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Old 12-14-2012   #181
An_FiS
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Originally Posted by rayan2 View Post
it shows your account id not console id
your right...fucck!!! thats what I get for having to many screens open at once.....sorry guys
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It still makes me wonder how the hell are exploder users able to resign game saves with out having their console id:
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Old 12-14-2012   #182
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If your PlayStation 3 is on OFW, you can use Charles :

http://www.charlesproxy.com/

Or F*ckPSN :

http://tinyurl.com/8rzhpuo

Both of these tools will display your Console ID (so no need to make your own custom proxy server with PSN passphrase).

@flatz and @aldostools :

Great tools and thanks for helping on this topic.

Last edited by Korben; 12-14-2012 at 04:40 PM.
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Old 12-15-2012   #183
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korben explain to me where in fckpsn it shows you your console id? When I run it I dont see anything remotely close unless theres something you have to do to get it to show you? Thanks for the help korben
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Old 12-15-2012   #184
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flats! sent you a pm
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Old 12-15-2012   #185
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does anyone know where on fckpsn it shows you your psid I cant find anywhere?
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Old 12-15-2012   #186
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Originally Posted by flatz View Post
No, as I already said many times, disc hash key is used only to hash the content of PARAM.SFO and not to decrypt files. And it is not checked by PS3.
So if I want to change the region (BlesXXXXX to BlusXXXXX) or the PSN ID inside the PARAM.SFO I need the disc hash key. I tried many foreign saves with and without changing things in PARAM.SFO and partially resigned the hashes with pfdtool without the disc hash key but the PS3 either says its not my save game or its corrupted.

My Question:

Is it right that I need the disc hash key in case I modify ONLY the PARAM.SFO with my PSN ID so the PS3 recognize it as my own?

My -not working- steps so far:
1. Open Bruteforce Sava Data Tool
2. Using own template sfo with my PSN ID
3. Load foreign savegame and update account ID
4. Patch copyprot. flag in sfo
5. Update PFD (Partial without game setting)
---If I update with game settings I get a warning that the disc hash key isnt found---
6. Verify:
#000 (PARAM.SFO):[*] Entry Index: 0[*] PARAM.SFO Hash Key Hash: FAIL[*] Console ID Hash: OK[*] Disc Hash Key Hash: FAIL[*] Authentication ID Hash: OK
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Old 12-15-2012   #187
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Originally Posted by rayan2 View Post
it shows your account id not console id
Not exactly right.
It always shows your PSN ID, but some saves are locked to your ps3, hence using the ConsoleID in the save.
PS3 SaveUnlocker can use it to help import foreign saves as this tool too.

Anyway, for those who want to get their ConsoleId you can either use F*ckPSN (it's displayed in the dos window when you try to access the PSN, alongside your email+password :-/).
You can also check this tutorial by zorrolaro here:
http://www.ps3hax.net/showthread.php?t=48542
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Old 12-15-2012   #188
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I have added the link and the changelog for the latest pfdtool and sfopatcher to the front page.
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Old 12-15-2012   #189
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Finally got it to work! The problem the whole time is with bruteforce's save data is not copying my template's params parameter to my sfo. So I used flats' sfopatcher and patch the param.sfo with --copy-params after you patched it you can either use flatz' pfdtool and -p -u <save folder> or update it using bruteforce save data tool

I followed this guide http://www.ps3hax.net/showthread.php?t=47711

As you can see in this guide, offset 0x140 and 0x580 should have the same account id, and bruteforce tool only changes the one in 0x140. So maybe aldos can look into that but anyways thanks flatz and aldos for this great app
Hope this helps
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Old 12-15-2012   #190
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Originally Posted by haru3173 View Post
Finally got it to work! The problem the whole time is with bruteforce's save data is not copying my template's params parameter to my sfo. So I used flats' sfopatcher and patch the param.sfo with --copy-params after you patched it you can either use flatz' pfdtool and -p -u <save folder> or update it using bruteforce save data tool

I followed this guide http://www.ps3hax.net/showthread.php?t=47711

As you can see in this guide, offset 0x140 and 0x580 should have the same account id, and bruteforce tool only changes the one in 0x140. So maybe aldos can look into that but anyways thanks flatz and aldos for this great app
Hope this helps
Do you need to restart database how flazt say?
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