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Old 12-04-2012   #71
katananja
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Originally Posted by flatz View Post
It is because a proper error handling and informational messages (which will be displayed when you specify -v option) is not implemented yet. I'll do it in the future version.
Thank you, I'll look forward to it
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Old 12-04-2012   #72
Ha-ya-to
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Hi,

I'm a novice, my PS3 has a OFW 4.30 .

I've got a big problem with my PS3, more precisely the Hard Disc Drive.

Since the Update of the Firmware 4.31, my HDD is not recognizable.

If I turn on the PS3, the screen says : "No Signal".

Even if I press 5s with one "bip", and 7s with 2, it's not responding.

I don't want to loose all my saves in there. I try to open pfdtool but it doesn't open with W7, because it close quiclky after open it.

I want to know, if this hack, work to extract saves, then I format and try to replace my saves with a fat32 DD or USB key.

Can you solve the problem ?

Sorry for my english.

Thank.
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Old 12-04-2012   #73
SkillerCMP
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Originally Posted by aldostools View Post
The data generally is aligned to 4 and in less cases it is aligned to 1. An optimization that you could consider to implement in future releases is to test first the "offsets" aligned to 4, then repeat the loop for offsets aligned to 2 (and not aligned to 4), and loop again for the odd offsets. Also a start-stop range for offsets would be nice.

EDIT:
Some additional tips:
1-Before bruteforce the savedata folder, always list the protected entries using: pfdtool -l <path>
2-I have noticed that if only PARAM.SFO is listed, the pfdtool does not find the key using that file (maybe the key is not needed)
3-As the HMAC hash of the entire file is calculated for each "key" being tested, it is highly suggested to always use the smallest file.
For instance, in Medal of Honor USR-DATA is 200kb but HED-DATA is only 4 bytes. So using HED-DATA let you find the key in few minutes, while using USR-DATA file could take hours.
4-In many games the key is usually found in the ELF of the EBOOT.BIN, but ocassionally the key can be found in a self (eg. MOHAGame-PS3Final.self, scimitar_final.self, etc.)
Want to know an even faster way find the ascii name of the file your bruting the step back say 100000 Dec rule of thumb the file is normally close to the key
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Old 12-05-2012   #74
aldostools
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Originally Posted by SkillerCMP View Post
Want to know an even faster way find the ascii name of the file your bruting the step back say 100000 Dec rule of thumb the file is normally close to the key
That rule of thumb works in most of the cases Although is some games the key is next to file being bruteforced. Also searching for the ascii text "cell" you get an offset close to the key.

I have noticed that different games from the same developers use the same "secure_file_id", so another quick method to find the keys in certain games is trying the keys already known. To do this, create a fake "keys.elf" containing the keys in binary format, then use:

pfdtool.exe -b PATH keys.elf 0 FILENAME

if that does not return any key, then use the "rule of thumb" method

@flatz for your future versions of pfdtool, could you consider updating the format of the game.conf to allow multiple TITLEID ?

Maybe something like this:

[Title of Game]
title_ids=BLUS00000,BLES00000,BLES00000,BLJS00000,NPEB00000
;disc_hash_key=
secure_file_id:*=
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Last edited by aldostools; 12-05-2012 at 09:14 AM.
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Old 12-05-2012   #75
flatz
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Originally Posted by aldostools View Post
That rule of thumb works in most of the cases Although is some games the key is next to file being bruteforced. Also searching for the ascii text "cell" you get an offset close to the key.

I have noticed that different games from the same developers use the same "secure_file_id", so another quick method to find the keys in certain games is trying the keys already known. To do this, create a fake "keys.elf" containing the keys in binary format, then use:

pfdtool.exe -b PATH keys.elf 0 FILENAME

if that does not return any key, then use the "rule of thumb" method

@flatz for your future versions of pfdtool, could you consider updating the format of the game.conf to allow multiple TITLEID ?

