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Old 01-09-2013   #11
Snake_Plissken_PMW
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justsome pics of mods i got workn with my info here. ill prob wont post here again till i got the tut videos and download links up. still stuck out of town cant wait to get home
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Old 01-14-2013   #12
Snake_Plissken_PMW
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workin on ps3 exclusive mod. gonna upload ported mods as i port them. working on instalation tutorials and videos. still stuck outta town. jus wanted to check back in to tll you all losely packed scripts texture and mesh mods work. make sure you use a program called XYPlorer to capp all folders in files branches in a single action. and if its just texture mods place TEXTURE folder in game > CACHE > DATA folder and never in GAME data folder or else you will get issues with texture res dropping
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Old 01-16-2013   #13
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Old 01-16-2013   #14
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So you have tinkered the pre-allocated memory options in the PS3 version of Skyrim and managed to use high resolution PC textures? How does the game perform with those kind of changes? You know the game already suffers from lag and stuttering issues a lot of the time just trying to run vanilla copies of itself.
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Old 01-16-2013   #15
Snake_Plissken_PMW
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Originally Posted by veclord View Post
So you have tinkered the pre-allocated memory options in the PS3 version of Skyrim and managed to use high resolution PC textures? How does the game perform with those kind of changes? You know the game already suffers from lag and stuttering issues a lot of the time just trying to run vanilla copies of itself.
well even tho you can change the iallocation= and ammount in skyrim.ini i do not have anything defined in the .ini . further more i notice the game may pr allocate iself. as meny diffrent things happen. when i do define the .ini and add sections for configureation those settings will sometimes change themselfs. i belive its best not the define much in skyrim.ini . one can get furher trees grass render distences but it will be at the exspense offrames. only thing i would aprove of changeing would be the ucellload and exteriour interoiur cell buffers. but not by much. ill do tutorials on the .ini once i can get home. i also upload my mod build as a dlc and pack its download with install instructions and optional skyrim.ini. also laggs happen becuase the user is runing skyrim from multiman boot with disc in. and alsonotice the lagg beforewas becuse skyrims orignal interface shaders.bsa were not packaged defined right. but this is fixedin 1.6 update. 1.6 also fixed texturedropping but you gotta make sure you dont place TEXTURES folder in GAME . TEXTURES folder when doing unpacked lose data must be placed in the games CACHE . if your hAve any lose packed TEXTURE data in the back up GAME folder . it will lag the game. always place textured data in game cache.
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imgoing to publish a ported mod dlc with over 5 gigs of install data. it will be a perfect mod build for ps3 skyrim. it will include ever single skyrim hd2k texture , plus countless other and all main textures mods. it will be a complete hd skyrim overhual. it will also include unp dimonzied female bodys nude vr. , all petrovich unp clothing mods. a sailable sailship no skse riquired. it will also include RTS for skyrim. and that will be just the first release. i hope to have this done and download linkspublished with in the month.
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also just to bring up. its probky best that you go ahead now and replace skyrim - textures .bsa on the ps3 with skyrim - textures.bsa from the pc . make sure to rename with all caps like was on ps3. i also notice that with this done the ps3 will default to high graphics settings with no reduction in frame rate. the ps3 can handle alot. when done delete chache and re install. enjoy and wait for when i publish my mod dlc for ps3 skyrim
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also never play skyrim with the disc in tray when useing mods like this wit GAME folder. always use crappy blue ray disc game something thats not skyrim to boot skyrim. needs full dependency on GAME. also you can change render distences. add water effects and change water reflection resalution change the game cell buffer and how much the hypervisor allows game to allocate memory all from .ini tweeks with no change in frame rate. but like everything if you try to max it out youll ge bugs. jus pretend you have a half way decent computer insted of high end. also no need to change trying to render better graphics becuse ps3 skyrim defaults at high. may not look like it at first without mods but thats why skyrimsinstall data files are smaller then ther pc counterparts. this is why i tell you to replace textures.bsa with pc version
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gokstad sailableship and skyrims cannabis mod will to be featured in the dlc

Last edited by Snake_Plissken_PMW; 01-16-2013 at 03:44 PM. Reason: sorry forany english or spelling issues. im still on a ps vita till i can get home
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Old 01-17-2013   #16
Snake_Plissken_PMW
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almost finished. im gonna make a deadline and say this will be released 7 days from today, when this last post was made. trying to work out a few things at thi point. i cant seem to get weapon mods to load becuse petrovich merchant mod is dependent ofa leveling up list and so are the weapon mods. not sure. but it seems there is something called "bashing" that needs to be done in order for mods to be compatibile with each other. the wepon mods are sapose to be craftable but becuse not bashed with lvling list of other mods they dont show up in forge tho one could summon new swords with console even tho they dont show up at forge like they ar supose to. but these summons cant be done without console. i know i can make a interface that calls on al any console commands in game on ps3 bu this will take some work so first mod release by me wont have new weapons. but ill have the data in there for 30 some new wepons so whn i do get it working very little will need to be done as people will have this data already. even tho ill still make re uploads every release. i dont know how to do this bashing but ill figure it out lol . cant wait to release this. thanks
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Old 01-17-2013   #17
Snake_Plissken_PMW
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(im haveing no problems everything is fine and release dates stands as is. ) on ps3 when mods of any sorts are prezent it conflicts in a pertcular way, the game wont let you load always no more then 9 esp files. sTestFile= function.

anyone know why this is?

Last edited by Snake_Plissken_PMW; 01-17-2013 at 01:15 PM. Reason: s
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Old 01-21-2013   #18
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my last cfw ps3 just overheated im being told as it has the called redlight of death. evedently i need to get it reballed. note that hd high demanding textures and unp mods any sorts of high grapbics mods runs so smoothly on the ps3 if placed correctly but the outcome is also that when playing the ps3 seems to get infinitly hot and basicly raises the chances of rlod happening sooner. i ask that everyone waiting on thesemods to be released by me just give me some time as now without a ps3 i can not continue working or obtain the data yet from my ps3 hard drive for upload. what i will do is recknstruct the mod for upload without a ps3 and ill upload a working mod structured correctly with in a few short days. i am sorry. not gonna let this get me down and ill be continuing my work after thisminor set back
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Old 02-01-2013   #19
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Originally Posted by Snake_Plissken_PMW View Post
my last cfw ps3 just overheated im being told as it has the called redlight of death. evedently i need to get it reballed. note that hd high demanding textures and unp mods any sorts of high grapbics mods runs so smoothly on the ps3 if placed correctly but the outcome is also that when playing the ps3 seems to get infinitly hot and basicly raises the chances of rlod happening sooner. i ask that everyone waiting on thesemods to be released by me just give me some time as now without a ps3 i can not continue working or obtain the data yet from my ps3 hard drive for upload. what i will do is recknstruct the mod for upload without a ps3 and ill upload a working mod structured correctly with in a few short days. i am sorry. not gonna let this get me down and ill be continuing my work after thisminor set back
You serious ? or is this now Bulsh1t ?..... sorry but you've disappeared from the limelight when push came to shove.
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Old 02-05-2013   #20
Snake_Plissken_PMW
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Originally Posted by Simonbuck View Post
You serious ? or is this now Bulsh1t ?..... sorry but you've disappeared from the limelight when push came to shove.
so i fell off the face of the earth for a few weeks... it happens... i have resons but none that anyone would wanna here..
thanks for the comment. sorry world but i have been so bizzy... but no worrys.. becuse in time everything will be avalible... please check out http://www.ps3hax.net/showthread.php...312#post536312 for my latest work. and dont worry... will have skyrim cannabis mod for ps3 avalible here real soon... thanks,...
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