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#821 |
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Senior Member
![]() Join Date: Jul 2011
Location: Salford, UK
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@intertweaker2
http://www.sendspace.com/file/aiz9ah More info: http://psx-scene.com/forums/f6/artic...ml#post1021556 |
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#822 | |
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Apprentice
![]() Join Date: Nov 2011
Posts: 28
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EDIT: Sorry just noticed JonahUK beat me to it. |
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Likes: (1) |
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#824 | ||
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Member
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************* [ - Post Merged - ] *************
The decrypt tool will only use an lst file for reference. The sdat decryptor will only decrypt the sdat data, so you must first extract the sdat-file out of the PSN game (pkg), decrypt the file, repack sdat using the v1.1 tool, repack pkg file. Cross fingers for installing the modified pkg file. ************* [ - Post Merged - ] ************* Just a braincrackle... The decrsdat.zip file comes with sourcecode. Maybe we can compile it to a single exe file (cpp > exe), including the .h <include/.h> files with used in the sdk (see cpp file). If we can make an exe out of it... I'm not a programmer, but it can lead us to the tool needed on PC's. |
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Likes: (1) |
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#825 |
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Member
![]() Join Date: Nov 2011
Posts: 101
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Lol I'm so out of my depth here
![]() Leave it to the big boys ![]() Sent from my speak'n'spell using Tapatalk HD |
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#826 |
![]() ![]() Join Date: Mar 2012
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@intertweaker2
we need EDATKEY1 before we can decrypt v4 SDATs only using a PC.
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#827 |
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Member
![]() Join Date: Feb 2008
Posts: 33
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Liked 3 Times in 3 Posts
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Ok, got the point.
Basically leaving us 2 files, 1 encrypted, 1 decrypted file. Encrypted minus decrypted is key (hex) or isn't that simple? |
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#828 |
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Senior Member
![]() Join Date: Jul 2011
Location: Salford, UK
Posts: 1,264
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@DEFAULTDNB
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@intertweaker2
I'll decrypt the FC3 sdat files when I get home from work if nobody else has done it before that. |
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#829 | |
![]() ![]() Join Date: Mar 2012
Posts: 9,015
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![]() EDIT; didnt work same result as my first attempt.... hmm.....
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#830 |
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Member
![]() Join Date: Feb 2008
Posts: 33
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@DEFAULTDNB
Has the sdats the same blocksize? To verify the blocksize, use make_sdata to check. |
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