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Old 01-13-2013   #11
xflarex
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wow. thought this was long dead. can't wait for the demo. very short sentences.
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Old 01-13-2013   #12
Snake_Plissken_PMW
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Originally Posted by xflarex View Post
wow. thought this was long dead. can't wait for the demo. very short sentences.
as the player you will be snake plissken leader of the pmw nation who often refrences for information dureing missions from a know it all opertive with in a nothern revion clan known as ps3hax.net the player goez into each level with a emp hardened ps3 on his back that becomes usefull in game in more ways then one.

the storyline of the game itself takes place after the globel power shutdown events featured at the end of the jhon carpenter movie escape from LA. main charecter is snake plissken and the game will tell the story of the events that take place after escape from LA. the game will featured closed like cod levels and bethseda like open world inviroments. you will play as snake plissken as you infiltrate a united states police force main tower base of global operations that somehow still has power. snake ends up going to hell and back in order to save the world once again. the game will be filled with easter eggs and historical refrences to events that have played out in the ps3 scene over the years. as the player you will even go threw a mission where you must take on a enemy force called true blue who waves a familar logo on there flag. the true blue base. as for the engine. i know people will love the dynamic lights. and level makeing involves more use of 3d models then orignaly planed . makeing maps look greater then orignaly suspected. . psl1ght is great idk why others have not made 3d fps homebrew but we jus hope that this production will change the way people think about homebrew production on the ps3. cuz with theright math anything is possible. sorry for my spelling useing a vita
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thanks for the notice on this. we will not let you guys down
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GameFactoryTV is a psl1ght dev on youtube. who joined in production to see its completion. great guy and cant wait to get to work with him
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Old 01-13-2013   #13
lilkuz2005
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some of those screen shots look like Wolfenstein Enemy Territory
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Old 01-14-2013   #14
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Originally Posted by Snake_Plissken_PMW View Post
great. i dont wanna make someone that when you see you feel like its not a good you so maby sometime when thetime comes we can get together and type of a bio of what your charecter will be like
I can help you there. He should have a baddass rude crude attitude popping wise cracks like Duke Nukem whilst wearing an anti DRM shirt
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Old 01-14-2013   #15
Snake_Plissken_PMW
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Originally Posted by stevorkz View Post
I can help you there. He should have a baddass rude crude attitude popping wise cracks like Duke Nukem whilst wearing an anti DRM shirt
omg lol you already know. you hit it . there is gonne be alot of 1 liners triggered by events and enemys deaths. and im baseing alot of the story line on cultural events thathave happened in our scene. in the game there are DRM factions that restrict the worlds power. and the player has to blow up a few dongle stations in the story lines missions. there are even true blue bases and even a cobra unit. i also try to continue the story line of escape from LA. as of now the demo is finished and ready and we jus gotta finish theport in psl1ght. its get tricky but we got some people thAt know what theredoing. still few issues rise but more people who are good with gcc cross compilation and psl1ght we got the quicker will see this come to light.

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Old 01-14-2013   #16
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That sounds like its going to be really interesting. I cant wait to give it a go
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Old 01-14-2013   #17
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we had some sound issues but got past that. porting is going smoothly. still we could use some extra hands who are good with psl1ght, for advice here and there ect. r/ now were trying to fix resalution and make sure we can pack the resource data in the .pkg so the user dosnt have to manualy place it in a folder on there ps3. people that wanna help would want to add me on youtube and pm me or pm my account on here so we could stay in contact and begin corrsponding.

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Old 01-14-2013   #18
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I like the look of this!! Good work, keep it up!! :D
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Old 01-14-2013   #19
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Originally Posted by Snake_Plissken_PMW View Post
we had some sound issues but got past that. porting is going smoothly. still we could use some extra hands who are good with psl1ght, for advice here and there ect. r/ now were trying to fix resalution and make sure we can pack the resource data in the .pkg so the user dosnt have to manualy place it in a folder on there ps3. people that wanna help would want to add me on youtube and pm me or pm my account on here so we could stay in contact and begin corrsponding.
Use pkg.py
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Old 01-14-2013   #20
Snake_Plissken_PMW
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i got a dozen high level trusted people helping me. some may not be the best tho. and belive it or not this project has posed some difficultys. all in all there is about 3 people all together that really know what there doin and has seen us where we are at thus far. as of late there has been some issues and well to be truthful it would be a god sent if one of the gretest elders in the game would step forth and aid with there skills. lol all i mean is wouldnt it be crazy if like... the best most well know psl1ght dev or like some one great like thatotherdev or kds or haha a master of psl1ght woke up one morning and sed. "hey ima invest my worki in helpin these fools, they got something good here" loll . well were gonna see to it that this gets completed regardless. this bemmy lifes work. but who knows and jus in case someone dose wanna help like that we gotta be ready. . . soooo.... i decided im going to set up a controled PMW workstation that can be remotly available for devs to aid in development. it will be a VM that devs can get permission to access by me. they woukd be abe to connect over the enternet useing a software that would be downloaded on terminals anywhere. so basicly it would be a computer that others can control from there computer. this will be the means other devs can get work done and put in work to seethe projects completion. now this would be a controlled monitered situation becuse we dont want trolls or spys. its only for devs on the team. and even then . . . u know. . .
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as of late i been useing textures and meshes from some other games. not tryin to make money off of this so i didnt need to worry about barrowing some resources like textures from skyrim, DNF, verouse mgs titles, ect. alot of time can be spent on makeing these things from hand. and we only have so meny helping hands. on a diffrent note im gonna hold back on main info abit till this pre release trailer is out. will pay respects to ps3hax in it lol. tho i will continue here with replys and questions answered if need be; an ill continue to use this thread for further updates.

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