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#41 |
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Member
![]() Join Date: Oct 2010
Posts: 469
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Liked 145 Times in 104 Posts
Mentioned: 94 Post(s)
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you guys on cmp are not ungrateful but you all think you are special gifted and sublime to others. bah
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#42 | ||
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Member
![]() Join Date: Dec 2011
Posts: 90
Likes: 1
Liked 53 Times in 29 Posts
Mentioned: 35 Post(s)
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the way i look at it.. if tools are out there and are simple to use why give Ecredit to ppl that just need to do it for you when u can learn and do the stuff your self.. take CMP auto tools its been made simple and ppl still dont want to learn to use it they would rather just let someone elts do them for them. like all them kiddies resigning Edats and Claming Efame for everything who cares when everyone can do it :P beleave me im the last person that goes around asking for reconition but i will surly tell you if your posting stuff thats improper and hacked by someone.. or is something simply done by using a tool and droping it on .. :P Learning is like free will only so many ppl use it . :P Last edited by SkillerCMP; 01-03-2013 at 08:28 PM. |
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#43 |
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Senior Member
![]() Join Date: Mar 2012
Posts: 1,435
Likes: 291
Liked 831 Times in 429 Posts
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Great discovery!
@SkillerCMP Does method we could use codes from CU database and apply them in the memory real-time? Only ASM or Eboot Codes will work? |
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#44 | |
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Member
![]() Join Date: Dec 2011
Posts: 90
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Liked 53 Times in 29 Posts
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with this u have access to all readable ram.. note there is 2 modes i beleave 1 reads ram and one reads the ASM .. |
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#45 | |
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Senior Member
![]() Join Date: Mar 2012
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I have yet to try them. I will put RT memory editing as a last effort if Save Modding or CU fails. |
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#46 |
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Senior Member
![]() Join Date: Dec 2011
Location: Belgium
Posts: 1,082
Likes: 436
Liked 283 Times in 207 Posts
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So this is the cheatengine like PS3 program?
__________________
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#47 |
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Senior Member
![]() Join Date: Mar 2012
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Actually it is not. It is actually is meant for game developers for debugging.
I believe you can use this method to change address in RT. |
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#48 |
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Member
![]() Join Date: Apr 2012
Posts: 51
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Liked 120 Times in 23 Posts
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But how you can dump that live memory so you can filter values like using Artmoney or cwcheat when we on psp dump memory with certain values so we can filter the dumps and get a address and edit that address??? like we make with cheat engine?.
Thanks for this man. edit: I mean something like dump memory when: ammo 100 ammo 95 ammo 90 ammo 80 etc to later do some filtering with artmoney or cheat engine (knowing the big endian conversion of every decimal value). I use this method from two weeks and it help to test some values but i dont know how to dump that eboot memory where the eboot store his data like values (ammo, etc). Last edited by IngPereira; 01-04-2013 at 08:36 AM. |
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#49 |
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Apprentice
![]() Join Date: Oct 2012
Posts: 27
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Liked 4 Times in 4 Posts
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I need some help guys.. I'm using Rebug 4.21.1, and got the DEX setup just fine with that. It's communicating with ProDG perfectly. The problem I've having is with the make_fself part. I'm not sure I understand what to do there exactly.
What I have been doing is taking the EBOOT.BIN from the game, unselfing it with TAER, then doing make_fself eboot.elf eboot.bin. Then I place the new EBOOT.BIN into the USRDIR on the PS3 for the game, however when I try to start the game I get a 80xxxxx error. Can someone explain the make_fself part better for me, and/or telling me what I'm doing wrong? Thanks a bunch..
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#50 | |
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Senior Member
![]() Join Date: Jun 2009
Posts: 5,228
Likes: 1,924
Liked 1,847 Times in 1,212 Posts
Mentioned: 224 Post(s)
Tagged: 0 Thread(s)
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