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Old 12-22-2012   #251
DANNY G
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i follow the tut but when i load the games with the modded 4.21 bin the cheats are not working.i decrypted with scetool gui.and signed with signing tools games load fine correct updates used.cant seem to figure.is anybody getting these errors.
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Old 12-22-2012   #252
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Originally Posted by DANNY G View Post
i follow the tut but when i load the games with the modded 4.21 bin the cheats are not working.i decrypted with scetool gui.and signed with signing tools games load fine correct updates used.cant seem to figure.is anybody getting these errors.
I guess that not all cheats are compatible with the BIN conversion.

I just implemented the bungholio's method to convert CodeUnique to BIN.

How to convert CodeUnique codes back to CMP Tool? By bungholio.

Whatever your game, download CMP Auto Tools 6.3. Put that in C:\CMPAUTOTOOLS6.3\.

Put the game's files in C:\CMPAUTOTOOLS6.3\GamesSource\.

With a window for both C:\CMPAUTOTOOLS6.3\ and C:\CMPAUTOTOOLS6.3\GamesSource\ open, click and drag your game on the batch file called SELF2ELF2TXT.bat. You aren't going to be finding or making codes on your own so when the batch file asks if you want to generate the text file of the game's, so just pick choice 2 to skip it when it asks. It should only take a few seconds or less and the window will disappear.

There will now be an elf file of the game in the directory C:\CMPAUTOTOOLS6.3\MAIN\ELFS\. Open that file with a hex editor, like HxD which comes with CMP Auto Tools 6.3.

You have these for codes:
00002000 016A8F78 60000000
00002000 016A4360 7D3F0214
Remove the first 8 digits because they are a code type for CodeUnique. You have this:

016A8F78 60000000
016A4360 7D3F0214

CodeUnique codes have things 00010000 higher in memory, so just subtract that and get:

01698F78 60000000
01694360 7D3F0214

In HxD with the game's elf file open, press CTRL+G for the address jump box to appear. Type in address 01698F78 and press enter. Change the value to 60000000. That's one code down. Press CTRL+G again and go to address 01694360 and change the value to 7D3F0214. Save the changes and exit out of HxD.

With both of the windows open that you used to drag the game's files onto SELF2ELF2TXT.bat, drag them over whichever one had "DnD" in the title of the batch folder. It will ask whether you are on 3.55 or lower, or on the 4.30 CFW. Pick your choice. HxD will pop up with the game's SFO file open. Go down to where you will find "DG" in it somewhere and change it depending on how you want it. I always change it to "GD". Go to the very bottom where it has the game name and B??S##### with 4 capital letters and 5 numbers after it. After it should be some number with a decimal point like 1.00 or 1.01. Whatever it is, change it to a higher number. Save and exit. The batch file will continue on and should create a package in the C:\CMPAUTOTOOLS6.3\GamesSource\ directory. Place that on a pen drive, turn on the PS3, and run the package. Now those codes will be in effect every time you play until you either delete the game data or replace it with a different package.

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Old 12-24-2012   #253
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@aldostools

I thought of an idea. We can have another column called "ASM Code". The ASM column reads from a separate text file "ASM.txt"

Code:
NPUA12345 Yes
BLUS12343 No
BLUS12344 Yes
BLUS12346 No
BLUS12347 Yes
BLUS12348 No
BLUS12349 Yes
BLUS12340 Yes
By using a separate text file, the existing cheatDB is not disturbed. Since the patching method is to bypass CU, the existing cheatDB should not be touched.

I hope this idea will clear the confusion on user when games are patchable.
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Old 12-25-2012   #254
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@gingerbread Could you explain your idea? I still don't get it.
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Old 12-25-2012   #255
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Originally Posted by aldostools View Post
@gingerbread Could you explain your idea? I still don't get it.
What I meant is that, there is an additional text file maybe called "ASM.txt" In the text file :

Code:
NPUA12345 Yes
BLUS12343 No
BLUS12344 Yes
BLUS12346 No
BLUS12347 Yes
BLUS12348 No
BLUS12349 Yes
BLUS12340 Yes
Yes means It is ASM Type and No means it is not. So base on the "ASM.txt", there is another column maybe beside resign or status. The ASM column pulls the data from the text file and it will display Yes or No according to the Game ID respectively.

Last edited by gingerbread; 12-25-2012 at 09:29 AM.
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Old 12-26-2012   #256
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@aldostools

Thanks for the update.

Like the way you implemented ASM information. I think it works for now!
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Old 12-28-2012   #257
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maybe I'm missing a point, but when I try patching the cheats onto the EBOOT, I always get "error: could not decrypt eboot.bin". tried it with a dozen games, and always the same error.

I've followed aldo's steps, but it keeps coming that way. what am I doing wrong?
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Old 12-28-2012   #258
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rayfonseca dude you could try to decrypt the bin file with scetool gui that is in the tools provided then just locate the ELF with the database and apply bro.
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Old 12-28-2012   #259
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thanks for the hint, Danny G. I thought the decryption would be automatic, but when I decrypted the bin myself, it worked.

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Old 12-28-2012   #260
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Originally Posted by rayfonseca View Post
thanks for the hint, Danny G. I thought the decryption would be automatic, but when I decrypted the bin myself, it worked.

M8 did the cheats work if so what game did you use and witch cheats did you apply many thanks bro.
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