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Old 11-05-2012   #1
jazzyjeff
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Question if/can we re-sign new games using eboot.bin why more files in duplex releases?

this is something that has me a little confused. I have noticed that there may be several files in a duplex release but using the true ancestor re-signer, is it as simple as runnning the eboot through and using the new one? do we not need to hex edit params.sfo or modify any other files?

Just curious, been holding off for a long time on kmeaw 3.55 and even stayed on MM v2 for a long time and just trying to get back up to speed again.

Not a n00b just been away a while
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Old 11-05-2012   #2
baargle
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Originally Posted by jazzyjeff View Post
this is something that has me a little confused. I have noticed that there may be several files in a duplex release but using the true ancestor re-signer, is it as simple as runnning the eboot through and using the new one? do we not need to hex edit params.sfo or modify any other files?

Just curious, been holding off for a long time on kmeaw 3.55 and even stayed on MM v2 for a long time and just trying to get back up to speed again.

Not a n00b just been away a while
You're wrong basically.

Unless you have a version spoofer, you still need to change the param.sfo version requirement. You need to decrypt then sign the eboot, and the same for an .sprx\.self files that the game uses.

That's all doable for us simpletons.

There are some games with .sdat files that very few people know how to fix and there is no public solution to fix those, yet.

Duplex has released a few games with fixed .sdat files, those files are the reason for certain game modes on many sports titles not working correctly.
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Old 11-05-2012   #3
jazzyjeff
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ah i see so basically any game thats using .sdat file extensions will require a fix, otherwise a good old bit of hex editting

And re rogero's cfw spoofed to 4.30, does this require any re-signing at all for sub 4.30 games?

thanks man for keeping me on track!
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Old 11-05-2012   #4
baargle
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Originally Posted by jazzyjeff View Post
ah i see so basically any game thats using .sdat file extensions will require a fix, otherwise a good old bit of hex editting

And re rogero's cfw spoofed to 4.30, does this require any re-signing at all for sub 4.30 games?

thanks man for keeping me on track!
Rogero's new 4.2x firmware should run all games without any signing at all, just install latest multiman and play, you may need to experiment with BD-Mirror\Discless\Directboot\External options within multiman to get some games to work still though, but no actual modification of files.

There are a few games that still don't work for some reason though, however some of thos few games have been fixed by downloading latest update.

In terms of .sdat, yes only Duplex has cracked them and maybe N0DRM have done a couple, but that's it.

It really is extremely easy to make a fix, no hex editing\getting dirty required

Would post a step by step guide but I'm exhausted and off to be mate.
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Old 11-05-2012   #5
jazzyjeff
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no worries, i think thats basically answered all my questions anyway dont mind having a go but if you ever fancy posting that tut let me know!

hard call whether to jump on the bandwagon and go to 4.30 or to hold off a bit just in case lol, suppose ive waited this long though few weeks wont kill me

thanks again
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