here's one of the apps:
http://condorstrike.com/forums/viewtopic.php?f=3&t=2

and also tried really less complicated apps i've made like helpmme which only displays static images, still no go.
Oh. Well, I was going to say try something simpler than Solar, but you did. Well, thanks for testing! It's always good to know devs are looking into this. And don't worry, it's taken people months to reply to some posts on my emulation news threads.
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Old 10-09-2012   #24
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yeah, Solar is overkill...but i'll keep trying...I'll start something new to test it further.
It's a great tool, and I'm impressed with it.

***edit***
I just opened that forum yesterday.
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Old 10-10-2012   #25
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Originally Posted by vgturtle127 View Post
Why emulate a PS3 when you can just play the PC version?
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One game runs. And it already ran homebrew after r21.
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RPCS3 already ran homebrew. Also, PSP/PS2/PS1 emulation will later be built in to it as well. So it can run homebrew and tons of games.
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The PS2 emulator PCSX2? It runs everything I throw at it on a crappy computer (well, crappy compared to most developer rigs I guess). I wouldn't say years too quickly either, as it hasn't taken him that long to get it to play homebrew flawlessly, and run most testing apps/homebrew and pass all tests 100%.
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It would be cool if we had a homebrew store type thing for PS3. We have seen lots of attempts, but no releases. The one that was is pretty good, but unfinished.
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That and maybe emulate different firmwares. Or maybe emulate different models too.
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People always say that. That the PS3 is soooo powerful. Keep in mind the PS3's Cell CPU and RSX GPU age, as well as features compared to a PC GPU or a CPU. In the end, the PS3 uses older hardware and doesn't actually have that much more power, nor does it really have any longer lifespan than what Sony has said. They are just stalling so they can "surprise" people with another console and make more money. Those companies start planning the next console the second it hits the store shelves. I know, I use to work for one.

In regards to the Xbox emulation, I think most people realize that most of the original Xbox titles were either also released on PS2 (emulator or 90% of people have PS2's), released on PC, re-released on other consoles (Halo Anniversary), or suck (Charlies Angels PAL). As well as it can be difficult if there aren't a whole lot of consoles like the Xbox. Using 100% proprietary software, as well as mostly PC parts (mostly). Caustik and I had lengthy conversations about Xbox emulation since there are some good titles (and for the sake of completeness there are no Xbox (good), Xbox 360, Vita, 3DS, or Wii U emulators). I think we all want one, but most of us don't want to take the project on ourselves (for whatever reason). I have been thinking of taking up the Dxbx and Cxbx code and trying to finish what those projects started. I happen to know that debug Xbox kits are pretty easy to find, and regular Xbox's are too (obviously). Maybe I will be the one to finish it, who knows...
Problem is with equal or even triple the cpu power emulation is still very very hard to do for a third party, and while cell may be outdated it is still not close to the level most things get emulated at reasonable speeds.
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Old 10-10-2012   #26
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Originally Posted by vgturtle127 View Post
What do you mean?
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I'm glad you said something, KDSBest. Actually some of the improvements and additions were suggested by me and other posters to integrate some of your SPU simulator instructions into the build. Also, a recompiler is in the works, the interpreter is done. Well, mostly. It still needs instructions to be added of course. But the functionality of the ones that are there are good.
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EVERYTHING is emulated eventually.
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Considering all the hardware is well documented and most of the software is open source, I don't understand what you mean. And what do you mean by too many? There is the hardware (CPU, GPU, RAM, HDD, mobo, SPU) and the software (BIOS, OS). Other than that, all you have to do is figure out the security measures (which is mostly already done BTW). IMHO, the "Holy Grail" would be Xbox and Xbox 360, because they are using a Windows kernel with PC like hardware. However they wrap it in proprietary software that nobody has really unlocked. Sony and Nintendo products use open source technology and software. Just saying. Just a friendly discussion.
If I get access for branch pushes. I will help you guys!
Working on the emulator with you guys would be much more fun. Just contact me via twitter if possible. Btw you guys wrote that thing in C/C++ why not take the fail0verflow's spu instruction?

I just ported them mostly to C#. They had some mistakes in it IIRC but mostly it's there. Was hell of a work to create those ****in' instructions. We shouldn't care about interpreter cause IMHO all float point instructions will be emulated the wrong way. We should directly recompile it.

Since we have less register it will be slower for sure, because we have to use the RAM the rest is not that hard. For the PPU part I would check out DOLPHIN Wii emulator they got a full featured PPU Recompiler. Should give a great HEAD start.

OT: Away from the ****in' scene that pushes the wrong guys. Evilsperm is a hero WTF guys open your eyes are you really that DUMB?

OT: @bubbleboy most open source project doesn count in your CV belive a guy in the industry . You can be the best hacker in the world without social skills you will get a bad payed job.

Last edited by KDSBest; 10-10-2012 at 05:53 PM.
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Old 10-29-2012   #27
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Originally Posted by qlum View Post
Problem is with equal or even triple the cpu power emulation is still very very hard to do for a third party, and while cell may be outdated it is still not close to the level most things get emulated at reasonable speeds.
I guess, but the emulation of the cell done right with a recompiler and optimized code and stuff, it shouldn't be that slow. The second the PS3 came out it was dated. It has very little RAM compared to a computer. I'm gonna look at the code and see what we can do with it.
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Originally Posted by KDSBest View Post
If I get access for branch pushes. I will help you guys!
Working on the emulator with you guys would be much more fun. Just contact me via twitter if possible. Btw you guys wrote that thing in C/C++ why not take the fail0verflow's spu instruction?

I just ported them mostly to C#. They had some mistakes in it IIRC but mostly it's there. Was hell of a work to create those ****in' instructions. We shouldn't care about interpreter cause IMHO all float point instructions will be emulated the wrong way. We should directly recompile it.

Since we have less register it will be slower for sure, because we have to use the RAM the rest is not that hard. For the PPU part I would check out DOLPHIN Wii emulator they got a full featured PPU Recompiler. Should give a great HEAD start.

OT: Away from the ****in' scene that pushes the wrong guys. Evilsperm is a hero WTF guys open your eyes are you really that DUMB?

OT: @bubbleboy most open source project doesn count in your CV belive a guy in the industry . You can be the best hacker in the world without social skills you will get a bad payed job.
That'd be awesome. I will talk to JJ. See if he will let me in on that too. As of now, I just test things. On my own time. But we could benefit from some people who know their stuff.
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Old 10-29-2012   #28
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Originally Posted by vgturtle127 View Post
It has very little RAM compared to a computer. I'm gonna look at the code and see what we can do with it.
Thats wrong. the RAM inside of a PS3 is specialized. that means this RAM cant be compared to a RAM in the PC.

if you want to compare it. you have to compare 32gb of PC ram with the 256mb ram of a PS3.
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Old 10-29-2012   #29
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Originally Posted by Warrorar View Post
Thats wrong. the RAM inside of a PS3 is specialized. that means this RAM cant be compared to a RAM in the PC.

if you want to compare it. you have to compare 32gb of PC ram with the 256mb ram of a PS3.
The ram of the ps3 was special 8 years ago -.-
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Old 10-30-2012   #30
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The RAM of the PS3 is still better then any PC RAM.

what do you think why a PS3 is able to provide 100,000 sets of calculations for Folding @hom e?
a Hardcore PC with 6 Cores, 8gb DDR3 and a Geforce GTX 560 can only provide 10k.

If you dont know the Hardware, dont talk about her.
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