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Old 01-28-2013   #1
CaptainCPS-X
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Arrow [Release] RetroArch v0.9.8 (PS3/CFW 3.40-4.XX/Unofficial)(MOD by CaptainCPS-X)

[Release] RetroArch v0.9.8 (PS3/CFW 3.40-4.XX/Unofficial)(MOD by CaptainCPS-X)

Hiyas everyo... [Read More]

UPDATE (Jan 28, 2013)

::RetroArch v0.9.8 (Official/Untouched)

[mediafire] RetroArch 0.9.8.zip [~30mb]

:: RetroArch v0.9.8 (Unofficial / R2)

[R2]

- Included CORE.SELF (SNES9X-NEXT CORE) to avoid issues when
installing this unofficial update over the official
RetroArch v0.9.8.
[Instructions]

1- Install official RetroArch v0.9.8 on your PS3.
2- Install the PKG included here (you MUST do step 1 first).
3- Enjoy!
Download:

[mediafire] RetroArch_v0.9.8_PS3_UNOFFICIAL_R2_[CFW_340_4XX][CaptainCPS-X].rar [9.63MB]


:: RetroArch v0.9.8 (unofficial / R2)(packed for multiMAN Stealth)

Here you have it, I made 2 packs for manual installation compatible with multiMAN Stealth edition (or if you just don't want to have the icon on the XMB, LOL).

Download these files and keep reading for further instructions:

1- [mediafire] RetroArch_v0.9.8_mmStealth.zip [~30 MB]
2- [mediafire] RetroArch_v0.9.8_unofficial_R2_capcpsx_mmStealh.zip [~10 MB]

Manual Install for multiMAN Stealth:

1- Launch multiMAN Stealth's file manager.
2- Extract "RetroArch_v0.9.8_mmStealth.zip" anywhere you like.
3- Select / Press twice over the extracted "PS3~dev_hdd0~game~SSNE10000.zip".
4- Extract "RetroArch_v0.9.8_unofficial_R2_capcpsx_mmStealh.zip" anywhere you like
5- Select / Press twice over the extracted "PS3~dev_hdd0~game~SSNE10000.zip"
6- Enjoy!

SeeYa!
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Last edited by CaptainCPS-X; 01-28-2013 at 03:52 PM.
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Old 01-28-2013   #2
STLcardsWS
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Good job @CaptainCPS-X
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Old 01-28-2013   #3
carldenning
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why is this prick back ^^
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Old 01-28-2013   #4
TitaniumL
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@CaptainCPS-X

Is it normal that your pkg is much smaller than the official one?
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Old 01-28-2013   #5
haz367
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Thumbs up

nvm.....its all good...egoists thx for the share anyway

Last edited by haz367; 01-28-2013 at 03:48 PM. Reason: missing delete button :p
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Old 01-28-2013   #6
STLcardsWS
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Originally Posted by TitaniumL View Post
@CaptainCPS-X

Is it normal that your pkg is much smaller than the official one?
yes its normal

its smaller because it requires the official PKG as well.
Think of it like a patch.

I haven't looked at it yet, but it most likely only has the two cores, eboot ,ICON0.png and param,sfo files.

-----
[Instructions]

1- Install official RetroArch v0.9.8 on your PS3.
2- Install the PKG included here (you MUST do step 1 first).
3- Enjoy!

Last edited by STLcardsWS; 01-28-2013 at 11:33 AM.
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Old 01-28-2013   #7
CaptainCPS-X
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Just in case anyone is having issues with SNES9X-NEXT and multiMAN.

I found a weird bug when loading SNES ROM(s) after at least one run, here are the detailed procedure to reproduce the issue:

1- Backup any custom preset / config / etc
2- Uninstall RetroArch 0.9.8
3- Install RetroArch 0.9.8
4- Install my unofficial update R1
5- Launch multiMAN
6- Load a SNES game from Retro Column
7- Exit to XMB (using button)
8- Launch multiMAN one more time
9- Load a SNES game from Retro Column
10- RetroArch will start with prboom.SELF core (not supposed to happen)

I am investigating why is this happening, I will confirm later if the problem is multiMAN fault or if its something going on with RetroArch configuration file.

