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Old 01-01-2013   #1
CyberDuck
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SCEI SDK vs PSL1ght

Hi guys, i have a jailbroken console on 4.30 rogero and i want to start developing homebrew.
Which SDK do you recommend me ? I've read that PSL1GHT supports SDL and OpenGL but does the SCEI SDK supports them too,or does it have its own libraries?
Could you please give me some tutorial on how to set up the SDK?

Thanks in advanced.
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Old 01-01-2013   #2
Annelies
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I do not think we can help you distribute homebrew created with the official Sony SDK -- or are we not allowed to link you to the official Sony SDK? I do not know...
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Old 01-02-2013   #3
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@CyberDuck

http://thatotherdev.com/

Check out the tutorial section over there in the Categories box He gives insights on both SDK setups
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Old 01-02-2013   #4
advocatusdiaboli
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This is how I set up the SDK: http://psl1ght.net/wiki/TutorialInstall:Debian

Rautz already gave you link to sample code.
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Old 01-02-2013   #5
CyberDuck
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@Annelies sry disnt know it was ilegal.

@Rautz and @advocatusdiaboli thank you the links.
how cant i download the source code from thatotherdev. Everything that i find is compiled or wii version.
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Old 01-02-2013   #6
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Originally Posted by CyberDuck View Post
@Annelies sry disnt know it was ilegal.

@Rautz and @advocatusdiaboli thank you the links.
how cant i download the source code from thatotherdev. Everything that i find is compiled or wii version.
http://thatotherdev.com/2012/06/06/p...-code-psl1ght/
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Old 01-02-2013   #7
CyberDuck
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Thank you.
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Old 01-02-2013   #8
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Originally Posted by CyberDuck View Post
Thank you.
the link that manster gave you is the outdated version 1 of psl1ght

advocatusdiaboli link is the newest version 2 of psl1ght
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Old 01-02-2013   #9
CyberDuck
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Originally Posted by carldenning View Post
the link that manster gave you is the outdated version 1 of psl1ght

advocatusdiaboli link is the newest version 2 of psl1ght
Yes i know, I only use it for the source code.
Strange while looking at Hero City soure code under projectspecific/meshes there are a lot of .h files that i cant open(some strange symbols appear) and in other files the dev includes them, What can it be?
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Old 01-14-2013   #10
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Originally Posted by CyberDuck View Post
Yes i know, I only use it for the source code.
Strange while looking at Hero City soure code under projectspecific/meshes there are a lot of .h files that i cant open(some strange symbols appear) and in other files the dev includes them, What can it be?
I haven't looked at his source code, but I know that some programmers #include files generated with the bin2h program (which "converts" binary files such as images, sounds, and certain mesh formats into a header file) in order to read the data from the actual executable file (after it's loaded into memory) rather than load them from an external file.

So I guess rather than saying "the actual executable file" I should say that they use that method in order to read and interpret it directly from the RAM rather than load it from a file TO the RAM and then read and interpret it.
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