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#21 |
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Member
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Location: Canada
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I wonder if the psn version suffers from these issues as well. Or is it solely a problem with the disc version?
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#22 |
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Apprentice
Join Date: Nov 2010
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Tidy for figuring it out lads!!
I run the game with DD 5.1 sound from the optical port. Maybe that is the reason it is running smoothly. The extra sound processing required maybe is doing the trick. |
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#23 | ||
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Homebrew Developer
![]() Join Date: Mar 2009
Location: Super Mario Land
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Likes: (1) |
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#24 |
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Senior Member
![]() Join Date: Mar 2009
Location: Shadow Moses
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@KDSBest
ohh I know he didnt *wink* only pointed out info of what someone said that was the issue. Still nice find though ^_^
__________________
"Snake. We're not tools of the government, or anyone else. Fighting was the only thing... the only thing I was good at. But... at least I always fought for what I believed in." - Gray Fox
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#25 |
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Apprentice
Join Date: Oct 2012
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Great explanation. So is it possible to transfer the saves using SFO editor to change the region of the save file so that I dont have to start again and i can keep the 12 hours i've invested into the game?
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#26 | |
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Apprentice
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#27 | |
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Apprentice
![]() Join Date: Sep 2012
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Mind you, I dont get the lag everyone talks about.... |
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#28 | |
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Member
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#29 |
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Apprentice
Join Date: Oct 2010
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wow, it actually make sense, yesterday i decided to try all the possibility and play the game from my 32GB usb stick (slow usb stick for sure haha) and it works great, no freezes whatsoever.
So i thought the game works better on external, then I transfer the game to my 500GB Seagate and i started freezing again !!! so yea, if the speed of the disc plays a part and work better on slow disk, I should just stick to my slow 32GB sandisk usb stick !! |
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#30 |
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Apprentice
Join Date: Nov 2010
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Try play from usb with optical as i do. I too had one lock up in 48h. Can't complain by that. I guess the internal is a lost cause with this game.
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