Go Back  
Reply
 
Thread Tools
Old 01-18-2013   #721
DebugBrain
Member
 
DebugBrain's Avatar
 
Join Date: Jul 2012
Location: I'm from jungle
Posts: 135
Likes: 51
Liked 45 Times in 36 Posts
Mentioned: 19 Post(s)
Tagged: 0 Thread(s)
ok, I can try but I trust what you said, the important thing is that it works, if you want to play it safe doing the short on 3v pad then follow the instructions to judges but when you turn on the ps3 press again the power button and hold it until the console turns off, then verify that the teensy be recognized.
If you did well welds and does not have any wires reversed, the procedure should work easily, in fact you need to connect the USB cable after you have unplugged the power cable and before you press the power button
DebugBrain is offline   Reply With Quote
Old 01-18-2013   #722
judges
Homebrew Developer
 
Join Date: Jul 2011
Posts: 305
Likes: 34
Liked 219 Times in 104 Posts
Mentioned: 89 Post(s)
Tagged: 0 Thread(s)
Originally Posted by Gadorach View Post
It was going [PSU @3.3v-14A] -> [3.3v pads on Teensy++] -> [TO-220 source pad] -> [Console VCC] as a path.

...as the traces are large enough to carry at least 5A...
Didn't I say that? Don't know what you consider large traces, but the trace between 3.3V pad and TO-220 pad is really tiny and it carries all the current to the console.

Originally Posted by Gadorach View Post
If it really comes down to it, I could just solder directly to the NOR legs with short 30AWG Kynar, ~8cm should be fine, even for NOR.
Don't see how that changes the situation. Then you should rather consider to unsolder the nor and flash it off-board.

So, did you measure the voltage at the nor when powering with atx? Guess that's the first thing to do..
************* [ - Post Merged - ] *************
Originally Posted by Gadorach View Post
Not really... If you follow the traces, you'll find that the 5v from USB is completely disconnected when the 3.3v traces are connected (and the 5v pad is cut, of course). Not only is there no power from the Teensy++, but the board is supplying the power for both the NOR and Teensy++ in that configuration.
Not really either. According to the schematics (http://www.pjrc.com/teensy/schematic.html) the i/o lines UVCC and VBUS are still powered by USB. And that certainly makes sense, the power must come from somewhere when console is turned off. I just don't know why it's 3V and not 5V. Must be some internal Atmel magic.

-- judges
judges is online now   Reply With Quote
Old 01-18-2013   #723
Gadorach
Apprentice
 
Join Date: Jan 2013
Posts: 12
Likes: 6
Liked 1 Time in 1 Post
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Originally Posted by judges View Post
Didn't I say that? Don't know what you consider large traces, but the trace between 3.3V pad and TO-220 pad is really tiny and it carries all the current to the console.



Don't see how that changes the situation. Then you should rather consider to unsolder the nor and flash it off-board.

So, did you measure the voltage at the nor when powering with atx? Guess that's the first thing to do..
************* [ - Post Merged - ] *************


Not really either. According to the schematics the i/o lines UVCC and VBUS are still powered by USB. And that certainly makes sense, the power must come from somewhere when console is turned off. I just don't know why it's 3V and not 5V. Must be some internal Atmel magic.

-- judges
Ah, I didn't look over the schematics, I just traced the visible components. I'd assume that there was a via under one of them that ate from the USB's +5v, I didn't think to check. I'd assume the voltage difference is due to many modern chips being able to push different voltages over certain pins depending on the configuration. As only the chip itself would need the +5v, it would have had +3.3v over all the other internally configured IO pins. But what do I know, I've never worked with an ATMEL chip before.

On the topic of lifting the chip, I most certainly would, if I had a reader for them. But alas, as I do not, I have to use these methods. Now, don't get me wrong, I'm not saying these are inferior by any means, just that they take more work to, well, make them work. I'll try again, including a complete rewiring of the chip, and report my findings in a few hours. Hopefully that will solve the problem.

Thanks again for all your help thus far, to the both of you.

- Gadorach

Edit: I should probably mention that I did later try the [PSU] -> [PS3 VCC] + [PSU] -> [Teensy++ TO-220 Pad] on separate wires, which yielded the same results.

Last edited by Gadorach; 01-18-2013 at 02:30 PM.
Gadorach is offline   Reply With Quote
Old 01-19-2013   #724
judges
Homebrew Developer
 
Join Date: Jul 2011
Posts: 305
Likes: 34
Liked 219 Times in 104 Posts
Mentioned: 89 Post(s)
Tagged: 0 Thread(s)
Originally Posted by Gadorach View Post
I'd assume the voltage difference is due to many modern chips being able to push different voltages over certain pins depending on the configuration. As only the chip itself would need the +5v, it would have had +3.3v over all the other internally configured IO pins. But what do I know, I've never worked with an ATMEL chip before.
That's what you need the voltage regulator for (or an external 3.3V supply). When Teensy is running on 5V, it outputs 5V on the i/o lines as well.

