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Old 12-28-2012   #261
rayfonseca
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i'm trying with resident evil 6 and hadn't succeed so far. i'm trying with some other "newer" games, like devil may cry hd collection, and some older games, like castlevania lords of shadow, and still nothing.

actually, when i said "it worked", i was referring to the error about decryption. :P to make use of the cheats, i'm still trying. the region is right, the version is right, the decryption/patching proccess is right. i really don't know what's happening, but i'm gonna find out and let you know.

if anyone had the same problems and could help us, thanks.
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Old 12-28-2012   #262
DANNY G
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yep res 6 dont work i put the codes in manually aswel it seem strange to me from what i understand as long as the the code address when converted is with in the bounds of the ELF then the adress should be wright but they dont work.im sure im missing a part of this puzzle im trying some aswell if i have any luck i will post.
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Old 01-05-2013   #263
redsoxism
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Just FYI, I tried patching the ELF for Tales of Graces F (US) with the max gald (gain/use) code using the Cheats Editor 2.4.2 and then opened up the newly created ELF with HxD and wasn't able to detect any differences between the new ELF and the old ELF (didn't find the new value replacing the old value at the CU offset-10000, nor did I find the new value replacing any other offsets).

At this point, I'll probably go with bungholio's method which still works for all CU codes beginning with 00002000 (still waiting on being able to convert 00003000 pointer codes yet).
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Old 01-06-2013   #264
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Originally Posted by redsoxism View Post
Just FYI, I tried patching the ELF for Tales of Graces F (US) with the max gald (gain/use) code using the Cheats Editor 2.4.2 and then opened up the newly created ELF with HxD and wasn't able to detect any differences between the new ELF and the old ELF (didn't find the new value replacing the old value at the CU offset-10000, nor did I find the new value replacing any other offsets).

At this point, I'll probably go with bungholio's method which still works for all CU codes beginning with 00002000 (still waiting on being able to convert 00003000 pointer codes yet).
Hm I cannot get the eboot patcher working either.
I am trying to make a eboot Patch Inf Gold to Ryu ga Gotoku 4 on my rebug 4.21
After the program generated the elf after patching processs, I have tried to copy the elf file and rename to bin (like in tutorial) to the directory - the game does not boot at all.
If I sign the elf to eboot.bin by using 4.21 resigner, no cheats enabled in game found.

Did I do anything wrong? Thanks

Btw can you also point me to the aforesaid method? Thanks
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Old 01-06-2013   #265
redsoxism
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Originally Posted by rockman27 View Post
Hm I cannot get the eboot patcher working either.
I am trying to make a eboot Patch Inf Gold to Ryu ga Gotoku 4 on my rebug 4.21
After the program generated the elf after patching processs, I have tried to copy the elf file and rename to bin (like in tutorial) to the directory - the game does not boot at all.
If I sign the elf to eboot.bin by using 4.21 resigner, no cheats enabled in game found.

Did I do anything wrong? Thanks

Btw can you also point me to the aforesaid method? Thanks
If the CU code begins with 00002000 you can use HxD or another hex editor to edit the ELF file using bungholio's method:

For any code with the format 00002000 00XXXXXX YYYYYYYY, the offset/address in HxD should be 00XXXXXX-00010000. Just change the value at that offset to YYYYYYYY, resign the ELF as BIN and you're good to go.
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Old 01-06-2013   #266
DANNY G
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Originally Posted by redsoxism View Post
If the CU code begins with 00002000 you can use HxD or another hex editor to edit the ELF file using bungholio's method:

For any code with the format 00002000 00XXXXXX YYYYYYYY, the offset/address in HxD should be 00XXXXXX-00010000. Just change the value at that offset to YYYYYYYY, resign the ELF as BIN and you're good to go.

i have done many with this method does not seem to work.DID YOU have any success.if so what games did you alter the codes and apply?
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Old 01-06-2013   #267
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@aldostools ,Can u add "CodeUnique codes to CMP" ?
go on the game in Cheat Editor and Right click then Select "CodeUnique codes to CMP"?
output file can be "MCodes TXT file" and ready for use with CMP AUTO TOOLS 6.3
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Old 01-07-2013   #268
aldostools
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Originally Posted by Nicolas19 View Post
@aldostools ,Can u add "CodeUnique codes to CMP" ?
go on the game in Cheat Editor and Right click then Select "CodeUnique codes to CMP"?
output file can be "MCodes TXT file" and ready for use with CMP AUTO TOOLS 6.3
What is that format? I haven't used CMP tools.
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Old 01-09-2013   #269
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@aldostools

Aldo,

You have implemented Alt+Up/Down to move cheat titles. Will it be possible to select multiple cheat titles and move them up/down together?
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Old 01-12-2013   #270
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I get an error when i try to open my eboot; Could not decrypt EBOOT.BIN

Originally Posted by aldostools View Post
Version 2.4.1 now includes naehrwert's scetool + MAGiC333X's bruteforceklicensee + klics.txt + appldr keys (all keys up to 4.31)

-it now allows to open EBOOT.BIN (it will auto-extract the ELF)
-it also allows to save the patched ELF as EBOOT.BIN

Report if you find any bug...



How to add the cheat codes to an EBOOT...
1. Download, install & run PS3 Cheats Editor 2.4.1
2. Select a game from the database
3. Select the cheats that you want to apply (use Ctrl+click to select multiple cheats)
4. Press Ctrl+E to select the EBOOT.BIN of the game to be patched (make sure that it is the same version)
5. Press Ctrl+P to apply the selected cheats
6. Press Ctrl+J to save the patched EBOOT.ELF as EBOOT.BIN
7. Copy the EBOOT.BIN to the USRDIR folder (if it is a retail eboot) or make a PKG if it is a PSN game or update EBOOT

Options for 4, 5 & 6 are available in the context menu found at the bottom-right of the window (hover the mouse over the Patch ELF button)
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