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Old 12-13-2012   #171
rayan2
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Originally Posted by rocknard View Post
That error is by excess of length characters. Why?? because i had the same error... Trust me. You don't use the correct offset

Length 32. For example "000000010085000FFFFFFFFFFFFFFFFF" If your console is European it will be 85. And FFFF is your specific id
how did you find your console id??
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Old 12-14-2012   #172
flatz
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Originally Posted by slaughter
Hey flatz so if I want to decrypt and encrypt a save I need my console id right? so I have a ps3 thats on dex and one thats on ofw I have the dex ps3 id but not the ofw ps3 and thats where all my saves are so is there a way to get a console id without being on a cfw...
Originally Posted by slaughter
But even if it would work that way I still would like to know if there is a way to obtain my ofw ps3's console id without cfw or a dump and if there is a way it would be greatly appreciated if you could explain how.
I don't know any method to obtain the console ID on the OFW without a flasher.

Originally Posted by slaughter
once I decrypt the save and encrypt it again can I just load the save back up through the standard copying from a flash drive and then I would have to rebuild the database?
Yes, you can if the game is not copy protected. If it is copy protected then you should patch the copy protection flag in your .SFO and then rebuild the database or install some package.

Originally Posted by slaughter
or could I just take the save and copy to the dex console and then copy to my pc desktop and decrypt it then encrypt and install it through the file browser
I'm sorry, I didn't work much with the DEX console so I think I didn't understood what do you want to do.

Originally Posted by haru3173
How can I update my account id to work with my ps3 without also changing the title id? I'm using bruteforce by aldostools.
I can't say about the tool by @aldostools . Please ask him to explain it.

Originally Posted by rayan2
yes i am using my console id.
i found it by using multiman system information(idps)
Any solution??
Upload your global configuration file and I will check it.
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Old 12-14-2012   #173
rocknard
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Originally Posted by rayan2 View Post
how did you find your console id??
I don't know how multiman show your Psid but if it has the same estructure than i show you 00 00 00 01..... you can reduce the extension or you can try "DUMP" your Nor/Nand memory with multimand and use a editor Hexadecimal and "search" the offset 0x02F070 For NOR, users (slim and mayby Fats) Or 0x0080870 for fats users.

Otherwise, you can use app for this. For example IDPS viewer, or other. Maybe this app need resign to 4.xx if you are at cfw4.xx

Last edited by rocknard; 12-14-2012 at 05:53 AM.
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Old 12-14-2012   #174
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I'm having trouble with the sfo patcher, whenever I build they also change the save directory title and title id. Here's the pic of what I'm talking about. I used cod black ops as a template and NPEB0411 (tekken) is the save I'm trying to resign. This is all done by sfopatcher by flatz
Attached Images
File Type: png 12-14-2012 4-19-38 AM.png (446.1 KB, 22 views)

Last edited by haru3173; 12-14-2012 at 06:27 AM.
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Old 12-14-2012   #175
rocknard
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Originally Posted by flatz View Post
..
Hello, flazt. I have a quetion

I have two profiles into my PS3, named "ANGEL" And "PACO". When i try to copy my savegame from "ANGEL" to "PACO" (from XMB), and i try to play with my savegame of "ANGEL" at profile PACO, i get a message: It isn't your savegame.

¿Your app can "change" or adapt the profile ID (using template.sfo from ANGEL to be fixed at PACO)? Without recons database if i can
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Old 12-14-2012   #176
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ok, I may have missed something... I don't get this part

3. Make a custom save game to use it as a pattern for 'sfopatcher'.
1) You may also need to patch a copy protection flag inside your PARAM.SFO because some games uses it:
sfopatcher patch <input PARAM.SFO> <output PARAM.SFO> --remove-copy-protection
After copying it to the PS3 you need to update a game cache. You have two solutions:
a) 'Rebuild Database' in the system recovery menu. Be careful with it because it can corrupt your file system in rarely cases.
b) Manually copy your save game to the corresponding folder by using a FTP client (for example, embedded in MultiMAN).
What do you mean by make a custom save game and how do I make that? What I'm doing is copy a save game(e.g. black ops) from my ps3 and use those as a template.
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Old 12-14-2012   #177
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Guys, here is an update of my tools: http://rghost.ru/42242210
It contains an update to sfopatcher (see the changelog below) and a small update to pfdtool.