Originally Posted by Gadorach View Post
On the topic of lifting the chip, I most certainly would, if I had a reader for them. But alas, as I do not, I have to use these methods. Now, don't get me wrong, I'm not saying these are inferior by any means, just that they take more work to, well, make them work. I'll try again, including a complete rewiring of the chip, and report my findings in a few hours. Hopefully that will solve the problem.
You have a reader: Teensy.

Seriously, the problem here isn't the nor itself (unless it's damaged) or the flasher (unless it's buggy ), but the fact that we do in-circuit-programming. If you lift the chip and connect it to teensy, it'll probably work right away.

-- judges
judges is online now   Reply With Quote
Old 01-23-2013   #725
guerrierodipace
Member
 
Join Date: Mar 2008
Location: Italy
Posts: 97
Likes: 39
Liked 15 Times in 10 Posts
Mentioned: 7 Post(s)
Tagged: 0 Thread(s)
Send a message via Skype™ to guerrierodipace
Hi judges,
I want to ask:
I have downgraded 2 nor ps3 with Teensy++ but I haven't modified the voltage power.
I just used usb for teensy and normal power supply for ps3.
All went gone well.
In your readme you wrote about to power with 3.3v
So I can follow without modify the power?
thanks for answer
guerrierodipace is offline   Reply With Quote
Old 01-23-2013   #726
judges
Homebrew Developer
 
Join Date: Jul 2011
Posts: 305
Likes: 34
Liked 219 Times in 104 Posts
Mentioned: 89 Post(s)
Tagged: 0 Thread(s)
Originally Posted by guerrierodipace View Post
Hi judges,
I want to ask:
I have downgraded 2 nor ps3 with Teensy++ but I haven't modified the voltage power.
I just used usb for teensy and normal power supply for ps3.
All went gone well.
In your readme you wrote about to power with 3.3v
So I can follow without modify the power?
thanks for answer
The NOR requires 3.3V signals on its i/o lines. So throwing 5V at it is out of specification. It does work, but no guarantees.

If you don't have the voltage regulator, you might wanna consider powering the teensy from the console. Refer to the readme.

-- judges
judges is online now   Reply With Quote
Old 01-24-2013   #727
guerrierodipace
Member
 
Join Date: Mar 2008
Location: Italy
Posts: 97
Likes: 39
Liked 15 Times in 10 Posts
Mentioned: 7 Post(s)
Tagged: 0 Thread(s)
Send a message via Skype™ to guerrierodipace
Originally Posted by judges View Post
The NOR requires 3.3V signals on its i/o lines. So throwing 5V at it is out of specification. It does work, but no guarantees.

If you don't have the voltage regulator, you might wanna consider powering the teensy from the console. Refer to the readme.

-- judges
thanks for answer.
I don't want to be lazy, but if I will use again 5v what can happen?
Can I damage Teensy++? or nor?
sorry but just for understanding
guerrierodipace is offline   Reply With Quote
Old 01-24-2013   #728
judges
Homebrew Developer
 
Join Date: Jul 2011
Posts: 305
Likes: 34
Liked 219 Times in 104 Posts
Mentioned: 89 Post(s)
Tagged: 0 Thread(s)
Originally Posted by guerrierodipace View Post
thanks for answer.
I don't want to be lazy, but if I will use again 5v what can happen?
Can I damage Teensy++? or nor?
sorry but just for understanding
NOR could get damaged. But afaik this never happened.

-- judges
judges is online now   Reply With Quote
Likes: (1)
Old 01-27-2013   #729
liranantebi
Apprentice
 
Join Date: Jan 2013
Posts: 7
Likes: 4
Liked 9 Times in 6 Posts
Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
NANDWay

First of all, I would like to thank judges for his wonderful work on the NORWay project and for releasing the sources.

I have created a new project, based on his project which uses the Teensy++ 2.0 hardware to flash (read/erase/write) the PS3 (and xbox 360) NANDs.

The project is in it's alpha stage. I have already succeeded in flashing xbox 360 NANDs as well as the ps3 NANDs.

I'm doing it for experimental purposes but if anybody would like to comment and test - you are more than welcome and i will be happy to assist / support / help.

the project is currently located in github, branched from the master NORway branch and named "NORway-and-NANDway".
liranantebi is offline   Reply With Quote
Likes: (3)
Old 01-27-2013   #730
Tommino81
Apprentice
 
Tommino81's Avatar
 
Join Date: Dec 2012
Posts: 2
Likes: 1
Liked 0 Times in 0 Posts
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Hello and sorry for my english
I wanted to congratulate all what 'regarding the teensy, and Norway
would be great if everything was reported on nand, both for xbox, ps3 nand for that!
if need are also willing to do some testing!
Tommino81 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



PS3Hax.net is Copyright © 2010-2013.
Use of this site is governed by our Terms of Use and Privacy Policy. All Trademarks and images are owned by their respected owners.
Posts and links are subject to each author on this forum and are no way affiliated with the operations and/or opinions of ps3hax.net
All times are GMT -5. The time now is 02:18 AM.