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Old 01-23-2013   #281
gingerbread
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@manager00104

.ps3cheat is just a intermediate format to make viewing/editing/learning easy.

CU only reads "st.dat". You can transfer the file manually via FTP/MM or you can save as .PKG format and install it via XMB. I recommend using .PKG format. It is simple and fast.

Take your time to read the readme file and go through the thread (First post) in my signature.

Thanks.
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Old 01-29-2013   #282
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Can someone help me find these joker command codes in Hex editor. I tried to subtract 10000 and it didn't work
BLES01236 Sonic Generations
(Press []) to Boost Max
0000C002 00000000 00000080
00003000 036659F8 000005AC
00002000 00000000 42C80000
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Old 02-07-2013   #283
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@aldostools I have discovered a easier way to implement my repo to your app.

Code:
https://github.com/gingerbread-ps3hax/CheatsDB-For-PS3-Cheats-Editor/archive/master.zip
Will it be possible to implement it in this way?

When users click the link "Download CheatsDB from gingerbread's repo", your app, extracts its contents in background to "C:\Program Files\PS3 Cheats Editor\".

Last edited by gingerbread; 02-07-2013 at 07:44 PM.
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Old 02-10-2013   #284
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@aldostools Thanks for the 2.5.2 update.

I notice some bugs and bugs related to UI.

1. The "Patch ELF" Button's menu is being displayed even without pressing.
2. The add new game "+" button is not the same size with the "-" button.
3. The "Patch ELF" name is kinda cut off in the button.
4. There is strange thin black line at the bottom frame.



5. When adding cheats codes, now there is grey area on the right side.



Thank Aldo!
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Old 02-11-2013   #285
aldostools
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Originally Posted by gingerbread View Post
Thanks for the 2.5.2 update.
I notice some bugs and bugs related to UI.
1. The "Patch ELF" Button's menu is being displayed even without pressing.
2. The add new game "+" button is not the same size with the "-" button.
3. The "Patch ELF" name is kinda cut off in the button.
4. There is strange thin black line at the bottom frame.
5. When adding cheats codes, now there is grey area on the right side.
I have addressed these bugs in build 2.6.0.

Moreover, I have fixed an important bug in the module that patches the ELF files... please test the BIN hacks and report back.

While I was in the module, I added support for patching ELF with the following codes types, based on the awesome technical details posted by @SkillerCMP here and here:
0000-0300 (8bit write copy/or/and/xor)
1000-1300 (16bit write copy/or/and/xor)
2000-2300 (32bit write copy/or/and/xor)
4000-4200 (serial/multiwrite codes)
5000-5200 (copy codes)

For all these code types, the program assumes that addresses equal or higher than 0x02600000 are memory codes. Also validate checks that the resulting offset (address - 0x10000) is between 0x1000 and (file size).

The program also identifies the Master Codes and show the TITLEID in the code.

Code types currently unsupported for EBOOT patching are:
0000 <- master code type
3X00 (pointer codes)
C0nn (conditional/joker codes)
10000 (are currently supported as 2000 but disabled by default) <- I still wonder what are these code types (????)
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Last edited by aldostools; 02-11-2013 at 09:06 AM.
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Old 02-11-2013   #286
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@aldostools
gingerbread has made a typo on this one. i am 1000% sure.

the code from his database
----------------------------------------
BLUS30493 <Aliens vs. Predator US> 01.00
----------------------------------------
<001> Checkpoints Are Made Nonstop
00010000 0034561C 2F800000


the real code from bungholio


---------------------------------------
BLES00585 <Aliens VS Predator EU> 01.00
---------------------------------------
<001> Checkpoints Selfmade (Hold Select + Start to Activate)
00002000 0034561C 2F8003E7
0000C001 00000000 00090000
00002000 0034561C 2F800000

i am a member on this forum (for a very long time now) and i know what i am speaking of
he only has added some info about the eboot address, to add 10000 in hexeditor to get usercheat address

Last edited by haxxxen; 02-11-2013 at 09:03 AM.
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Old 02-11-2013   #287
aldostools
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Originally Posted by haxxxen View Post
@aldostools
gingerbread has made a typo on this one. i am 1000% sure.

the code from his database
----------------------------------------
BLUS30493 <Aliens vs. Predator US> 01.00
----------------------------------------
<001> Checkpoints Are Made Nonstop
00010000 0034561C 2F800000


the real code from bungholio


---------------------------------------
BLES00585 <Aliens VS Predator EU> 01.00
---------------------------------------
<001> Checkpoints Selfmade (Hold Select + Start to Activate)
00002000 0034561C 2F8003E7
0000C001 00000000 00090000
00002000 0034561C 2F800000

i am a member on this forum and i know what i am speaking of
he only has added some info about the eboot address, to add 10000 in hexeditor to get usercheat address
Thanks for the clarification

It seems that @gingerbread has a lot of work to do... there are a lot of 00010000 code types in his database.
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Old 02-11-2013   #288
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oh noes.

yes, i see right now as i am looking on the database. should have took a look before on it
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Old 02-11-2013   #289
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@aldostools Insane update and fix!

1. When you press F1 for info, the info viewer is messed up.
2. For Tool Tip, there is a line error when the code type is joker. "(CU)" Appears in the second line.

@haxxxen Thanks for pointing out the error. I have corrected the the codes for AVP. Please point other errors. I will correct them soon.
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Old 02-11-2013   #290
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Originally Posted by gingerbread View Post
@aldostools Insane update and fix!

1. When you press F1 for info, the info viewer is messed up.
2. For Tool Tip, there is a line error when the code type is joker. "(CU)" Appears in the second line.
Yeah... that was in build 2.6.0 ... not in build 2.6.1
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