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#21 |
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Member
![]() Join Date: Oct 2011
Posts: 38
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How do you generate .rifs? Or extract them or whatever!?!
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#22 |
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Homebrew Developer
![]() Join Date: Aug 2007
Posts: 107
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Liked 80 Times in 26 Posts
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Seriously, people, what the hell does this do? What are these files for?
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#23 |
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Apprentice
![]() Join Date: Dec 2012
Posts: 10
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so once youve created a rap file, where do u put it on your hdd?
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#24 |
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Member
![]() Join Date: Jul 2011
Posts: 34
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this thread reads like people running around wanting to press the red button without knowing what the red button does
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#25 | |
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Senior Member
![]() Join Date: Dec 2010
Posts: 2,033
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from there on 4.xx CFW's to get ur IDPS as a file (all "idps dumpers" are not working properly on 4.xx) * open the NOR or NAND dump with HxD workshop * click CTRL+E or click "edit-select block" * paste the idps - OFFSETS below into the 2 boxes * enter Start offset - End offset NOR: 2f070 - 2F07F = IDPS NAND: 80870 - 8087F = IDPS 1) * rightclick the IDPS and copy the line or just do CTLR+C * create new file * CTRL+B or paste write the IDPS into new file * save the new file as "idps" without any extension!! > not idps.txt etc... 2) or write down the IDPS from Multiman - system settings write into "new file" with HxD save as "idps" result looks like this with ur OWN IDPS ![]() finally, c/p ur "act.dat" and "idps" in the exdata folder and convert ur rifs to raps rap2rif rif2rap ![]() ![]() another nice,small release...thx for the share
Last edited by haz367; 12-13-2012 at 10:57 AM. |
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Likes: (3) |
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#26 |
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Member
![]() Join Date: Oct 2012
Posts: 40
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Liked 2 Times in 1 Post
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thanks dude thats wat i was talking bout , some ppl just dont understund
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#27 |
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Homebrew Developer
![]() Join Date: Aug 2007
Posts: 107
Likes: 191
Liked 80 Times in 26 Posts
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I don't understand because there still has been absolutely no explanation whatsoever about what these files are used for!
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#28 |
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Member
![]() Join Date: May 2011
Posts: 59
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If I am not mistaken, I believe that this will let you play DLC without having to use reactpsn.
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#29 | |
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Apprentice
![]() Join Date: Nov 2011
Posts: 28
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Liked 34 Times in 16 Posts
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reactPSN needs RAP files to work. These can be created on CFW 3.55 by reactPSN from the rif files that are present in your exdata folder. i.e. it performs a RIF2RAP for you. Problem is reactPSN will not do this on CFW 4.xx, hence you need to use this program to do it for you. More information so that you can understand this if you are interested: In order for reactPSN to work the PS3 needs to be able to decrypt locally licensed EDAT files. In order to do this it needs a number of keys, the main 2 that we are interested in are the devKLic and the keyFromRif. The devKLic is either a known hard coded key in the F/W this is the case for PSX, PS2, PSP, minis, Demos and others. For DLC, updates, PSN games this key is in the application executable (e.g. BOOT.BIN). The other key the keyFromRif is what the RAP file provides. The other 2 keys it needs are the EDATKEY and the EDATHASH, there are <V4 versions of theses and >=V4 versions of these. I have tired to keep this simple, hope it helps. EDIT: It is also needed as you say to make games etc work with out reactPSN. In order to convert an EDAT file from locally licensed to free the same keys are needed as described above. Last edited by oakhead69; 12-14-2012 at 06:07 AM. |
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#30 |
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Member
![]() Join Date: Jan 2008
Posts: 245
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@beanbaggins
: That's correct, no more ReactPSN needed.. rap2rif does the rest.
@oakhead69 : You can use rap2rif to create valid RIF files from a RAP file.. So there's no need for ReactPSN at this stage, the rif files are generated on your PC. And yes, this requires a valid ACT.DAT and IDPS to reactivate them. But, they can be any act/idps files you want to activate them against. |
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