Go Back  
Reply
 
Thread Tools
Old 01-25-2013   #11
KentaZX
Member
 
KentaZX's Avatar
 
Join Date: Jul 2009
Location: ON,Canada
Posts: 181
Likes: 63
Liked 23 Times in 18 Posts
Mentioned: 3 Post(s)
Tagged: 0 Thread(s)
Send a message via MSN to KentaZX Send a message via Skype™ to KentaZX
Originally Posted by CaptainCPS-X View Post
Hiyas once again , here you have the complete PKG that includes my patch for 3.40+ / 4.XX and the documentation included .

Thanks to the kind person who made the pack for me, I recommend everyone to use this one since is more complete.

RetroArch 0.9.8 CFW 3.41-4.xx.zip [~30 MB]

EDIT: Here you have another pack with the official release + extra signed files, thanks to the other kind person for handing me these:

http://www.mediafire.com/?x4gg5u41y3c8n8p [~100 MB]

SeeYa!
The link for the 100 MB pack is dead... that was fast honestly..anyways think you can reupload this please? Also, thanks for taking the time to resign this package.
KentaZX is offline   Reply With Quote
Old 01-25-2013   #12
LoboGuara
 
LoboGuara's Avatar
 
Join Date: Nov 2011
Location: Sao Paulo, Brazil
Posts: 1,439
Likes: 1,833
Liked 1,181 Times in 653 Posts
Mentioned: 170 Post(s)
Tagged: 0 Thread(s)
Some FBA games are starting in service mode/diagnostic menu, and I cannot find an option to change the dip switches :/

Edit: CPS 1/2 games are working fine, only the old "jamma" and Taito arcade games are affected (i.e 1942, black tiger, darius).

Edit2: @CaptainCPS-X : There is a problem with the pkg. The snes9x_next core is the prboom self renamed.

Edit3: The OP package has the same problem. There is no snes9x_next, just a renamed prboom. I isolated the cores to confirm: snes9x_next.SELF launch the prboom core. The CORE.SELF also seems to be the same file.


Last edited by LoboGuara; 01-25-2013 at 11:37 PM.
LoboGuara is online now   Reply With Quote
Old 01-26-2013   #13
Adamsville
Member
 
Adamsville's Avatar
 
Join Date: Jan 2011
Posts: 977
Likes: 210
Liked 784 Times in 377 Posts
Mentioned: 178 Post(s)
Tagged: 0 Thread(s)
RetroArch 0.9.8 CFW 3.41-4.xx.zip w/ SNES Core Fix

http://www.mediafire.com/?acc7x7zcm2ccboo

salute to @STLcardsWS for the heads up

__________________
Adamsville is offline   Reply With Quote
Likes: (1)
Old 01-26-2013   #14
CaptainCPS-X
Homebrew Developer
 
CaptainCPS-X's Avatar
 
Join Date: Sep 2010
Location: Puerto Rico, U.S.
Posts: 906
Likes: 1,066
Liked 2,021 Times in 512 Posts
Mentioned: 347 Post(s)
Tagged: 0 Thread(s)
Originally Posted by Adamsville View Post
RetroArch 0.9.8 CFW 3.41-4.xx.zip w/ SNES Core Fix

http://www.mediafire.com/?acc7x7zcm2ccboo

salute to @STLcardsWS for the heads up

Thanks @Adamsville ! was going to post that just now, I was busy with some stuff and couldn't post it

SeeYa!
__________________
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ http://www.barryharris.me.uk/ ]
PS3 - [CECH-2501A][NOR][160GB HDD][REBUG CFW 4.41.2 LITE]
CaptainCPS-X is offline   Reply With Quote
Old 01-26-2013   #15
LoboGuara
 
LoboGuara's Avatar
 
Join Date: Nov 2011
Location: Sao Paulo, Brazil
Posts: 1,439
Likes: 1,833
Liked 1,181 Times in 653 Posts
Mentioned: 170 Post(s)
Tagged: 0 Thread(s)
Apparently it's the same snes9x core from the beta3 unofficial release. I do not understand why he renamed the snes9x_next.SELF to core.self instead of replacing the existing one.

I will take the liberty of replacing the snes9x core and repack Retroarch 0.9.8 later =]
LoboGuara is online now   Reply With Quote
Likes: (2)
Old 01-26-2013   #16
Adamsville
Member
 
Adamsville's Avatar
 
Join Date: Jan 2011
Posts: 977
Likes: 210
Liked 784 Times in 377 Posts
Mentioned: 178 Post(s)
Tagged: 0 Thread(s)
Originally Posted by LoboGuara View Post
Apparently it's the same snes9x core from the beta3 unofficial release. I do not understand why he renamed the snes9x_next.SELF to core.self instead of replacing the existing one.