Code:
pfdtool 0.2.3
	- Added an option to specify the relative offset to advance each time while bruteforcing a secure file ID.

sfopatcher 0.2.0
	- Now the tool doesn't copy PARAMS and SAVEDATA_DIRECTORY parameters. Use new options if you want them.

pfdtool 0.2.2
	- Now encrypt and decrypt operations update hashes automatically (be sure to use all keys!).
	- Fixed another issue with the file size of modified files.
	- Removed a verbose flag because it is not used at the moment.

pfdtool 0.2.1
	- Fixed issues with the file size.

pfdtool 0.2.0
	- Support of PARAM.PFD for trophies (without keys, of course).
	- Support of PARAM.PFD v4 which used in a newer SDK.
	- Fixed a bug with verify operation on signature hashes.
	- Now you can use a list of product codes delimeted by '/' (slash), for example: [BLUS31142/BLES01403], they should use the same disc hash key and secure file IDs.
	- Show an information about .PFD type and version.

sfopatcher 0.1.0
	- Initial release.

pfdtool 0.1.0
	- Initial release.
Originally Posted by haru3173
What do you mean by make a custom save game and how do I make that? What I'm doing is copy a save game(e.g. black ops) from my ps3 and use those as a template.
Previously you should make a save game for your game on your console and then use PARAM.SFO from it as a template to PARAM.SFO from a foreign save game to build a new PARAM.SFO which will contain the data specific to your console. A newer version of sfopatcher will use a foreign save data directory and params only if you specify these options.
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Old 12-14-2012   #178
aldostools
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a new version of the frontend is available with the updated tools from flatz and new settings to take advantage of these features

http://aldostools.org/temp/BruteforceSaveData.rar
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~ Dreams and dedication are a powerful combination.
... multiMAN is a perfect demonstration.
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Old 12-14-2012   #179
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Originally Posted by flatz View Post
Guys, here is an update of my tools: http://rghost.ru/42242210
It contains an update to sfopatcher (see the changelog below) and a small update to pfdtool.

Code:
pfdtool 0.2.3
	- Added an option to specify the relative offset to advance each time while bruteforcing a secure file ID.

sfopatcher 0.2.0
	- Now the tool doesn't copy PARAMS and SAVEDATA_DIRECTORY parameters. Use new options if you want them.

pfdtool 0.2.2
	- Now encrypt and decrypt operations update hashes automatically (be sure to use all keys!).
	- Fixed another issue with the file size of modified files.
	- Removed a verbose flag because it is not used at the moment.

pfdtool 0.2.1
	- Fixed issues with the file size.

pfdtool 0.2.0
	- Support of PARAM.PFD for trophies (without keys, of course).
	- Support of PARAM.PFD v4 which used in a newer SDK.
	- Fixed a bug with verify operation on signature hashes.
	- Now you can use a list of product codes delimeted by '/' (slash), for example: [BLUS31142/BLES01403], they should use the same disc hash key and secure file IDs.
	- Show an information about .PFD type and version.

sfopatcher 0.1.0
	- Initial release.

pfdtool 0.1.0
	- Initial release.

Previously you should make a save game for your game on your console and then use PARAM.SFO from it as a template to PARAM.SFO from a foreign save game to build a new PARAM.SFO which will contain the data specific to your console. A newer version of sfopatcher will use a foreign save data directory and params only if you specify these options.
Any time frame on Disc Hash Key Dumper.pkg for 4.21?

Also a console id for an ofw console can be found with your param.sfo from a legitimate personal save. Copy one of yours saves onto a usb and open it using Aldostools bruteforce save data it will show your console id.
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Old 12-14-2012   #180
rayan2
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Originally Posted by An_FiS View Post
Any time frame on Disc Hash Key Dumper.pkg for 4.21?

Also a console id for an ofw console can be found with your param.sfo from a legitimate personal save. Copy one of yours saves onto a usb and open it using Aldostools bruteforce save data it will show your console id.
it shows your account id not console id
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