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Old 12-27-2012   #21
eminem451
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mod sprx files in vsh, restart console, launch secure_file_id_dumper (console beeping twice), start game, and there it freezes if i load a save or create new one. have to unplug wire to stop console as its not responding at all.
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Old 12-27-2012   #22
flatz
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Originally Posted by eminem451 View Post
mod sprx files in vsh, restart console, launch secure_file_id_dumper (console beeping twice), start game, and there it freezes if i load a save or create new one. have to unplug wire to stop console as its not responding at all.
Thanks for the info. I'll try to investigate the problem of your game.
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Old 12-27-2012   #23
eminem451
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Originally Posted by flatz View Post
Thanks for the info. I'll try to investigate the problem of your game.
ok, thanks
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Old 12-27-2012   #24
alkare
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@flatz : great job, thanks for your work.

But the klicensee dumper fails on NFS Most Wanted and Far Cry 3, both games will freeze early without dumping any klic. It does work PERFECTLY on some other games I tried though.
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Old 12-27-2012   #25
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Originally Posted by flatz View Post
..........
i tested out the Klic one last night .. there seems to be times were it will just crash.. but i found that if i reset the ps3 and tryed again it went worked .. (Test was GT5 for fun)

also for the ppl trying to get klic from FF13-2 it could be the game thats the issue since 1 it uses Duel encryption not just 1 it uses sony and also uses a Squareneix one .. Just an FYI so even if u decrypt the one file with the sony key your still goin to need to revers it to decrypt it fully like it is on GG ..
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Old 12-28-2012   #26
MRDOTB
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@flatz
Any chance to patching modules on the fly?

I'm actually on DEX CFW 4.21 PSita v0.9. It could work on it? I don't want testing without a modchip (perm brick/semi brick?).

Last edited by MRDOTB; 12-28-2012 at 04:37 AM.
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Old 12-28-2012   #27
flatz
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We tested some games yesterday. I think that payloads which I use for dumpers are not compatible with multiMAN (well, they can work but some times you can have an issue with freezing the console). At the moment I can't get any idea why this situation happens but I hope that I will fix it.

Originally Posted by MRDOTB
Any chance to patching modules on the fly?
I wanted this feature for the next version and I should think how to implement it.
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Old 12-28-2012   #28
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Question Yes or no?

The disc key dumper part
Yes or no can we use this to run games disc less without the tut on this site ?
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Old 12-28-2012   #29
KDSBest
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tested it works. REX 4.21

; "Kindoms of Amalur"
[BLES01251]
;disc_hash_key=
secure_file_id:*=0A010B020C030D040E050F0607080909

Last edited by KDSBest; 12-28-2012 at 08:29 PM.
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Old 12-29-2012   #30
flatz
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Originally Posted by snrrr View Post
The disc key dumper part
Yes or no can we use this to run games disc less without the tut on this site ?
No, its purpose is to use original game disc. If you run it without an original disc using multiMAN then you will get a garbage. Maybe so that the hash will match your save game but only if you will use it on CFW. On OFW it will be incorrect. For discless games you don't need to run this dumper because in this case a static fallback key is used.
************* [ - Post Merged - ] *************
For those who encountered problems with multiMAN and dumpers: you should try to run the multiMAN first, then mount a game, then exit from the multiMAN, run the dumper and then start the game. After exiting from the game you should restart the console and then start the multiMAN and grab the file using a FTP.
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