I will take the liberty of replacing the snes9x core and repack Retroarch 0.9.8 later =]
Nope, its a fresh compile.... Its named Core.self purposely, after first boot RetroArch will rename it on its own.

__________________
Adamsville is offline   Reply With Quote
Likes: (1)
Old 01-26-2013   #17
LoboGuara
 
LoboGuara's Avatar
 
Join Date: Nov 2011
Location: Sao Paulo, Brazil
Posts: 1,439
Likes: 1,833
Liked 1,181 Times in 653 Posts
Mentioned: 170 Post(s)
Tagged: 0 Thread(s)
Originally Posted by Adamsville View Post
Nope, its a fresh compile.... Its named Core.self purposely, after first boot RetroArch will rename it on its own.

Fresh or not, It´s the same 1.52.3 release from b3 =]

I Replaced the snes9x_next.SELF with the same b3 release and repacked. No problems so far. The pkg STL provided also works fine. Different ways of thinking, same results
LoboGuara is online now   Reply With Quote
Old 01-26-2013   #18
pete_uk
Member
 
pete_uk's Avatar
 
Join Date: Jul 2008
Posts: 83
Likes: 215
Liked 63 Times in 33 Posts
Mentioned: 24 Post(s)
Tagged: 0 Thread(s)
Originally Posted by LoboGuara View Post
Apparently it's the same snes9x core from the beta3 unofficial release. I do not understand why he renamed the snes9x_next.SELF to core.self instead of replacing the existing one.
No it's not. Both the snes9x core and beta 3 were compiled by me.
I compiled the Snes core last night using the latest commits from the Snes9x-Next and Retroarch git hub repos.

Oh and you got it the wrong way round. Core.self has to be renamed.

Originally Posted by LoboGuara View Post
Fresh or not, It´s the same 1.52.3 release from b3 =]

I Replaced the snes9x_next.SELF with the same b3 release and repacked. No problems so far. The pkg STL provided also works fine. Different ways of thinking, same results
The last beta I released contained the newest version of the PS3 version of the snes9x core, that's why it's the same.


@Adamsville - 100% correct mate

Last edited by pete_uk; 01-26-2013 at 03:35 AM.
pete_uk is offline   Reply With Quote
Old 01-26-2013   #19
LoboGuara
 
LoboGuara's Avatar
 
Join Date: Nov 2011
Location: Sao Paulo, Brazil
Posts: 1,439
Likes: 1,833
Liked 1,181 Times in 653 Posts
Mentioned: 170 Post(s)
Tagged: 0 Thread(s)
Originally Posted by pete_uk View Post
No it's not. Both the snes9x core and beta 3 were compiled by me.
I compiled the Snes core last night using the latest commits from the Snes9x-Next and Retroarch git hub repos.

Oh and you got it the wrong way round. Core.self has to be renamed.



The last beta I released contained the newest version of the PS3 version of the snes9x core, that's why it's the same.
Since it is the same version 1.52.3, I did not understand the practical difference.

Worked fine here. What exactly is the difference between renaming the core and replace the snes9x core itself? The old core.self is the prboom core.

Sorry for the questions (and for the usual broken english), but I like to understand the logic behind these emulators.
LoboGuara is online now   Reply With Quote
Old 01-26-2013   #20
pete_uk
Member
 
pete_uk's Avatar
 
Join Date: Jul 2008
Posts: 83
Likes: 215
Liked 63 Times in 33 Posts
Mentioned: 24 Post(s)
Tagged: 0 Thread(s)
Originally Posted by LoboGuara View Post
Since it is the same version 1.52.3, I did not understand the practical difference.

Worked fine here. What exactly is the difference between renaming the core and replace the snes9x core itself? The old core.self is the prboom core.

Sorry for the questions (and for the usual broken english), but I like to understand the logic behind these emulators.
When you first run Retroarch, It will search it's USRDIR for a core.self and then it renames it, e.g core.self becomes snes9x_next.self.

When compiling retroarch, it names the core as core.self. I then have to manually rename each core to the proper name before compiling the next. The last one compiled is left as CORE.SELF

As all that was needed was the Snes core, That's all I compiled
pete_uk is offline   Reply With Quote
Likes: (1)
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



PS3Hax.net is Copyright © 2010-2013.
Use of this site is governed by our Terms of Use and Privacy Policy. All Trademarks and images are owned by their respected owners.
Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of ps3hax.net
All times are GMT -5. The time now is 07:28 AM.