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Old 01-19-2013   #1
joaorikard
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[3k3y ISO] PlayStation All-Stars Battle Royale READNFO ISO PS3-TL

Code:
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      Rel.Name...: PlayStation.All-Stars.Battle.Royale.READNFO.ISO.PS3-TL
      Rel.Date...: 19.01.13
      Platform...: PS3
      Genre......: Fighting  
      Format.....: ISO 
      Ripped.....: Nothing
                     

 

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    PlayStation All-Stars Battle Royale is free-for-all brawler showcasing 
    the best and brightest of PlayStation's characters and worlds. From 
    Kratos to Sly Cooper, Sweet Tooth to Parappa the Rapper, Sony characters 
    from all over the gaming spectrum are brought together in a fighting 
    adventure that's both easy to play, and hard to master. Take the battle 
    online for competitive multiplayer action, or go head to head with a 
    group of friends on the couch and prove once and for all who's really 
    the best! 
            
          
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      This ISO is for use on a ODE (Optical Drive Emulator) like a 3k3y
      which will be released soon and enable playing of backups on all
      firmwares/models!
     
      Ripped using 3k3y Ripper application. Full ISO, not recreated 
      from scene release. 

      Please note that tools that will recreate an ISO from a scene release 
      might be handy, but will probably not be safe as it will be missing 
      vital information that Sony can detect online. 

      Please be careful when these tools are released.

      Greets to: JCJK & 3k3y team.
  

       

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                               JCJK & 3k3y team


             Looking for a seedbox?   try seedboxsolutions.com


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what do you think of this?
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Old 01-19-2013   #2
DEFAULTDNB
 
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..seems legit but no info on size of rip.
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Old 01-19-2013   #3
haz367
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seems to be 6.17 GB
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Old 01-19-2013   #4
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the other Duplex rip is 4.723 GB
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Old 01-19-2013   #5
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and it begins....$ony are going to use new disc checks when on psn ...so i think the way we rip disc's needs to be altered...a new MM feature could easily be implented to use these new iso's but deank will not as he is paid by cobra team...so i guess its up to other devs to find a way to do it....don't let them win...rally the troops
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Old 01-20-2013   #6
CaptainCPS-X
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Hiyas guys, I posted some research technical information here that you might find useful

http://www.ps3hax.net/showthread.php...369#post524369

I'll quote myself just in case xD...

Size difference between old ISOs and new ISOs

From my experience coding my personal (unreleased) disc reading library for Windows, from what I understand, I will assume that the size difference its because the ISO is not really created following the ISO9660/MODE1/2048 (+UDF/Joliet/...) standard, but probably created as ISO9660/MODE1/2352 (+UDF/Joliet/...) or BIN (binary). So each sector will have 'synchronization data', and 'Error Check Data', found on Discs to allow recovery / re-creation of sector data in case of Disc Surface damages and such.

Such 'extra' data located on ISO/MODE1/2352 BIN (binary) disc images is not so evident on regular old school CD (700mb) images, size of the ISO/MODE1/2048 version of it will always be less.

I bet they didn't even include a .CUE file as well, since they are "probably" not following any standard.

Anyway, ISO9660 disc images in binary form should always be named .BIN and include a .CUE file.

There is a probability that I am wrong, maybe it is some kind of new ISO that doesn't follow any Standards (I really doubt it xD), but I will try to acquire the released "ISO" to verify it myself.

I hope that if my theory is right, these release groups choose to release future disc images as BIN/CUE, just to avoid any confusion with already circulating ISOs.

Reason to Release new "ISO"s

I doubt that the reason of releasing such "ISO"s is because Sony could detect regular ISO/MODE1/2048 (LOL ). The Cobra Optic Drive Emulator, was probably designed to read data as the real BD-Drive reads it, so when it cannot find the original 'synchronization data', 'header', 'error check data', etc...it will most probably give read error.

EDIT: Just to confirm my point, I made a custom disc image following ISO9660/MODE1/2352 standard of "BCES01435-[PlayStation All-Stars Battle Royale]", and the resulting size is 6.75 GB, very similar indeed to the one released by "TL" group. If I made the custom disc image as ISO9660/MODE1/2048 then the resulting size would be approx. 5.84 GB.

I just need to acquire one piece of the release made by "TL" and I will be able to confirm if the ISO is a BIN named and published incorrectly without proper CUE.

Edited my original post:

EDIT2: The difference between their size is approx. 13.48% [ ((6.75 - 5.84) / 6.75) * 100 ]. So if this difference rate is same in all PS3 disc images ripped as ISO/MODE1/2352, then a 40 GB game would have approx. 5.39 GB more when saved as BIN/CUE.
SeeYa!
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Last edited by CaptainCPS-X; 01-20-2013 at 03:43 AM.
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Old 01-20-2013   #7
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Originally Posted by harryoke View Post
and it begins....$ony are going to use new disc checks when on psn ...so i think the way we rip disc's needs to be altered...a new MM feature could easily be implented to use these new iso's but deank will not as he is paid by cobra team...so i guess its up to other devs to find a way to do it....don't let them win...rally the troops
why do you say new MM feature.. we should be encouraging irismanager to topple the greedy sod of a dev
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Old 01-20-2013   #8
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Strange it isn't a 'greedy Paradox' release as I think True Blue Crap is the same as Cobra....
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Old 01-20-2013   #9
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Originally Posted by OoZic View Post
Strange it isn't a 'greedy Paradox' release as I think True Blue Crap is the same as Cobra....

these are all one and the same or stuck together, I fell this from day one
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