PS: I will clean up the code and make my own repository clone of the latest RetroArch to make it easier for devs to track what modifications I have done

EDIT: Just confirmed that this issue is only happening with the SNES9X core so far, FB ALPHA core doesn't present this issue.

There is another small bug on RetroArch regarding the main front-end menu:

1- Load any game.
2- Press R3 button (right analog)
3- Select Return to Game or press L3 + R3
4- Press L3 + R3 to go to the main RetroArch frontend menu (not the CORE menu)
5- RetroArch will just bring up the CORE menu (should be RetroArch main frontend menu)

This second bug doesn't happen if on step 2 you press L3 + R3 first, then pressing R3 alone will not cause the "lock-down". I will try to resolve this as well later and share the solution.

SeeYa!
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Last edited by CaptainCPS-X; 01-28-2013 at 01:10 PM.
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Old 01-28-2013   #8
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I know the official build was booting PRboom when selecting SNES9xNEXT. but you compiled a new core. so that shouldn't happen.

I will take a look, to see if anything that raises a red flag to me. I think i know the issue but i want to confirm. in the official build CORE.Self is the SNES9xNEXT core. but its actually the prboom.self named wrong. Your patch may just need SNES9xNEXT core to be named CORE.SELF (it will rename it self correctly after first boot)

Edit:

Looking at your mod, you should name the SNES9xNext.SELF to CORE.SELF as that will overwrite the bad SNES9xNEXT Core in the official release. Now not sure if that will fix the issue but i have a feeling it will.

** Also the SNES9xNEXT core is fixed in the package i gave you with your resigned eboot. (thanks to pete_uk)

Last edited by STLcardsWS; 01-28-2013 at 01:06 PM. Reason: fixed prboom.wad to prboom.self :)
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Old 01-28-2013   #9
CaptainCPS-X
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Originally Posted by STLcardsWS View Post
I know the official build was booting PRboom when selecting SNES9xNEXT. but you compiled a new core. so that shouldn't happen.

I will take a look, to see if anything that raises a red flag to me. I think i know the issue but i want to confirm. in the official build CORE.Self is the SNES9xNEXT core. but its actually the prboom.self named wrong. Your patch may just need SNES9xNEXT core to be named CORE.SELF (it will rename it self correctly after first boot)

Edit:

Looking at your mod, you should name the SNES9xNext.SELF to CORE.SELF as that will overwrite the bad SNES9xNEXT Core in the official release. Now not sure if that will fix the issue but i have a feeling it will.

** Also the SNES9xNEXT core is fixed in the package i gave you with your resigned eboot. (thanks to pete_uk)
OK, lol, I just confirmed, and yes, the official RetroArch had a CORE.SELF, so basically this is what is happening:

1- RetroArch official release is installed and CORE.SELF is now present on the cores directory
2- RetroArch unofficial update gets installed with new snes9x_next.SELF (no CORE.SELF is installed however)
3- First RetroArch launch will replace the new snes9x_next.SELF with CORE.SELF (prboom core) renamed as snes9x_next.SELF.
4- Things get ugly on next run LOL

So it is not a bug, but a packaging issue, I had to include the new snes9x_next.SELF as CORE.SELF as well to avoid any issues.

Btw, there is something I don't understand, why don't disable CORE.SELF replacing routine on RetroArch? This could avoid these kind of troubles in the future.

I believe that simply including all cores with their appropriate name would be good enough.

SeeYa!
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Old 01-28-2013   #10
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Originally Posted by carldenning View Post
why is this prick back ^^
People deserve 2nd chances or 202nd chances
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