Maybe something like this:

[Title of Game]
title_ids=BLUS00000,BLES00000,BLES00000,BLJS00000,NPEB00000
;disc_hash_key=
secure_file_id:*=
Ok, I will add support to the multiple titles. But I think will be better to specify them inside a section's name, for example, [BLUS00000/BLES00000], because title_ids key itself is not needed to the program. Also seems that 4 version uses a different syscon manager key because many hashes fails. I'll check for a new key or maybe algorithm soon.
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Old 12-05-2012   #76
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hey my ps3 hard drive just crashed last month so i sent it to sony for repairs and they replaced my whole system,they also send me a 3.55 model since mine was that.the problem is when i am trying to load my own saves it loads it but says trophy not earned as it is from another user though I am using the same psn logins.will this tool help me to only resign my saves so that I can earn trophies again.the game trophies were not synced when my hdd crashed and some of them are pretty boring ones.I am new here hope it doesn't upsets any1 if this has been answered before.
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Old 12-06-2012   #77
flatz
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Originally Posted by rayan2 View Post
hey my ps3 hard drive just crashed last month so i sent it to sony for repairs and they replaced my whole system,they also send me a 3.55 model since mine was that.the problem is when i am trying to load my own saves it loads it but says trophy not earned as it is from another user though I am using the same psn logins.will this tool help me to only resign my saves so that I can earn trophies again.the game trophies were not synced when my hdd crashed and some of them are pretty boring ones.I am new here hope it doesn't upsets any1 if this has been answered before.
Yes, you can resign your save games with it but you need to get your unique console identifier and the ability to copy your save game from your console's HDD to your PC and back (if your game have a copy protection mechanism then you need to install CFW).
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Old 12-06-2012   #78
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Originally Posted by flatz View Post
Yes, you can resign your save games with it but you need to get your unique console identifier and the ability to copy your save game from your console's HDD to your PC and back (if your game have a copy protection mechanism then you need to install CFW).
no its not copy protected I can copy the game to usb drive,but will the trophies work ??I read in previous post they were not working
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Old 12-06-2012   #79
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Originally Posted by aldostools View Post
That rule of thumb works in most of the cases Although is some games the key is next to file being bruteforced. Also searching for the ascii text "cell" you get an offset close to the key.

I have noticed that different games from the same developers use the same "secure_file_id", so another quick method to find the keys in certain games is trying the keys already known. To do this, create a fake "keys.elf" containing the keys in binary format, then use:

pfdtool.exe -b PATH keys.elf 0 FILENAME

if that does not return any key, then use the "rule of thumb" method

@flatz for your future versions of pfdtool, could you consider updating the format of the game.conf to allow multiple TITLEID ?

Maybe something like this:

[Title of Game]
title_ids=BLUS00000,BLES00000,BLES00000,BLJS00000,NPEB00000
;disc_hash_key=
secure_file_id:*=
Yep this is true I to have a master file started that holds all my found keys.. my video card malfunctioned so had to send it in so I'm sol for now lol till I get the card back
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Old 12-06-2012   #80
aldostools
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Originally Posted by SkillerCMP View Post
Yep this is true I to have a master file started that holds all my found keys.. my video card malfunctioned so had to send it in so I'm sol for now lol till I get the card back
Well I use a slightly different method in my work in progress of the GUI
http://aldostools.org/temp/BruteforceSaveData.rar



It finds the key (secure_file_id) almost instantly for many games

I guess that @gingerbread will be happy now

I still don't get the "update" PFD to work properly... maybe master @flatz could give a hand

The command line used is displayed in the log window.

Note: The tool requires to have installed the MSCOMCTL.OCX and msvbvm50.exe. If some of you use my tools, then probably they're already installed.

Thanks to my friend @ACAB for the saves
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... multiMAN is a perfect demonstration.

Last edited by aldostools; 12-06-2012 at 05:48 PM.
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