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#61 |
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Apprentice
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No I clearly seen you only.
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#62 | |
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Senior Member
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#63 | |
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![]() Last edited by LoverboySimer; 12-01-2012 at 10:07 PM. |
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#64 |
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Member
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alright, pay some attention here about clock speed:
(twitter) Hector Martin @marcan 42 "If you want more evidence that MHz isn't everything, a little birdie points out that Durango (Xbox 720) is specc'ed to have a 1.6GHz CPU. " |
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#65 | |
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Senior Member
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#66 | |
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depends on how many cores it has and how well it links to the rest of the system
there is more to power than topline ghz alone. which has better performance? intel or AMD for like for like ghz cpu's? they should be the same right if ghz are all that matter? if the wii-u can push out 360/ps3 comparible performance on a 1.25ghz 3core cpu compared to 360/ps3 ghz+cores then why couldnt durango push higher on a 1.6ghz with more cores?
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#67 | |
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Member
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There is so many factors which I dont really want to discuss here, since too many people will assume they know better. In a nutshell, using a well designed processor, with optimized transistor layouts, a micro manufacturing process which put these tiny transistors closer to each other so less resistance, and using a RISC architecture, a lower clock speed doesnt mean lower performance. In a nutshell, to execute the same instruction could potentially need less clock cycles on a well designed chip. The WII U uses the power architecture instruction set, which cannot be compared to what an Intel for example offer. Cycles on instruction fetches and executes are greatly different. This is one main reason why some devs develop stunning games, and others laggy rubbish. The latter uses generic "container" apps which involves scripting, so they cannot optimize for the actual hardware. Crytek is one of the few who spend money on investigating the HW to optimize for it, some others not so much. If you know the hardware instruction set very well, your game will be superior if you know what you do. So back to my original point, lower clock means lower heat, less chance of failure due to badly designed heat management systems. But also, lower clock DOES NOT mean lower performance. |
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#68 |
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Let me add one more point to this: The PS3 and the Xbox 360 both use graphics processors based on DX9, the new Wii-U uses a graphic processor based on DX11
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Sony just lost the PS3's chastity belt keys, secret fun spots are open to explore ...
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#69 |
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Annelies Marie Frank
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Yet the Wii U is getting none of the good multiplats and games like Far Cry 3 are no where to be seen on the platform. Nintendo is getting the shaft once again.
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#70 | ||
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You really think the Wii-U isn't capable to run FarCry 3
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Sony just lost the PS3's chastity belt keys, secret fun spots are open to explore ...
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